Results 79 to 88 of 88
October 27th, 2008 #79
Yay. Lot's of comics for this edition . Good work.
arttorney - Thanks. I'm capable of doing more realistic art. However when I went that direction for comics, I struggled with anatomy and perspective while the whole story (which should be top priority) didn't work out. More graphical style made it much simplier to control. I want to start from the bottom instead of doing something too hard.
Last edited by Farvus; October 27th, 2008 at 02:12 PM.
Hide this ad by registering as a memberOctober 27th, 2008 #80
The people are the hardest part for me too. Luckily, there are a lot of styles that can work for sequential art.
I'm really glad we had such a good turnout this time and therefore a lot of different styles to look at. I think doing one with just two values is difficult and daring.
October 27th, 2008 #81
arttorney - Yeah. To me keeping faces consistent in realistic comic is the hardest thing. I always wondered how some comic artists do this and I found out that it can be helpful to make a clay models of main characters. This way you can draw as loosely as you can beacause it's mostly life drawing.
So today I found some cool freeware program Looxis Faceworx that can make 3d model of face from two 2d images - front and side. It's supposed to work for photos but I painted quickly one face and model from that turned out pretty good. HERE is result of my test. Not super accurate but I think it's enough for reference. I also tried opening it in Sketchup to see light and shadow. I used Sketchup OBJ importer plugin and this face like this - HERE.
Sorry for small off topic but I think it's good place to share it. Might be helpful for somebody.
Last edited by Farvus; October 28th, 2008 at 09:19 AM.
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October 27th, 2008 #82
That thing looks great. It requires the Windows XP that I used to have (but no longer). Luckily, the strategy of roughing out my panels then taking photo prints of my brother in those poses seems to have resulted in a more realistic character than my usual drivel. Almost everybody I know is a Chinese-American, though, so if I keep doing that my panels will take on a much more Asian feel. (My secretary was pleased to pose for that one scene but I accidentally made her look fat.)
It looks like there may be a linux version of Sketchup out there, but I would have to recompile the tarball so I'll probably stick to figuring out the 3d tool of my OpenOffice
Edit: I'm thinking about building a template with all those hatching patterns I can find in various layers that can be hidden unless I use them, and then just use the eraser tool to remove the hatching from all the parts of the scene where it is not supposed to be on those hatching layer(s) that I actually use. Does this sound like a plan or is it cumbersome? It's just a kind of negative painting approach.
Last edited by arttorney; October 28th, 2008 at 08:34 AM.
October 28th, 2008 #83
Arttorney, I've been trying to work out a couple of different ways to do hatching on the machine myself, especially for people who don't have a vector program, so I'll hopefully have a couple of ideas, too. Your idea operates exactly the way old fashioned sheets worked, where you laid down a film and then scratched or cut out the parts you didn't want. I'm thinking, if what I have in mind works, we might be able to create a library of "hatching sheets" or even "brushes" that anyone can use, no matter what app they're using.
Poll for Challenge 15 will be up later today. It's going to take me a while to get all the entries ID'd and sorted for upload. ...lots of entries--what a bummer...
October 28th, 2008 #84
October 28th, 2008 #85
Interesting, I am actually using very large cross-hatching brushes that I made myself once in Photshop. They work pretty well and can save a lot of time. Admittedly look a little too precise, but I made a couple with varying density.
Combining with screentones they make a good addition to your comics.
October 28th, 2008 #86
Redfrog: digitally inked? what program do you use for that? beautifully done.
October 28th, 2008 #87
November 3rd, 2008 #88