Sketchbook: Training montage- Updated January 20th 2013 - Page 29
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Thread: Training montage- Updated January 20th 2013

  1. #841
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    HerrleerzeichenS: Yeaahh colours are good read about colour theory and stuff, it really helps. Cheers, keep working

    wakoes:...thanks

    SP.....just realized i forgot to finish that ear hahahaa
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  2. #842
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    looking good man! some nice improvement going on. liking how you taken on board the idea of contrast dude. its really helping your work. the self portraits are look good to man. just got to keep going with them. keep it up man

    also when you next gona be on stream? o.O

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  3. #843
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    Punisher still looks good i think you should take it further man

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  4. #844
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    Youre getting a really good sense of form in your digital work, the last painting (sp?) looks awesome! Its got a little bit of a chunky/clay look from using only sharp edges, but the colours and values look spot-on!
    The paintings have more structure than the drawings, but both are lacking in sense of underlying form (bone structure and planes), and no amount of rendering will fix that. Try solving that issue before moving into the polishing and rendering, cause at that point its harder to fix without having to repaint whole areas.
    You're showing tons of improvement with each post, keep it up!

    Nikola Odic
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  6. #845
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    Jovian M is offline HOW MANY PUSH-UPS CAN YOU DO? Level 7 Gladiator: Samnite
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    That SP is a pretty huge leap from your last one. Golly. O:

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  7. #846
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    no87: Thanks, and probably not in a while, I don't really have enough time and I prefer painting by myself
    Zorcron: Naahhh
    SirGreenSock: Thanks for the great crits, but could you elaborate on what I'd need to study to back up the sense of underlying form Cheers
    Meissner: cheers

    I'm really really ill today

    Drill-Man WIP
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    Drawing thing for art at school from a photo
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    wasn't really sure what the glass orb looked like (it wasn't in the photo, it's from imagination) so I figured i'd try some stuff out in photoshop to figure it out
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  8. #847
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    Mischeviouslittleelf is offline Promoted himself from Auxillery Pencil Infaantrist to Tablet Gunner Level 13 Gladiator: Retiarius
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    Cool stuff in here Really like some of this stuff

    -E

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    SirGreenSock: Thanks for the great crits, but could you elaborate on what I'd need to study to back up the sense of underlying form Cheers
    Look at the skeletal and muscular structures, and break form down into sharp planes. Youre tending to either lack structure (inconsistent proportion, little thought put into the forms of bones and muscles under the skin) or treat form with too much roundness, like the figure in the last update. The edges and values look good, but form-wise he is a balloon animal more than a person.
    Look at anatomy books such as Loomis and Bridgman, they do a very good job of breaking down the human figure into faceted planes. Also try and break down more complex forms you see into more edged, geometric planes, look for the hard edges and structures rather than the roundness of form.

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  11. #849
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    Mischeviouslittleelf: Thanks
    SirGreenSock: I'd better get my arse into gear then Cheers!!!

    Bridgeman
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  12. #850
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    Thats a good start!
    Heres a link that might help more, looking at sculpture helped me a lot personally, photos might help too:
    http://www.flickr.com/photos/kevinnolte/2181887756/
    The same breakdown of planes for a head would work for any other object. If youre stuck on a form, try sculpting it roughly out of clay and seeing how the planes and form look and behave.

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  13. #851
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    edit: sirgreensock: thanks so much for the link‚ i have a small bust to study from too

    Finished my Skull pieces
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    A character for my Game Design project, the villain. The legs look fucked now...thanks alot Miles haha
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    Bridgeman
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    Finished, I don't really want to work on it anymore now that I see all the form flaws.
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    Last edited by SamC; October 7th, 2009 at 02:59 AM.
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  14. #852
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    kick ass work Sam!

    Quote Originally Posted by gutss View Post
    yesterday, God came to me in a dream and told me that if I don't become a comic book artist, he has decreed that I shall instead be a burlesque dancer.
    And I said, "But God, nice panties are so expensive!"
    And he said, "Welp, I suppose you better shut up and draw."


