IDW #81: Vehicle Interior - Voting
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View Poll Results: Vote for your favorite entry in this round of IDW

Voters
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  • Baze

    3 10.34%
  • Legato

    14 48.28%
  • Arekkusu

    10 34.48%
  • fughi from yuggoth

    0 0%
  • evamonkeyn2

    2 6.90%
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  1. #1
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    Icon IDW #81: Vehicle Interior - Voting

    IDW #81 Topic: Vehicle Interior

    Deadline for voting: Sunday, October 26

    No voting for your own entries! I repeat, no voting for your own entries

    Give critiques and comments, we're all here to learn from each other!

    Original thread: IDW #81: Vehicle Interior

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  2. #2
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    Artist: Baze

    Name:  IDW 81 Vehicle Interior - Baze.jpg
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    Artist: Legato

    Name:  IDW 81 Vehicle Interior - Legato.jpg
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    designed for light action, peace keeping and medivac, this apc's rear cargo was designed for the maximum amount of modularity. the bay of the rear includes a rail system allowing a large variety of cargo to be stored. demonstrated here is a standard crew attachment with room for 8 soldiers. the two closest to the front man the upper turret and navigate while the 6 others can fire from their position inside or can slide down the firing slit's armored shields and take a break.

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    Artist: Arekkusu

    Name:  IDW 81 Vehicle Interior - Arekkusu.jpg
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    Artist: fughi from yuggoth

    Name:  IDW 81 Vehicle Interior - fughi from yuggoth.jpg
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    Flower Kangaroo
    The Veganarchist Syndicate of the 6 Stars from 2075 uses walkers for patrols and missions on the outer regions of their territory.

    This model named Flower Kangaroo has anarchistic elements in its controls, as u can see that there are many ways to steer several limbs or weapons or to switch the hole mech to autopilot. Even though there is always at least one pair of a analog and a digital control.

    The pilot can choose of automatic buttons and joysticks to drive the walker like a car or something or sHe can atache her\his arms and legs to analog splints to control the weapon pylons, pliers and legs by movement copy of the pilot.

    As they are anarchists, its absolutly no problem that the pilots have beer bottles and porn pics in their cockpits; most of them don't drink, but carry that stuff with them as symbol of liberty , cause it's forbidden in the United Unions of the Earth.

    The symbols of the Veganarchist Syndicat are the marguerite, the red star and the orange rocket, which stand for ethic ways of live, anarchistic governance and thermonuclear blastpower, which are the 3 basic columns of the Syndicate.

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    Artist: evamonkeyn2

    Name:  IDW 81 Vehicle Interior - evamonkeyn2.jpg
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    The concept here is of a family electric car who's interior is meant to make the most mundane of driving trips more exciting, by the use of oled displays in the bottom half of the doors and footwell to open up as much of the 'cockpit' of the car to the road as possible. The lack of dash instruments allows the two main dash sections to act as air ducts which funnel air from the front of the car, where petrol cars would have intakes for the engine, and mush this air at high speed at the driver and front passenger to increase the sense of speed and thus driving enjoyment.

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  3. #3
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    Some notes on the round:

    Basically, I saw no reason to deny anyone's entry to poll this time so I didn't

    fughi from yuggoth: I think the interior itself is one of the better entries I've seen from you (in terms of perspective and stuff), but the whole border and extra bells on make the presentation of your concept somewhat..busy...The interior itself is already pretty busy with buttons, switches and gauges actually.

    evamonkeyn2: Quality-wise I saw no reason to keep yours from poll, and since the round only ends as soon as I close the thread (which I usually do with a couple of hours from the time I gave) I included it. If you really want me to keep it from the poll please let me know

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  4. #4
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    No its cool cheers yoitisi

    I was torn between them. I love the actual vehicle arekkusu did. The sketch looks just awesome. I also liked the interior but not as much as the exterior, which to be fair i can't let sway my vote. Its like something straight out of ghost in the shell man, i love it.

    However the colour in legatos gives it a mood that really looks awesome and the interior itself looks very authentic, so i went with that.

    I like baz's design and render, but it lacks context to me without some idea of the styling of the vehicle its in.

    fughi, just to echo whats being said already, i think the border is un necessary just on the basis that it puts unneeded visual info on the page, which makes it harder to find and read the design properly. I think the exterior design is, if i may be blunt, the coolest exterior of any of the entries. The interior is overly complex, but its meant to be so i cant fault that. One thing i would also say is to have that side view exterior come off the page more, maybe with a thicker black border around it, to make it jump off the page more and seperate from the design beneath As with so much complexity in the design it kind of blends in a bit with the subject interior itself.

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    Baze

    when you posted this i was hoping you would be taking it further. while the perspective is strong, the piece lacks context, and in terms of ergonomics many design choices like the seat and steering wheel don't look designed for humans. i would say you might have adhered too well to a block model, but seeing the smooth stuff you were posting before i know that is not the case. all in all its somewhat to generic for my tastes, but perceived ergonomics aside, you did a superb job with the presentation, rendering and perspective.

    Myself

    having never done one of these i learned tons in regards to preplanning layers, organizing space within a space and the constraints i take for granted when designing something from the outside with only a vague notion of what is inside. i also found out that you can quickly cover up lots of work, and that my lighting is pretty trashy for stuff like this. but in terms of experience gained this was easily the best IDW i've done! - im glad im starting to swing back into another cycle of them!

