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Thread: Underground

  1. #1
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    Underground

    Still in progress. Got a lot more to work on. But I would like some feedback at this point. Thank you

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  3. #2
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    smaller

    I reduced the image's size.

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    Well, I'm not fully sure what to make it of it.. but I do know that light travels in straight lines unless there's light moving somewhere above your ceiling.

    That little craft/ship/object is standing awfully close on the ledge/line of the floor too, and I'm very curious to know what the space behind it looks like.

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    Thank you Tangrim! you are right the tangent.

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    Hi,

    It's an interesting piece, still a lot of work to go into it. What are they yellow block things that character is transporting over? Anyways, it just needs a lot of detailing of the things you've already done. There is that huge blank space at the back left untouched also, I know you're still working on it so I don't really have much of a criticism. But looking forward to see where this ends up.

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    hey! i also have a lot of questions looking at this image. is that guy stealing something? if so what is he stealing? and why? from whom? there is no real "action" in it. maybe you could add two guys chasing him for stealing that stuff? they could fill the wide empty space you have to the character's left!
    also i dont really feel like being inside the scene because im watching from sort of a bird's eye perspektive and from very far away maybe you could add some extreme foreground elements to make it more interesting? oldpipes or cables hangingform the ceilingor something i'd like to see your progress keep at it!!!

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    Hi Paprika, nice start I like your colour palette and brush strokes, but yes the first thing to do is to fix the shafts of light so they come from the same source in straight lines. You've got the right idea with lighting areas on the floor with this, may suggest having your character passing through one of these light shafts just to draw some attention to her, also the elipse on the big glass structure is wrong, we shouldn't be able to see the top of it...

    I hope you don't mind, I did a quick overlay just to show you what I mean....

    Good start, keep going...

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    yes needs a whole lot of work. Thank you for all the constructive criticism! =)
    They helped a lot.

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    Edited

    I tried to follow the advices and here is the result. Thank you for your help.

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    Hey that's coming on, looking much better Like the container in the foreground too, maybe you could have another, very close to camera in the foreground bottom right on the tracks there...

    The light shafts are much better too but be careful, that last one of the right isn't at the same angle as the others, if it's on a layer just cut it out and rotate it a little so it's in line with the others...

    Well done though

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    Thank you Rosewarne!I appreciate your criticisms. Very constructive.

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Hey paprika! Light is reallyyy tricky because it is something that both define what we see, and fall on 'what we see' and creates different kind of settings..

What I am saying is that in your last update, the light isn't looking like 'light' its looking like a pattern of 'bulbs' , and it is because you've rendered the light without giving much notice to that the whole thing is a 'plane'.

See what rosewarne did with the consistency of the planes lighting and form, that looks a bit more believeable. basically 'hint' that there is a lightsource, and where the light is breaking through completely, make the lighting harsh and sharp. After all, the setting is really dark, and such lighting would make a really strong lightbeam coming through the roof. Also... when such strong light would hit the ground, it'd reflect on EVERYTHING in the room... So making the light more yellow/orange instead of red/greyish' would help the piece a lot.

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