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  1. #31
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    Quote Originally Posted by Kamui View Post
    Vak: Thanks! I'm glad you like it and I really appreciate your comments. You make a lot of very good points that I will consider to get better. The highlights, lighting and color consideration I am going to take into my next piece. The scarf is somewhat done on purpose though,.. a bit from laziness unfortunately.
    You're welcome Your style looked like it was close to mine so I thought I'd share what I feel needs work in my own art
    My concept art blog

    Better lucky than good!


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  3. #32
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    I really dig your work and I think both pics look great!

    I also checked out your site and was surprised to find you'd done the 'Thief' pic... i've seen that around and had never known who was behind it until now. It was a great pic - still is - but I can honestly say from seeing your new stuff that you've improved quite a lot.

    Some of the crits on here have been pretty harsh and I wouldn't be surprised if its the reason more people don't post their own work up.

    As for all the comments about style and 'this looking like that', forget about it. We're all influenced by someone else's style and its a good way to start, grow, and compare our own work/progression.

    Oh and I agree with your point made about going for something different from the realistic stuff - stylized rocks.

    Keep at it man, the pics look ace!

  4. #33
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    I love this character idea. I love the purple streak in her hair. It really gives me something to relate to in the real world. I think that connection is good. I never for a second thought that the legs were too short. I have cousins that have MUCH shorter legs so it's really no big deal (No one's perfect!) The yellow jacket reminds me of Scorpion for some odd reason xDD. I really love how you did her face. Lovely work.

  5. #34
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    Quote Originally Posted by spookybabydoll View Post
    The legs are too small...
    If she was leggy, maybe.

    Fine work. Her stockier build is a fresh, realistic perspective. And I love the faces. Adorable!

    KEEP UP THE AWESOME WORK.
    You can eat me.

    Cruel Lies:

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  6. #35
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    Story, give them something to be in relationship with. Thanks for posting!

    M~

  7. #36
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    Kamui, what a shame that you stopped drawing for a while! As mentioned, I hope you don't do it again! These are lovely works, and they have a sense of fun that makes me think you enjoyed doing them, so I hope you'll keep doing that! ^_^

    I also think it's awesome that you're experimenting and developing your style. One thing though, and of course this is just my opinion, so take with a grain of salt, but I don't know if it's really the best idea to just dismiss any comments that compare the work to HTK. I know it must be frustrating if it's an influence you're trying to move away from, and you want your work to be recognized for your efforts, not someone else's. But if a piece I did was instantly reminding people of someone else's work, that's something I'd want to know, personally. And if you're working on moving in a new direction, that can be a good gauge of how it's going.

    For myself, I was also immediately reminded of HTK, but only in the colouring. I think HTK's colour work has many admirable qualities, and of course it's not like he has a copyright on any elements of style. Anyway, it would probably be more useful to think about what elements it is that's making that connection. As others have mentioned, the bright white highlights - it is actually a look I quite like sometimes, but perhaps worth limiting the use of - this could add more realism too, as not all materials respond the same way to light. Another big thing I think is the shadows and highlights. He tends to use very cool (often greenish grey based I think?), very desaturated shadows, and very yellow highlights. This is very much present in the second pic, with the shadows on her sweater and the highlights on her tights/pants (the grey bit). These are really beautifully rendered, and working fine here, but I'm just pointing it out as since you're experimenting, playing with different tones and approaches to shadows and highlights might be fun and useful. He also tends to work with a limited tonal range, expressing the shadows more through desaturation than contrast, which is also something I see here - and one thing this does is give the pieces a more light, fun feel, so perhaps more contrast might not be a look you'd be into - but again, might be fun to play with?

    As for her design, I agree with previous comments that it's really refreshing to see a more stocky, muscular build ^_^ And I like the sense of fun in her design. However, the total package of the design in the second piece isn't really working for me - now, I know you weren't going for practical, and it's not because of that (although I do like practicality, especially as a woman - it does sometimes bother me to see female characters in, say, combat, with all the most vulnerable areas exposed simply to allow for more T&A - but that's not my point here! ^_^). Rather, I think what's bugging me here is a lack of unity - impractical designs can still be unified designs. Anyway, it's a compliment to you really, because the way you've done her sweater, it looks so much like a sweater, that it looks really warm and cosy! Plus the fact that her legs are covered - it makes me feel cold looking at her midsection! I think if the hoodie was short-sleeved and drawn as if made from a light material, it might read a bit better overall?

