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  1. #211
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    uuhhh! you got markers!! yeah, kick in some more of them thumbnails if you passed you´re exams! keep working
    cheers
    ••• Φ •••

    Nettle_Mountain - walnut - SamC - Walid D - Nrx - Dilated - FraserMcT


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  3. #212
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    Nicce job on those poses from imagination, maybe not 100% accurate but they do convince. If you do more of these, which i heartily encourage, try blocking in the face too. It's never too early to learn how to the get the hang of that. And keep doing the Loomis stick figures, i can already see you're gaining a lot from them.

  4. #213
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    Yeah Loomis! \°O°/
    Good to see you working hard man! Especially like the last figures. Do more of everything

  5. #214
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    hi, your studies are looking good, still working hard i hope.

  6. #215
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    Salut,
    j'ai pas laissé de messages depuis un certain temps et je te vois travailler comme un dingue...tu es sur strasbourg meme ou dans les environs??? Tu as peut etre des cours du soir de dessin dans une ecole pres de chez toi ??? Je sais plus trop si je t'avais dit mon point de vue la dessus mais le moment ou j'ai le plus progressé c'est quand j'ai pu me confronter a du model vivant avec un prof ( de la vieille école heureusement pour moi , et à coté de ça il y avait pas mal de reflexion que j'ai pu avoir en lisant le forum....).

  7. #216
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    Woooo. Great study dude.. Keep it up.. Hey, natural born right brainer comes with a real flaw.. They are so much lazier coz the got the art gift.. Hahahaha.. Kidding.. Everybody has problem with laziness, just needs hard work to change all that.. HAha.. Improve more on ure pencil man.. U got talent.. Strokes are a crucial part of the drawing.. It decides either good or just brilliant. So, strive hard and God bless..
    -Take my LIFE away, and give me my inspiration.. Let my own life fades, but may my drawing skill improve.. I want them all, but i can't be greedy.. I must choose, so i choose you.. My art n Inspiration,GOD-

    Symphony of Inspiration

  8. #217
    Join Date
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    Fraz : Thanks dude !

    Sketchz : Thanks, and no, it's not the sydney harbor bridge , but when, i googled it, it have some similarities lol !

    sketcheth : Thanks dude !

    Earendil : Thanks dude ! Yeah, i do some thumbnails, but still don't have done a rendered piece, i have some difficulties with textures

    bigfooTrooper : thanks, and uuhhhh, i just have the black marker, but i'll buy some grey ones soon !

    walnut : thanks dude ! I will do more loomis studies

    algenpfleger : Hey dude, thanks ! Yeah, have to kick my ass to work harder, but i think i'm going on the right way ! Anyway, i'm glad to see you here

    Glass eye : Thanks, and yeah, still working hard

    dessinateurimpulsif :Merci ! En fait, j'habite a une dizaine de kilomètres de strasbourg ! Il y a des cours de nu a proximité, mais assez cher :p

    Haruon : Thanks dude, and you're totally right, i also find that those who were born with the gift are lazier :p it's hard ti overcome lazyness, but i'll manage it ( i hope ..)

    Well, i just post the thunderdome i did with bigfoot and SamC, the rest will come in a few times

    contact: kikindaface.art at gmail.com


  9. #218
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    The elbow is a bit high up. It should be about the nasel. I know it is bending, but not enough to make that much of a difference.
    keep it up.

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  11. #219
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    I'm struggling with characters myself. But I tend to go about it like this:

    Basic Shape (silhouette, gesture etc.) > Structure (volumes) > Details

    It looks like you missed the structure part. I can see your gestures and outlines, but there is no sense of volume. This is where you really need to think in terms of 3d shapes. Use cylinders, boxes etc and make sure you draw centre lines and lines that wrap around forms. This will give you a more 3d approach, and it will feel more like a sculpting process.

    The same process used for the figure can be used on the armour and accessories. Create a new layer on top of the figure and experiment with big shapes before drawing specific shields and plates. Do your best to work big to small, even for complex stuff like armour, it will make everything more unified. Keep loads of armour references and quickly flick through them, draw a little and look at them again. Make use of short term memory to use reference to design rather than directly copy.

    Anyway, I'm no expert. Hopefully this will help a little but I feel out of place giving lectures

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  13. #220
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    Fraz : thanks dude, nice to see you again Yeah, i have some difficulties with the elbow, and when it sucks, all the arm looks weird Hope that next time, you will join us on a thunderdome

    Man Made God : thanks dude! your advice is great ! yeah, i missed the "basic shapes" part, i think loomis teach that, but if he doesn't, i'll study from Kevin Chen ! Anyway, thanks for your help !

    Well, here are some stuff, my first bargue study ( pretty hard, i'm afraid to continu lol ) did my sp ( damn, it looks like i'm always doing the same mistakes, it's been a while that i didn't improve, the only good thing is that i improved in rendering, itried to render the ear, to test, and it looks quite good ) some hands which looks bad, and enviros, were i was focusing on doing good perspective ! I'm also doing a digital painting of a complex scene, i was pissed of to always do simple object, so i tryed harder stuff. at the beginning it was a speed painting, but i thank that it will be good to do it accurately, so there are some mistakes, with the foregrund car, and the right part looks too blury, but i think i managed to create depth and voume ! have to work harder ! I was too lazy to scan stuff on my moleskin sketchbook, so it will be for the next time !

    contact: kikindaface.art at gmail.com


  14. #221
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    i would like to point out that your sign thing is to low, would recommend fixing it before continuing.

    btw i think its the size that makes it look that its to low, and the perspective is also a bit off on the sign if you look at your reference.
    My observational skills may be great but I said nothing about my drawing skills

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  16. #222
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    kikindaface is learning to draw !

    ça devrait t'aider a corriger ton perso que tu as posté plus haut... On voit assez bien les volumes simples et les proportions memes si c'est tout petit...

    http://www.human-anatomy-for-artist.com/index.php

    Je sais pas si tu connais, ça peut etre utile....( meme si ça ne remplacera jamais l'etude d'après nature....)

    Question a 100 balles...où a tu eu des planches de details du genre des yeux que tu as posté????ça m'interesse beaucoup....
    Last edited by dessinateurimpulsif; January 27th, 2009 at 08:20 AM.

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  18. #223
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    thanks...for visit my stuff, dear 'wild D, i m profesnal illustrator for last 8 years, so i know this software very well,but not uplod hear that stuff, thanks 4 yr sujjestion, keep in tuch...bytheway...good study....keep going...

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  20. #224
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    good workload man, push your portraits out of line then go back to line. i suspect your drawing edges not planes, (id say do digital sps, then go to line after to reinforce what you learn) but this is my opinion ofc!

    anywa good stuff, keep it up
    dan's sketchbook


    The ssg with no name.. for now
    NRX - Frasermct - Walid D - The wannabe Dr, Mr Phil - Dilated

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  22. #225
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    hey walid long time since i posted here
    solid eye studies there
    may i ask where you got them from

    the 2nd hand seems a bit off, the thumb part is kinda long
    but yeah as always, keep working!
    Quote Originally Posted by OmenSpirits View Post
    (on the topic of ART) She's a demanding bitch that wants ALL your time and gets angry and pulls away if you even LOOK at another creative endeavor! "What, I'm not GOOD enough for you now? hm? well guess what, BAM! now try to draw without me, ya bastard!"
    HELLO SKETCHBOOK.

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