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Welcome to my Finished Work thread. I am happy to be able to show my work and get feedback from so many talented individuals and thanks in advance for any helpful comments. This first image was done for a PB competition to remake a classical masters' work. I chose "A Coign of Vantage" by Alma-Tadema.
Newest work on last page.
Last edited by zimfin; October 15th, 2012 at 01:45 AM. Reason: Trying to change title
I think this is the right way to post more than one image! We'll see. The first was for a weekly challenge I won called "Horned". Done in Photoshop.
Next one I won was my "Dragon Rider" done for the challenge "Losing Control".
Next is "Sacrifice" done for a challenge of the same name. All my latest works have been done in Photoshop though I must find time to improve in Painter!!
Hope you enjoy!
Last edited by zimfin; September 6th, 2008 at 08:00 AM. Reason: Trying to post more than one image without replying.
Where's Perseus when a girl needs him? Good job on these.
I recognised the Alma-Tadema influence immediately, so well done on that. I would say that if you put the same level of care into all aspects of all your pieces as you did for the characters in the first one then you will be producing some amazing stuff.
Thanks for looking and commenting!
Here are some of my earlier pics I never got round to posting. Hope you like and thanks for looking.
Thanks for the feedback folks. Here are some recent works.
Last edited by Jason Manley; April 14th, 2009 at 01:45 PM.
Here is the next in my series of images inspired from my doodles. Hope you like. Feel free to comment as usual.
Well, this is one of my latest. Done in PS for a monthly IFX challenge titled "Ancient Greece".
Latest C.h.o.w. piece.
Latest C.o.w. piece.
This was done for a challenge on the IFX site.
I like your work. Atmospheric, nice colour palettes. I do think that your rendering skills far outshine your use of anatomy and perspective. That being said 'twas certainly 10 minutes well spent, looking at your art.
"I don't know kara-te, but I know, ke-razy!"
Thanks mr-nick! I am trying to improve on the anatomy and perspective side of things. I appreciate you taking a look and commenting.
From now on, I think I will post images as attached thumbnails, (like for the community activity challenges) so nothing gets lost. Here are some of the latest.
Last edited by zimfin; April 13th, 2009 at 08:52 AM.
let me say that the concepts and the topics you illustrate are awesome!!
there are some technical issues, but that you will improve it with time,
again, I love the illustrations
adconcept: Thank you! I am lucky with the topics because a lot of the recent ones are from weekly challenges here on CA.org and they are great fun to do!
I know I have anatomy issues which I am trying to work on, but if there are more you could point out it would help me to focus on them. Thanks again.
Your water looks fantastic
awesome color choices, rendering and ideas in all your work good stuff man
Check out my Sketch Book here
Crits always welcome!
Bloocat & MR Roche: Thanks guys! I appreciate you taking a look at my stuff.
Seems to have been a while since I posted in here guys. Sorry about that. I promise I have been busy! :-)
Here are some more for you. I know I have issues with anatomy and perspective in particular, which I have been working on. All crits welcome folks.
That old bridge is still there... And as Daffy Duck once said, "I wonder why they call a cute thing like you the dragon lady."
Thanks for the updates. Great work.
Dahami: Thanks! I will try to update more regularly.
Here is my latest image from this weeks COW challenge. Had fun making this one.
Wow, all of this is great work. I only wish I wasn't using my 10" netbook to see it all, because I have to scroll because the screen is so small. I'll have to come back to the finished artwork section when I'm on the bigger computer.
boxcargirl: Thanks! Yeah, it sucks to scroll. Glad you like my work.
Here of a couple of images finished up from sketches done in the DSG here CA.org
The 3rd was for a CHOW a while back.
Last edited by zimfin; October 30th, 2009 at 07:40 PM.
Phew, I finally managed to get this one done! It was started for a CHOW many weeks ago. It maybe needs a little more work like scratches or wear and tear on the metal but I'm not sure. There is probably too much detail anyway. Any crits would be appreciated on this folks.
Hi Scott - you seem to be working pretty hard at improving so I just wanted to offer a few observations and some advice.
You have pretty neat ideas - they are differrent enough from the cliche sf/fantasy stuff yet clearly fantastic. I think you need to get back to basics and focus on fundamentals. A better understanding of the fundamentals is what will help you execute your ideas to the level they deserve. I don't know exactly how to say this but your work is weak in all the important aspects of illustration - composition, drawing, value and color - I hope that doesn't sound harsh - I wouldn't waste my time providing any feedback if I didn't think you were ready for it and worthy of it.
Here are three books that I think would do you the most good:
Drawing Essentials by Deborah Rockman
Imaginitive Realism by James Gurney
Drawing Scenery by Jack Hamm
Those books and a year of hard work will really move you forward. Good luck - I look forward to seeing what you can do!
Sure - glad you're interested in feedback. I'll still start with a couple general things I notice across the board then give some specifics.
Composition: Most pieces have too much going on - everything seems interesting so the viewer bounces all around trying to see this neat thing or that interesting corner, etc. Your image has to be about one thing - everything else needs to be secondary to that statement. Generally an understanding of classic composition structure will help a lot - that will help your work have focus and strength.
Drawing: Just need to spend more time in the planning stage - work everything out as far as composition, form, perspective and value in the drawing stage. Understanding value is what will help with a sense of light and thus reality in your work.
Color: Your color is just sort of "made up" local color and doesn't relate to the light in the environment. Color is best studied through outdoor observation - at least natural, environment color. Oils are the easiest medium to use because they stay "open" longer allowing you to mix and blend color until you match what you observe.
Detail: You seem to be very interested in making sure every detail is visible and "illustrated" - the problem is details distract from the statement you need to make. Add detail only where you want to attract attention.
OK - a couple quick examples:
Crystal Cave Dragon scene: just way too much happening - I know you like to sort of have a narrative or "tableux" presentation - that is fine - and very important in illustration - but the astronauts are each doing something different - the viewer wants to see what the guy is looking at on the screen thing - what the other guy is looking at - light sources are all over the place and cotradict each other, etc.
Minotaur: The anatomy just doesn't feel right from the start - but the main problem is the disconnect from the direction of the hammer swing and the impact/reaction of the warrior - they don't relate to each other as in cause and effect. The Minotaur is in a really uncomfortable pose as far as it making sense for the swing - stand, grab a broom and think about the action that led to that follow through - backtrack the swing and hand positions. See how carefully you placed the warrior's feet teh same distance from the minotaur's leg? So we don't really know if the warrior is in front, next to, behind - he's just sort of floating there.
Emerald City: There are three important things to look at here (I make this mistake a lot too) - the crystal sculpture, the gazebo and the bridge - the bridge just sort of goes nowhere - the gazebo doesn't seem drawn in accurate perspective - we seem to be looking down at it and it should be much taller than the sculpture so we should be looking up at the dome - also because its "grounding" is hidden it just seems stuck in there - the sculpture/fountain circular wall is not accurately drawn so doesn't feel
Lizard girl: You have this huge space behind her...the viewer goes right past her, "excuse me Miss" - and wants to see what is in that big empty space back there to the left. Her skirt fold details - that fabric just wouldn't be doing that on her leg with all those little folds.
Uhm, so probably enough for now - the basic thing is to study your fundamentals. Those books should really help. The thing I think you need to do more than anything else is study from life - then when you go into an illustration spend far greater time in the planning and development stage - that is where a piece either succeeds or fails - not when it comes time to paint it.
Hope this helps - good luck man!