    Anyway, hope this is helpful, and that you won't automatically disregard it because it mentions HTK. Keep it up, and I hope you'll post more work for us to enjoy! ^_^

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  9. #37
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    Ramza: thanks man, that thief pic is really old. I'm actually quite surprised and happy it was published in the first Expose. I think I lucked out somehow on that one.

    Tedison: Thanks for your kind comments. It's words like these that make me want to create more and get better!

    Twinkie & markwagner: cheers guys

    gekochan: wow, thanks for the long reply! You do make a lot of very good points. Right now, the desaturated shadows on the skin is working for me for some reason. On my new pic I tried to use a bit more contrast and more saturation in the shadows but it came out muddy and not appealing. In any case, my coloring is quite simple. I did take out the hot white highlights except for a few places like the metallic bits.

    As for the costume design, it was intentional. I've kinda figured that when designing a girl with T&A to show, you have in general 3 things to work with: boobs, midriff, and legs + ass. Showing 1 out of the 3 is conservative, 2 out of the 3 is okay (I guess) , and showing 3 out of 3 just looks skanky.

    I didn't want to go for a short sleeved hood since it is already an extremely cropped shirt (if you can call it that). It is basically a hood and sleeves so it has to have the sleeves. It makes no sense I know. I did another one that is a bit more "practical".

    Thanks again!
    .()_()
    (o'.'o)

  10. #38
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    The new one is good. Love the body armor.
    The shotgun looks good so far but seems to be unfinished. It lacks some detail and some space in the hand grip for the shooter thumb.

  11. #39
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    I was hoping for more. The new character looks great. it seems we have the same confliction about how much skin to show on female characters

    anyhow, keep it up!
    cheer!
    -L
    * Help a CA artist! Visit the Constructive Critique section! *



  12. #40
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    Hey, you added new work! I must say, I *adore* your new design! She looks solid and practical but still cute.
    Colourwise, the choices also seem to have an element of practically or realism - but for the sake of balance, I'm kind of dying for some small hit of colour in her lower half - like a criss-cross band on the right thigh or something...either that, or for the contrast to be stressed more, like the rest of the costume being even more monochromatic, with the bit of sweater showing an iconic hit of very red red. That's totally just me though ^_^
    One small thought about the pose is that if her right foot was turned out instead of in, that small gestural change would make it a lot more consistent with the calm, cool expression on her face (which maybe jars a bit with the cuteness of the inturned feet).

    Wonderful work! And not just because I find it refreshing to see varied figures and practical designs, but because you're obviously experimenting and trying all sorts of things, which is awesome. Can't wait to see more! ^_^

    (PS Your equation on how much skin to bare made me laugh ^_^ I do agree that 3 out of 3 is a bit much!)

  13. #41
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    Moar! Post Moar! Keep drawing.
    [:middle class:]

  14. #42
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    I like the third one you posted with the darker colors. Her clothing looks just a little bit more pragmatic, but then I think these gals are going more for style than pragmatism. Keep it up.

  15. #43
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    Well I dont know if anyone has made this comment or not because I got tried of reading about HTK instead of what you have done here.

    This stuff looks really good. My big crit is that the feet look like you drew them head on. If you figure that the view point is at least waist high you would really see more of the top of the foot.

    Cool- be good
    Awww, man!! Sorry about that. Yeah,thats gonna stain.

    CLEPTOS SKETCHBOOK

  16. #44
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    Hey Kamui, these characters are lookin great! keep em coming.
    You kill bugs good Johnny. . . .

  17. #45
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    hey, great stuff mate, I could compare it to a bunch of artists too but I can see you're already taking things in your own direction and if you keep at it eventually it will be your own awesome style.

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