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  1. #66
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    Nice stuffs Jacky! would love to see more!

    yea i agree with graf on the texturing. Its a really good model! dont waste it!

    keep them coming!

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  4. #67
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  6. #68
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    Grafguy Cheers, the texture was pretty rushed for the project deadline, but I'll definetly go back to it at some point and finish it off all proper like.
    yongs K buddy, will do
    kingkostas The cyclops is about 3000 verts which I think converts to about 3000 polys, could be wrong though. For some reason the Sony guys who set this project wanted us to think in verts as opposed to polys.

    A few more sketches..
    The hands are from Hogarths Dynamic Hands, and the rest is from my flesh cortex.

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    Last edited by Jacky-Boy; January 22nd, 2009 at 10:52 AM.
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  7. #69
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    The cyclop texture definitelly needs to revisited. It´s a great model, but the difuse map needs some more color variations.

    You made some dynamic hands there. Keep it up!

    My website

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    " The scientific and generally accepted-in-art term for this is "You're fuckin' screwed, dude..." " Ilaekae - May 16th, 2009
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  9. #70
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    Nice stuffs there. the studies are looking good, keep them coming! would love to see more of your own creative designs!

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  11. #71
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    Thoses hand studies came out really well Jacko, especially the first set you posted. You'll have to let me have a look at that book next time your back home. My hands just look like fleshy maraca's at the moment.

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  13. #72
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    Hey man way to many strokes in your paints
    focus more on the general form in larger strokes
    And keep it up, that last post is one of your better
    -jedi

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  15. #73
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    Carlos Thanks buddy, I'll definetly revisit old one-eye for my portfolio. Also wanna give him a specular map, now i know how to use em.
    Yongs Thanks Yongs, I'll try and do some more actual concept work soon, I just feel studies is what I need right now.
    Stew9 It's a wicked book Stew, HAND!!
    http://www.youtube.com/watch?v=iF83sfca20U
    jedininjaman Ok will do, it's weird I always thought I used too big paint strokes.

    Here's the Zbrush sculpt of my character, I'm almost done, but there's still a few proportion issues. Free oxygen for whoever can point out the anatomical mistakes. Also here's the lowpoly of his head all finished and rigged up.

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  16. #74
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    Damn i love your 3d works!!! Really nice.The hands need some more care, while i find something strange in pelvis area.Head rocks for me
    see ya and keep up!!!

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  18. #75
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    I love your 3D and your concept characters!
    Will we see more of Hobs ?

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  20. #76
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    I love your 3d models as well as drawings !...hmmm..i must stop by here more often ..
    your final project character is turning out great..i love the expressions on the blendshapes... try sharpening the details on his clothing and accessories if you can..as well as pay attention to how the wrinkles form on his pants and shirt .. disregard this if its still wip though ! keep on going !

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  22. #77
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    your 3d's always cool! nice to see them. yea the pelvis area is kinda weird. but keep it up! love to see more

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  24. #78
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    nice start to your sketchbook!

    View My Sketchbook!(Crits are needed)(Looking for a mentor)
    http://www.conceptart.org/forums/sho...d.php?t=141481
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