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Reading a few posts here reminded me of this and am suprised it wasn't posted here yet. Anyways, here's the report, a very interesting and optimistic read for any animator out there.
For new animators, go straight to page 18 !!!!!!!
Any one else cares to comment?
- I was really surprised by the majority of 5+ years seniors and wonder where the hell they hide!
- Another surprising fact was the 11% response came from India and 28% "other" (hmm curious to know from where).
- There's the usual buzz that the entertainment industry can usually weather the recession quite well. I don't know if this report was outputted with that optic, but that's something to keep in mind.
- There was mention of globalisation and that animators can make the most of that too. I guess you have to be pretty versatile, even though you're already a specialist, in order to work remotely in an autonomous fashion. Different riggings and tools must be quite a challenge when you just want to jump in to keyframing. I'm also curious how artistic direction can be carried out in such a way unless you work with an industry veteran (and even then!).
- Something thrilling is the trend of going back to traditional animation. It's great but damn I can't hold a pencil anymore, nor have the strength to spin a disc around.. Back to the gym!
- The wages were also a surprise... I didn't know there still was that kind of money since the heydays of 3D animation. That and the fact that most of the lower ladder workforce is expecting raises. Nice.
- Computer video Games & Feature Film Character Animation are siblings????? And here I thought the gaming industry was the poor child of the bunch, pinching money by hiring truckloads of juniors.
- Lack of mentoring is endemic :/
P.S.: I'm not affiliated in any way to Animation Mentor but I did participate in the survey
Nice to see that having skills and good demo reel is valued the most, obviously, but it doesn't seem to be the message that my school is giving to students...
It's not? What are they advocating then HunterKiller?
Well it does work for quite a lot of people actually... But doesn't get you respect from the actual animators
On the other hand, you could be the next animation genius but if no one sees your work because you're chained to your station...
you are correct..thanks. Here is a Career Options in Voice Acting from http://www.prepareinterview.com/tips...VoiceActor.asp
Voice actors are just like actors. They have managers, they belong to an actor's guild and have to audition by sending in voice reels. And just like actors, many voice actors have gone to acting schools, and have done a string of low-paying crappy acting jobs to build up experience in order to build a better resume and voice reel.
First, you need to get a good voice. Secondly, you need to learn how to act. Then, you learn how to use your voice and act at the same time. Then, you get some experience using your voice and acting at the same time.
1) Study acting.
2) Put together a reel
3) Get an agent - Now to get started, you'd want to have an agent at a good voiceover agency. Make a demo tape and send it to agents asking to be represented as a voice actor.
4) Practice Practice Practice
checkout for more.. http://www.prepareinterview.com/tips...VoiceActor.asp