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  1. #1
    cout<mecha's Avatar
    cout<mecha is offline animation.visualization.c ollaboration Level 7 Gladiator: Samnite
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    Ummm... On Mecha Devastation, what are we looking at exactly?
    Based on the "Cool Dragon Loop", you could do something more fluid by doing stop motion with the same "characters" but with more articulations......

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    cout<mecha's Avatar
    cout<mecha is offline animation.visualization.c ollaboration Level 7 Gladiator: Samnite
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    Hello Egerie. Good of you to stop by this thread. The mech thing kinda reminds me of the Johnny Quest style of animation with the Alex Toth sort of thing going on. Rediculous monsters wreaking havok, ect.



    As for the loop, I've done stop motion before:


    and know that it would not create the kind of effect that I needed. I could have articulated a bit more but the animation was finished in a few days time. Yes, it would be simple to add more animation but I haven't invented a context for further frames.



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