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  1. #1
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    WIP Concepts and illustrations

    I'm working on character concepts for an educational project of mine called "Project Bound Souls". The whole idea and concept of the story revolves around Electro-magnetic resources in the distant future.
    The world is a thrilling, ruined and almost hellish science-fiction.

    All these designs are not yet final, except for the main character who is almost there...
    The characters have some similar equipment such as the visors and some parts of armour. Height and build vary.

    Constructive criticism is welcomed as I love to learn more and more.


    Main Character:

    Version 1 -
    WIP Concepts and illustrations

    Version 2-
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    Version 3-
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    Other Character Concepts:

    Human Heavy Assault-
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    Main Character Concepts-
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    Bound Soul Heavy Assault V.1-
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    Bound Soul Heavy Assault V.2-
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    Bound Soul Heavy Assault V.3-
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    Bound Soul Sniper-
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    Last edited by Mohzart; November 24th, 2009 at 10:12 PM.
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  4. #2
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    These designs are coming along nicely. Thanks for showing us your thought process on some of them.

    The only critique I have is on Bound Soul Heavy Assault V.2-, where you have this large fire raging behind the soldier but none of that fire light is affecting him. His entire back would be lit up with orange and yellows if we were standing behind him. So from the front we'd see that light tapering off on either side of his leg and other rounded objects.

    Hope that makes sense.

    edit:
    I made a quick paint over to show what I meant. One thing I forgot to mention is that with the light hitting on both sides, your terminator will then run down more to the middle, like on the left leg. This is not perfect as I did it in about 5 minutes

    Name:  sniper3paintover.jpg
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Size:  167.6 KB

    Last edited by Beff Jaxter; October 15th, 2008 at 04:14 PM.
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  6. #3
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    Great designs, I particularly like your armor designs, they're very cool.
    A small critique is that in that last pic, the "poster" as it were, it feels like his shoulders are far too droopy. Then again, I'm terrible at anatomy, so who am I to say?

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    very nice designs

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    (Head explodes from too much awesome)

    Well, really, fantastic armor designs. Really cool. Reminds me of dead space meets call of duty 4 in the future. Your realizing my dream, my friend. And just gave me a whole lot of inspiration to work from.

    The only thing that confuses me is the different color styles. You seem to have some desert camo mixed with city/space camo, that could easily be explained, I just don't have any info on the theaters or worlds these guys operate on. Just thought I would point it out.
    The piece with the green lasers is fantastic.
    Are these all for a personal project? How long did the first pic and any others like it take?

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    the heavy assault v.1 is the best out of the bunch in terms of overall rendering and detail IMHO. A critique for the V.2 suit/mecha w/e I think if you made his pose a bit more dynamic as in- really dig his right leg into the concrete- make him believably bracing himself against the onslaught of laser fire. Right now he just looks like- "yeah its cool..laser fire..meh"

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    Hey,

    I love how controlled, tight, and locked down Version 1, 2, and 3 look on the main character. How long did each one take you? Were you sitting down?


    Very creamy, sculpty, smooth, finished blending....must have taken you a while to do some of those parts eh?


    Looks clean, industrial, hierarchial, status-like to it...

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    Hi!
    Looks great! I like the characters and the armours. I`d just like to see more illustrations with different situations. Combat poses and ammo are already great!

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    Thanks. I see where youre coming from. Thanks for editing the image and the critique. I'll be working on other concepts and keep it in mind.

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    Quote Originally Posted by Duman View Post
    (Head explodes from too much awesome)

    Well, really, fantastic armor designs. Really cool. Reminds me of dead space meets call of duty 4 in the future. Your realizing my dream, my friend. And just gave me a whole lot of inspiration to work from.

    The only thing that confuses me is the different color styles. You seem to have some desert camo mixed with city/space camo, that could easily be explained, I just don't have any info on the theaters or worlds these guys operate on. Just thought I would point it out.
    The piece with the green lasers is fantastic.
    Are these all for a personal project? How long did the first pic and any others like it take?

    These are for a university project. And to answer your other question, The time spent on each image varies. I start off by drawing a simple and quick concept in about 30 mins to about an hour. But I have a habbit of detailing images after theyre done and takes more time to mess around with the effects, lighting, background, posture etc.

    The images with characters only might take upto an hour or two. Depends on how detailed I want the image to be.

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    Quote Originally Posted by Dan! View Post
    the heavy assault v.1 is the best out of the bunch in terms of overall rendering and detail IMHO. A critique for the V.2 suit/mecha w/e I think if you made his pose a bit more dynamic as in- really dig his right leg into the concrete- make him believably bracing himself against the onslaught of laser fire. Right now he just looks like- "yeah its cool..laser fire..meh"

    lol I like that critique. Well, he is the Heavy Assault and he can take some fire or 10 without flitching much. But I do know what you mean though about tensing his right leg, he could be getting attack by Anti-heavy-assault units. thanks

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    Quote Originally Posted by Joert View Post
    Hey,

    I love how controlled, tight, and locked down Version 1, 2, and 3 look on the main character. How long did each one take you? Were you sitting down?