    Arekkusu

    one of the reasons i chose to do a cutaway was due to the cramped nature of armored vehicles like this. while you did a very good job of it, i really wish you would have taken things one step further and added in the tank around the cockpit. even with transparency, or an outline. as it stands i have no placement for where the pilot sits in the tank, and with how small the vehicle is to begin with it stretches the imagination almost a bit too far when coming to grips with how large and spacey the cockpit is. also i can see hints of it but i can't quite figure out how the pilot gets in and out. as far as the render goes, i think you could have devoted more time fleshing your lines out and giving them weight. overall however you have a functioning command seat but without much indication of how the pilot guns and drives

    fughi from yuggoth

    fughi, everything i intended to say has been said with one exception in emphasis. to me the boarder stuff you chose to slap on at the last minute on this image is pretty bad in every way imaginable. the version you first posted without all of that nonsense was much superior not only in conveying your design but in professionalism. you could have painted Jesus himself piloting a robot rendered so well that my laptop would run out of batteries just attempting to convey its image to the monitor and that boarder would still ruin the image. even if Jesus had a matching tattoo. i hate to be overbearing on this subject but i want to impress upon you my feelings! i think what your picture DID have was audacity. attempting a first person view is a daunting challenge for something like this... even harder without even a most basic block model, but than to make it capable of multiple inputs with multiple arms... i really wish you would have pushed that design language through! for future reference it might have been easier taking it at and angle and maybe sketching out the actual alien rider as a thumbnail just to get a sense of where his arms are going to be.

    evamonkeyn2

    i really liked the premise behind this vehicle, and am glad to see you had time to keep on applying the polish. oddly enough i got into a debate that lasted way too long with form2function in regards to my designs attempt to give the pilot a hemisphere of vision... it was vindicating to see you felt that it would be pretty awesome as well - even if your version serves a different purpose. on a side note, unless this was piloted by the japanese barefoot, im having trouble seeing how the floors would stay clean

    while you had a core concept and stuck too it well it would have been nice to see more, even if you chose the optimal angle to show off what made this car different. i really don't have an answer for you in regards to how you would do that, but that doesn't mean i can't think it!

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  6. #6
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    YOU FOOL!!!! in the future everyone is japanese and barefoot! XD

    To be honest, i have been somewhat last minute about these two idw, which is not a good idea. Im going to try and bring better thought out ideas to the table in future.

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  7. #7
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    Toss up between evamonkeyn2 and Legato, Ended voting for Legato because of his overall kickarse job.


    Baze: Nice! Still my sentiments pretty much agree with everyone else's. Good render and perspective but the interior looks generic. Perhaps this could of been overcome by the use of a different colour scheme?

    Legato: I'm afraid I don't have much constructive critique to give mate, it looks awesome and reads well, design is functional and clean. One or two things out of perspective, the head rests of the 2 rear most seats, looking from the rear compartment and the pilot seat itself. It appears (to me anyway, it could just be my eyes ) that it's too close to the right side of the vehicle...then again, it could be the way it's supposed to be. Great Job anyways mate!

    Fughi: The exterior is cool, quite menacing in the same way a praying mantis is. The attention to detail on the exterior is quite mind boggling..love the thought put into the control surfaces and how the pilot actually controls the unit. The Design suggests the world in which it was created well and is nicely consistent with the little details. At first the reason for the frilly border escaped me but after re-reading your description it makes sense and actually made me chuckle (so did the beer and porn cut out!) Still, I agree with everyone else that perhaps you should of left the border out.

    evamonkeyn2: Awesome render and great design., it has some real nice ideas I think. Specially the one control stick and holographic hud. Come to think of it, the design reminds me of the cars from Blade Runner!, and indeed suggests it's primary use as a family vehicle. One crit I do have is the highlights on the dash objects, they look a little to harsh or unfinished compared to the rest of the image.. other than that one thing, it's awesome.

    Thanks Evamonkeyn2 and Legato, the points you raised hit home. The connection between the interior and the exterior is arguably the most important aspect and I stupidly didn't give it enough thought. I gotta work on my line work and marker rendering..

    Whos God?!?.....'God... well you know when you really wish for something?'...yeh??.. 'He is the guy that ignores you.'!

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  8. #8
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    Thanks guys! Yeah it is pretty generic, but the colorscheme I went with was intended to be more natural and earthy. I have a rendering of the vehicle its supposed to go in, I didnt think it was appropriate to post it in here so its in my sketchbook if your interested. The original car was inspired by a hand grenade so I tried to push that angularity through the interior.

    Legato: I love the detail you got into with the controls and walls. I agree with you in that the lighting could have been better. It also doesnt look like there is enough room for the occupants legs on the row of seats that is facing us. It definently looks like a military vehicle interior of the future.

    Arekketsu: Legato pretty much covered everything I was thinking as far as the interior is concerned. The exterior I think could have used some more definition on the wheels and maybe some tread of sorts. they look like super soft ballons instead of rugged off-road tires.

    Fughi from Yuggoth: I really like the amount of presonality you put in the design. It shows that someone actually uses the environment, it makes it more than just a some what sterile ID rendering. But yeah I agree with everyone on the boarder. Before you do something like that I would stop and think if what you're adding is hepling or hurting the peice. Look at both images next to each other to really help you decide.

    evamonkeyn2: I like the use of colors on you exterior, I just can't tell from the image if this vehicle has wheels or is supposed to fly in the sky. Also the exterior rendering looks muddy or bruised and your highlights should have a white core. The glass on the floor and the door panels looks really flat, they could use some gradients or relfections to help place them in the interior. Also I cant really tell whats going on with your seats, you might have wanted to give another view of the interior to fully explain it, even if it was just a line drawing. Also since you describe this as an electric vehicle you dont need a transmission tunnel, so you could have done the entire floor glass. I really like the chrome accents on the interior, they definently give more shapes and a very interesting graphic to the dash.

    enjoying the scenery
    Sketchbook!
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