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  15. #853
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    Your improvement and sheer determination is AWESOME! Keep working hard, because i have just spent the last few hours looking through this thread, and the improvement is seriously immense, and it is simply amazing to see, and has TOTALLY spurred me on to work harder, and make time each day to do art and update my sketchbook more often ... cheers for the inspiration, you truly are.
    Take care
    Norris

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  16. #854
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    Anyone already tell youy that drill guy looks like mr. T? Nice updates btw, like what you're doing with the Bridgman studies.

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    drillman is cool some studies on porportions and details of muscles should help to make it more kickass
    keep posting!

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  18. #856
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    Skull study looks good value-wise. Next time try to render the difference in material more, the apple is smoother than the skull, and the glass ball is smoother than the apple, so obviously the rendering would be smoother and more gradated, and the glass orb wouldnt have the strong core shadow that it does as light would pass through it and refract, look at some photos of crystal balls and the like to see what i mean (heres an example of a painting which simplifies is alright )
    If youre having trouble to smooth out your gradations with just tighter, lighter hatching, lightly smudging and pushing pigment around with a paintbrush or cloth/stump can work well as long as its carefully controlled.
    The character looks pretty good, I found it funny that you made the same mistake that I usually do, that is rendering the face and head fully before the rest of the body is even fully figured out yet, such as the hands. Otherwise the character looks good aside from the obvious leg issue. I think they might be a bit on the short side too. Last thing that seemed off is the connection of the bicep to the forearm seems to go too deep into the forearm, past the elbow, whereas the bicep connects just past the joint of the radius. (example here)
    Bridgman studies look good, maybe try changing the light source from his drawings to see how the form would look, as a way of challenging yourself to really understand it in 3d. Also try rotating it slightly as a simple exercise.

    Nikola Odic
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  20. #857
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    Bro your rendering skills are getting very nice now i think you should focus on composition and story elements in your work

    my 2 cents

    keep em coming, progressing at a very quick rate

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  21. #858
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    JailHouseRock2: Thanks
    Norris: Thanks
    walnut: yes, relentlessly but it's just for fun so who cares, cheers
    jatherip: Thanks
    SirGreenSock: Thanks ssooooo much man, I really need the kick in the ass. The orb ended up just being some reflective material, should probably think it out more. I tried correcting some of the issues and now I'm just going to render it. Really, it doesn't need to be that clean cut, it's only for school and I'm not getting marks for artwork, just ideas. Keep it coming
    Zorcron: Erm no. I need more basics really

    Characterr
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    Bust study from life
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  22. #859
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    Just a quick study today. Well I started my organic final painting at school in acrylic, worked on that for about 3 hours, I'll show that when it's done I guess.
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  23. #860
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    My57 is offline I will live forever or DIE TRYING! Level 11 Gladiator: Essedarii
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    your pencil work has improved! just try to make the strokes more even. Im not gonna say keep them in the same direction but imagine wrapping your strokes around your drawing. E.g. a flat object has straight strokes, and a cylinder has curved ones. <- I think that method makes things look more natural. When i say even i just mean the space between each line or how well they blend in with each other.

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    Awesome stuff, glad to see youre just chugging along with those studies! Next time you draw the bust try simplifying it further the way the last one was, get away from the little details to keep from overrendering and overlooking the big picture of how the values are gliding over the surface.

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  25. #862
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    My57: Thanks
    SirGreenSock: Very true Cheers

    Character from mind I did last night, to break up the studies a bit
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  26. #863
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  27. #864
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    The7Artist7 is online now I'll have a double Rocktastic with added awesome please Level 10 Gladiator: Equites
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    Nice work Sam - really nice progress ... long overdue for another level-up high five!