    Very creamy, sculpty, smooth, finished blending....must have taken you a while to do some of those parts eh?


    Looks clean, industrial, hierarchial, status-like to it...

    lol Yes, I was sitting down. The first version (the grey one) took about 30 mins up to an hour while i was in class. the other two took about 15 - 30 mins each trying out different designs and changing postures.

    I would like my work to be more sketchy and textured but I cant help myself detailing and refining everything... I try to be a perfectionist lol

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  22. #13
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    Quote Originally Posted by RicardoGuimaraes View Post
    Hi!
    Looks great! I like the characters and the armours. I`d just like to see more illustrations with different situations. Combat poses and ammo are already great!
    thanks! Im currently woking on environmental concepts along with the characters in the scenes. Ill be adding them soon.

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    Here's an updated design of the Sniper character. Much more detailed and refined but concentrating on the back of the character.

    WIP Concepts and illustrations

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    Environmental concept with the sniper character. Sort of a storyboard but more refined.

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  26. #16
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    Portrait for the main character.

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  27. #17
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    More tweaks on the main character's armour design. I shouldve just left it and moved on. Meh....

    WIP Concepts and illustrations

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  28. #18
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    Hi! I really like where this is going. It`s becoming very consistent. Congratulations!

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  30. #19
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    Very cool. Im really interested to see where this is going. Any thought on who the bad guys are and what they look like?

    The sniper pic is cool, but you could definitely push the sniper theme more. Adding lots of optic scopes, sleeker streamlined armor, darker colors and possibly even a cloak could really help define the character more. The portrait for the main character is very cool.

    (you could have grouped all your responses into one post to save time...)

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  32. #20
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    Quote Originally Posted by Duman View Post
    Very cool. Im really interested to see where this is going. Any thought on who the bad guys are and what they look like?

    The sniper pic is cool, but you could definitely push the sniper theme more. Adding lots of optic scopes, sleeker streamlined armor, darker colors and possibly even a cloak could really help define the character more. The portrait for the main character is very cool.

    (you could have grouped all your responses into one post to save time...)

    Thanks, I'm a newbie to the sight to be honest and trying to get the hang of things.

    Ive done some concepts and sketches of the sniper with a deserk cloak/hood. The enemies are the army and theyre more human looking (no full armour, visors etc.

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  33. #21
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    Maybe you could put a twist on the story line and have your concepts be the bad guys? You might be a "noob", but when I finally get around to painting up some more future soldiers, maybe you could give me some tips!

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  35. #22
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    Quote Originally Posted by Duman View Post
    Maybe you could put a twist on the story line and have your concepts be the bad guys? You might be a "noob", but when I finally get around to painting up some more future soldiers, maybe you could give me some tips!
    lol Sure thing man.

    I've already written a story for the good guys im afraid. the twist could lie with the army's commanders and when their soldiers learn the truth about the world theyre living in theyll turn on their commanders and help the Bound Soul unit.

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    wooo go moh! didnt know u got a book on here but yar im liking the heavycopy.jpg... the deserty one reminds me of appleseed in a good way! keep it up i can really tell you are improving fast

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  38. #24
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    Hey, I am starting some work on some sci fi guys. If it would be at all possible for you to post some process shots of your soldiers, it would be very appreciated.

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  40. #25
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    Sure thing. Im hardly on here anymore but ill post something up as soon as im free

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    Soldier Concept

    Another concept for a future soldier.

    WIP Concepts and illustrations

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  42. #27
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    Quick concept sketches. 30 - 60 mins tops

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    WIP Concepts and illustrations
    WIP Concepts and illustrations
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  43. #28
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    Concept Art for PROJECT BOUND SOULS

    Here I am showing the setup of the Ranks. It helps to see the enemies difficulty easier.

    WIP Concepts and illustrations

    First concept art for the bound souls Enemy characters:

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    Here is the leader of the group of soldiers after the Bound Souls Unit; The Colonel

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    Enemy Heavy unit is part of the Royal guard and is acquired the Red Cloth.

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    I decided to quickly sketch in the leg and finish the main character because it was taking too long of a process of designing this guy. Perfection isnt everything I think...

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    Finished design for the Sniper Bound Soul unit.

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    Last edited by Mohzart; March 9th, 2009 at 02:52 AM.
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  44. #29
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    A couple of Mechanic story boards

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  45. #30
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    Spec-Ops character concept for a Sci-Fi game.
    First thing I needed to figure out was what the armour/suit would look like and how functional it will be. So I use references from real human muscular structures to other sci-fi muscle suits such as Crysis, Metal Gear Solid, Halo etc...

    After sketching the suit I need to design a helmet or visor that will correspond well with the suit. I came up with a few ideas roughly adding panels on a plane black visor. After a few more sketches I went with the plane black visor after all.

    Since its a Spec-Ops unit I only shaded him in Dark greys and blacks.



    WIP Concepts and illustrations
    WIP Concepts and illustrations
    WIP Concepts and illustrations
    WIP Concepts and illustrations
    WIP Concepts and illustrations
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