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September 22nd, 2008 #1
Sprite Animation Weekly #10 - Power Up!
Take a break from doing my dirty work. It's Monday again.
Week 10 - Power Up!
The challenge this week is to make TWO seperate animated powerups for a pretend video game. One will represent some form of a health pickup, the other will represent some type of ammunition pickup. They should be animated in some way that will draw the player's attention to their presence. No size limit, animations should loop.
Remember, you can be as creative as you want. The powerups can theoretically be anything. Mario had mushrooms and fire flowers, Megaman has pellets of various shapes and colors, Castlevania has slabs of beef and hearts.
The icons from last week were great. I think I might just use the various ones at random each week. Feel free to add a new one to that thread if you ever get the urge.
Thanks to flashrabbit for this week's icon.
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September 23rd, 2008 #2
sweeeeet! this one sounds awesome! Sorry I missed the last one; school and all.
September 23rd, 2008 #3
great! I really wanted to make an icon, so I will do it one day
nice topic, it won't be too difficult for me good, I won't have much time.
Last edited by shiNIN; September 23rd, 2008 at 07:52 AM.
September 23rd, 2008 #4
Is anyone using CS3 for this? I haven't done pixel animation in a while, I used to use ImageReady, but now all of adobe's animation function is done in Flash. Does that have a pixel type brush?
PS- I love pixel animation and I think it deserves a place in these forums. Huzzah!
September 23rd, 2008 #5
September 23rd, 2008 #6
Hey Sinix, I had a thought. You seem to be gaining interest and a following with these challenges. Seems every thread has people eager to learn but unaware of where to turn to for help in making sprites. I know you've listed a couple links a few times that I found really helpful in addition to some others I found. Maybe it would be a good idea to list a few tutorials in you opening topic thread so people that are interested can get at it. I know anyone can use google as well as the next guy, but it might be a nice little boost.
Cant wait to do this one by the way
September 23rd, 2008 #7
[I deleted most of my post, it's a bad habit to write even if my mind isn't in good shape]
I understand the problems with software. okay, I'm not experienced with PS, but I fighted with it a bit (indexed colors, 1px brush size, no antialias, no grid+snap to grids together ) and now I can do animgif frames with it, but I still don't see a palette... I use three programs now (one for making an animation from the frames), it's okay for me, but I'd like to know about a simple freeware thingie just for creating animgifs... it should be one, it's an important thing and not very difficult to make. I didn't search for it till now.
Last edited by shiNIN; September 23rd, 2008 at 03:34 PM.
September 23rd, 2008 #8
The Following User Says Thank You to Mark Bot For This Useful Post:
September 23rd, 2008 #9
September 23rd, 2008 #10
September 24th, 2008 #11
hm. I plan on doing this one by sunday, of course, but I'll see if I can include a step-by-step of what I'm doing, for those who want help making shit.
September 24th, 2008 #12
Power Up! Nice.
I hope I will have time to do this
September 24th, 2008 #13
TODAY I plan to do an anim and if I don't, you have the right to call me a lazy mazochist. I know I'd love to do it... I did a little sketch... I almost never doodle and I draw humans anyway, but now some hidden pictures about potions in nicely shaped vessels emerged from my mind, I must have seen similar ones in various games/cartoons. I have ideas and will create something, hopefully nice. and it's rare in my life... CA activities help me a lot.
oh and CS2 has Animation window too. I dunno how it works, yet.
September 24th, 2008 #14
I'm so slow... I know it's not as good as it could be (I rushed the shadow, I struggled with the cork, I used too much colors for the shine and I wished for moving bubbles too), but here's my 30x60 health potion anim there are 5 different frames.
I used 4 programs (for example, Flash when I worked on the moving... ) and made some steps that could be automatized somehow... but I didn't care for now, the most time consuming part was the drawing.
I hope I do some ammo tomorrow, I have some idea.
September 25th, 2008 #15
here is my ammo thingie... I planned a lightning-like ammo (in prey there are such thing), but... this simpler one was slow enough.
I have a vague feeling my workflow isn't soo greatly optimized, I ended up using 7 different programs for creating this... one of them was the great and free swf2avi, I needed it for quickly making bmps from my swf... yeah, I know, I should visit my psychiatrist soon... (really; my psychiatrist is my CA SB and it need an update)
but it's real pixelwork
1818 bytes, 30x60, 4 different frames, grayscale, 8 colors (7+transparency)... I need limitations, 256 colors are difficult to handle
as always, it could be better (shadow, shine), but I have no unlimited time and patience.
but I have no reason to feel ashamed, I believe
come on, guys, I wish to see your powerups too!
September 27th, 2008 #16
September 28th, 2008 #17
September 28th, 2008 #18
September 28th, 2008 #19
Cool stuff, I might not be able make one today. Hopefully later.
I planned on doing a Chow/idw/SAW mix.
Was going to animate my chow getting health from sucking in a "soul/ghost" into is mechanical heart.
But time ran away from me ;I
September 28th, 2008 #20
September 28th, 2008 #21
Here is my health power up. I hope to get a chance to do the ammo as well
GIF question: I've been using ImageReady. The speed at which the animation goes in ImageReady vs how it appears on the web seems to be different. Is there any rules or guidelines for controlling this a bit, or is it just trial and error?
I find myself doing a few variations until I find one I like. Some of you cats have a real smoothness to your movements. I imagine it's a matter of more frames....any how great looking stuff so far. I learn so much from you guys!
September 29th, 2008 #22
dammit, I forgot to save my steps.