Grafguy Cheers, the texture was pretty rushed for the project deadline, but I'll definetly go back to it at some point and finish it off all proper like. yongs K buddy, will do kingkostas The cyclops is about 3000 verts which I think converts to about 3000 polys, could be wrong though. For some reason the Sony guys who set this project wanted us to think in verts as opposed to polys.
A few more sketches..
The hands are from Hogarths Dynamic Hands, and the rest is from my flesh cortex.
Last edited by Jacky-Boy; January 22nd, 2009 at 11:52 AM.
Thoses hand studies came out really well Jacko, especially the first set you posted. You'll have to let me have a look at that book next time your back home. My hands just look like fleshy maraca's at the moment.
Carlos Thanks buddy, I'll definetly revisit old one-eye for my portfolio. Also wanna give him a specular map, now i know how to use em. Yongs Thanks Yongs, I'll try and do some more actual concept work soon, I just feel studies is what I need right now. Stew9 It's a wicked book Stew, HAND!! http://www.youtube.com/watch?v=iF83sfca20U jedininjaman Ok will do, it's weird I always thought I used too big paint strokes.
Here's the Zbrush sculpt of my character, I'm almost done, but there's still a few proportion issues. Free oxygen for whoever can point out the anatomical mistakes. Also here's the lowpoly of his head all finished and rigged up.
I love your 3d models as well as drawings !...hmmm..i must stop by here more often ..
your final project character is turning out great..i love the expressions on the blendshapes... try sharpening the details on his clothing and accessories if you can..as well as pay attention to how the wrinkles form on his pants and shirt .. disregard this if its still wip though ! keep on going !