    :high five:



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  28. #865
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    Nice studies Sam! Try laying off the rendering a little though, do some studies really focusing on good line quality and expressing as much form through lines as possible. It might help you see things differently, and will definitely help you overcome weaknesses.
    Other thing Id suggest is also try non-figurative studies more, some more precise/less organic drawings help you really analyse proportion and contours more. Anything from a nice chair to a nice building study (from life) would go a long way. Personally, it took me too long to figure that one out

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  29. #866
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    The7Artist7: Cheeers
    SirGreenSock: So less rendering, more lines, sharper planes Tried the building and chair in line, not very good but practice eh, Thanks.

    Studies from my garden
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  30. #867
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    That's a good start! This kind of drawing is good for exposing weakpoints to work on, when theyre not covered up in layers of polish and rendering its easier to see them (which coincidentaly is why a lot of artists render the shit outta their work).
    The two things that you should try and work on more is your lines and perspective. Getting confidence in your linework is really just a matter of practice, to get them straight when you need em, and to control the curves the way you want them. There are a couple things that might help you, that at least helped me, you can try a few at once or one at a time as you do other drawings and studies;
    One way to help with line confidence is to practice drawing with a pen from time to time. This way you learn to stop making hairy lines since you cant erase or clean up and have to get it right the first time. On the same note, do some studies slowly and carefully, only drawing one line at a time, and never going over the same line. A good way to help with building curves is to build them out of straight lines.
    If youre having trouble look at books on perspective at the library, there are tons of good ones on constructing more complex shapes, though its hard to tell from these studies if youre having issues or not.
    Keep at em!

    Nikola Odic
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  32. #868
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    Yo Sam! Somehow I totally overlooked your latest work. Wasn't aware at all that you were updating again haha! But yea man cool stuff. Good to see your this dedicated again. Should probably take you as an inspiration and start updating just as much. ugh.
    The characters are looking quite decent overall. All I miss in your digital work is the goreness. It all seems very polished and clean. In a way that is quite unrealistic. For example take the driller guy. His face is kinda rendered like that of a baby. His skin is very smooth and stuff. I really miss all the wrinkles and other masculine details. As well as some more defined muscles on his arm and some veins etc. Also spice stuff up with some more texture or stuff like scars. Dunno just go crazy. Some reffed faces will probably help a lot. But do them of some badass dudes instead of your own still cuddly face haha (that was a jokexD).
    That crit doesnt count for your pencil work. Which is pretty good man. Really liked that skull pic you did. Some crits on your pencil are that your rendering looks kinda rushed. Spent some more time on it. And make sure to leave some more white. Start a bit more minimalistic when you start out instead of immediately overrendering a face before you even start on rendering the body. Just do a proper line drawing then slowly start building out shape with light shades and than go for the darker areas. Should probalby help a lot.
    Anyways man you're doing great. Keep this consistency and you'll pown everyone in no time.
    Love Jordy

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  34. #869
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    doing good so far , but i notice that you's all over the place , try to focus on on certain things that you need to get better at and concentrate on that , cheers!

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    SirGreenSock: I'll do some pen work for sure, and doing this straight line thing really makes you think. Also taking away curves makes you appreciate them alot more. I know the basics of perspective I guess, I just don't enjoy drawing perspective lines out :|But I guess they're not necessary really. Thankss, I think I just need to practice with everything you've given me now

    jordyskateboardy: Yeah!! I'm really not sure why I render it so smooth D: Yeah man I'll get onto some badass portraits then, go nuts with brushes and texture and stuff to get less of a babyface And I agree with you on the pencils ~Thanks man

    Giorge: At the moment, it's weird. I'm kind of taking apart my art and putting it back together better. I guess I'm working more on form, planes, perspective and line at the moment. But form and planes can pretty much be anything, so I guess it does look pretty random. Hmm this comment has me thinking now haha

    Soo there might be less art from now on, I've realised I should get serious with school or I could be in deep shit for the rest of my life. So instead of coming home and drawing, I'll probably be revising and doing coursework. I'll try and find as much time as I can though, it's a shame because I'm really getting back into art at the moment

    Bridgeman studies
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    Environments from photos, just line, perspective and plane studies I guess, doing the straight line thing
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