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Now that you're big and strong, it's time for another Monday.
Week 11 - Big Boss
The challenge this week is to make some form of boss character in an idle animation. A boss doesn't have to be large, but a boss should always feel large. Use your skills to make the boss feel daunting with a minimal amount of animation. Think about various moving parts, although you're free to make the boss as non-intimidating as you want... or take it in any direction you see fit. No size limit, looping recommended.
Going to keep the same icons for a few weeks at a time, just so things feel more cohesive.
Also, I decided to make you clowns a video this morning, may or may not be helpful. This is for the people who haven't tried a sprite before.
(non bbcode: http://www.youtube.com/watch?v=wKTDEjVLNkQ )
Last edited by Sinix; September 29th, 2008 at 07:07 PM.
lmao your commentary was awesome!!! If i had photoshop i would give this a try for sure
if I get some idea, maybe I do it. I don't wish to make a difficult one, last week I spent hours on both little anim, 2 whole evening of mine... but I never did an idle anim character and I rarely make other figures than simple slim young people, so it would be useful and fun I may keep it simple
ah, this seems too good to pass! Stressfull times ahead >_<
watching your vid now, Sinix, big thanks!
that little video was amazing thnx alot
thx for the vid!! helps very well!
A new player joined the game!
EDIT: Oh crap, I didn't realize the edges were so bad.
EDIT2: bleupencil: Fixed! Yes, I think it was the matte. Thank yew.
Last edited by HunterKiller_; October 2nd, 2008 at 04:18 AM.
Hunterkiller: lol! maybe not an obvious Big Boss, but I like it. well, you need a normal black outline without fuzzyness.
I tried to sketch a big boss yesterday (I usually draw gestures and mainly girls), but it's not so easy for me... but I have much time left
cool video, sinix. very good for everyone who is just starting out just like me.
see if I can do one myself.
cool design hunterkiller. and the movement of his ribcage is really nice.
*edit - and even with running the risk of outing myself as a total beginner:.. I have problems saving my sprite as .gif in PS CS3. it just doesn't move... can someone please help me out?
Last edited by monotony; October 1st, 2008 at 05:30 PM.
nice one, hunterkiller, I could picture that in castlevania or something.
If you want a quick way to get rid of the white edge, just open the gif back up, go through each frame and fill the transparency with white, then use the magic erase tool and set the tolerance to around "100" or so. Clicking the white area then should get rid of all the near-white pixels around the edges.
I'm guessing there is something similar in CS3 for outputting the actual gif animation and not just a single image gif. So, look around the screen for something about "save optimized" or outputting/exporting animation as gif or something like that. It won't be the same as just saving the file regularly in gif format.
ah thanks sinix!
couldn't find it in cs3 and nothing similar. but I still have an older version of imageready and it worked.
yay first sprite. don't like anymore after I spent several hours on it. blargh. not as big and bossy as I wanted him to look.
but I will do another one for this week.
Last edited by monotony; October 1st, 2008 at 05:15 PM. Reason: trying to fix edges. thanks for that tip as well!
I checked my original file, and the white outline isn't there, so I must be lowering the quality too much in the saving process.
I'll have to play around with it.
monotony: Cool flame attack, hehe.
A general guideline in animation is that a minimum of 3 frames are required to give the illusion of movement; extreme - middle - extreme.
It would look better if you added another frame to the torso movement.
BRINKMAN!: It's Guyle on steroids, haha.
Nice separation of the body parts.
HunterKiller, the only reason I can think why you'd keep getting white edges when you're pixels are clean is you don't have your matte option selected to "none" when exporting.
Maybe double check that, cos you could have a background colour instead. It's under "transparency" in the ImageReady Optimize options, and in the Save Optimized as in Photoshop.
Lovin' everyone's work so far by the way
Great work so far guys! Love the variety in these threads, very imaginative things from everyone. I've been bad about doing these lately, but I'm definitely going to get this one done (probably do last weeks as well). I'll try to get it up asap.
BRINKMAN!: Oh yeah! It's like the pale man.
Sinix: I have a topic suggestion: Weapon firing.
Hello everyone. I'm kind of a long time lurker but I have never posted on this forum since I never really draw anything at all as I'm not that good at it anyway, ha ha. But! I adore art/design and games and seeing as I've been playing a lot of low pixel games lately, they have brought me quite an inspiration to draw simple pixel characters..
So here's my first try on a boss animation. He might look harmless what with having the flue and all, but are you sure it isn't all just a sinister disguise?
I just discovered the animation panel in CS3..
Great little vid Sinix! Cheers
BRINKMAN!: Dang, ha ha, that boss totally reminds me of Freddie Mercury but with big Guile hair. It's got an awesome 90's feel to it!
Lake: Success, the surprise element of my animation was effective!
Sinix: Ever thought of making a scrolling platformer/shooter game? I have a feeling you would be totally rockin' it!
Wicked sprites, all of you!
Damn, couldn't get my lazy buns moving...
nice animations, everyone!
i_heart_art: your piece is funny - not only for the first time
I didn't do one this week.
These are rockin'!!
i_heart_art, yours is especially awesome for the funny factor
Beware of Blubbo, the only thing more fearsome than his twin cannon hands is the fact he is not wearing pants.