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  1. #1
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    Fallout 3 Thread (Also a few questions to any former Black Isle employees)

    I could've sworn there was a thread made already, but oh well. I know that there are some artists on these boards who worked with Black Isle, and I thought I would just ask if you guys could take some time to maybe talk about the old days during the creation of the original games?

    The game industries use of concept art was in its infant stages then, and I thought it would be interesting to hear how things were handled and your opinions on how it evolved. Black Isle studio was a large part of my inspiration for getting into the game industry. Also, how do you like the direction the game is going now ever since bethesda got its hands on it?

    This is also just an overall discussion about the game so anyone can chime in.

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  3. #2
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    After having watched the trailers and demos it seems to me that they've focused on violence (environments/graphics look fantastic though). Some of the people on the team freak me out:
    http://www.youtube.com/watch?v=WW4YgkTQXBA

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  4. #3
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    Quote Originally Posted by CosmoChimp View Post
    Black Isle studio was a large part of my inspiration for getting into the game industry.
    Same here man, them and Bioware really got my interested in what could happen in the video game market. Im personally looking forward to the new fallout, even though it isn't what I had initially hoped for (i needs top down view baby!) but I am still happy enough to be venturing into that awesome world again. I just hope they have some strong decision making along the way as in the previous Fallout's.

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  5. #4
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    That video posted above is stating some pretty disgusting things about the game, I'm sorry. What's this whole "talk to someone, then put his head on the shelves" line about? That the game allows you to do these kind of things? What I see there is mainly blood spilling. Is that the deep game that everyone keeps talking about? Pretty bad deep game then.

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  6. #5
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    The originals were deep, this we are not sure of. The games side stories and quests have always been cool, funny and at times messed up. Lots of moral judgement in this game so you make it what you want. We'll see though. I'm sure they put in as much effort as they did with the elder scrolls series...Especially morrowind and oblivion. Hopefully they paid more attention to the substance of the game aside from the ultra violence. Since the original fallout was an isometric turn based rpg you did foucs more on the quests, and the gore was just fluff.







    Last edited by Costau D; September 30th, 2008 at 06:45 AM.
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  7. #6
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    First i was like ´meh´. Since the aiming system with the wristband seemed to slow the game down, but it seems pretty streamlined and not neccesary. and now i want to play it real bad =)

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  8. #7
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    Oblivion veered away from morrowind so badly (and I'm not talking about venue, that's a valid change; I'm talking about the watered-down gameplay) that I lost faith in Bethesda. Truly oblivion only holds lasting value with mods that bring some semblance of, you know, an rpg to the game.

    I was looking forward to fallout 3 but now I'm very skeptical. If I hear that level scaling is anything like oblivion's, I won't go near this game with a ten foot pole. Finishing an 'epic' rpg without having to level up quite a bit kinda defeats the purpose.

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  9. #8
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    I admit the atmosphere in these trailers is kinda neat and is really well done storywise. I'm a shooter fan though and am used their kind of convenience, so this seems all very complicated to me. The problem I have with these... non-linear kind of games (RPG) with large amounts of free space is that they become boring quite fast, contrary to their reputation of being deep. That's why I haven't touched Stalker yet.

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    Yeah especially that stupid quick travel and copy paste environments in oblivion. Morrowind is still my number 1.

    Jabo: You are probably just used to linear gameplay. Open gameplay can be daunting because it is up to you where to go so you do have to think differently. That's what makes it fun though especially since there is so much you can do. The only time a game like this is freaking horrible to play and boring is when it is copy pasted content and there is no difference from where you were and where your going (like oblivion). If they spent enough time on adding personality and detail to each region, and stuck with it, you will love a game like this.

    Last edited by Costau D; September 30th, 2008 at 04:42 PM.
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  11. #10
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    Jason, from what i heard there not going with the old level scaling in this, some zones your not going to stand a chance in if your a low lvl. They picked up on it in an interview a while back saying it was a mistake in oblivion to have creatures lvl with you.

    Jabo, yeah man I tried Stalker and thought illd get into it, but something never clicked, and I do like open plan games. Fallout 1 and 2 had a great amount of humor added to it, which IMO Stalker did not, it felt way too dry and morbid for me in the end.

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  12. #11
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    I personally really liked Oblivion and thought having the world leveling up with you wasn't necessarily a bad thing in that it didn't feel like the game was blocking you (you know like in old games where you'd reach some obstacle between you and the goal of the main storyline that would kill you in seconds so you'd have to go on some side quest to disable it, that sorta thing)

    So far the only flaws I've found in RPGs are: 1) gameplay can be kinda slow in the beginning. And 2) they're too damn wordy

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  13. #12
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    depends on your buzz... Torment was a well liked game.. I played it again recently it it blatantly kicked ass. But wordy as they come.

    Quote Originally Posted by Jabo View Post
    That video posted above is stating some pretty disgusting things about the game, I'm sorry. What's this whole "talk to someone, then put his head on the shelves" line about? That the game allows you to do these kind of things? What I see there is mainly blood spilling. Is that the deep game that everyone keeps talking about? Pretty bad deep game then.

    Yeah I know! I have a mate who loves extreme violence but justifies it with "You can't do it in real life, so I can live it out on screen" it worries me that people feel a little let down with not being able to take peoples heads off in reality.

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  14. #13
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    Quote Originally Posted by Straight Edge Ryan View Post
    I personally really liked Oblivion and thought having the world leveling up with you wasn't necessarily a bad thing in that it didn't feel like the game was blocking you (you know like in old games where you'd reach some obstacle between you and the goal of the main storyline that would kill you in seconds so you'd have to go on some side quest to disable it, that sorta thing)
    I don't think 'blocking' is the right term here, since the difficulty level in Morrowind in the main quest scaled up consistently. I think the right term is 'dangerous.' Morrowind was a dangerous place to be; what was inside that dwemer ruin? A few spider centurians? Bandits? OMG high level vampires?! Morrowind didn't fuck around and it kept things interesting. You always had to have a divine intervention scroll with you just in case that telvanni wizard was level 30+ with some serious gear.

    In oblivion, by contrast, things were leveled to you constantly and you knew it. The first time around I was too busy playing my shiny new game to notice, but after a few more characters went through it just got boring. There was no sense of danger since you could handle just about everything (and for some reason every person in tamriel knows how to cast a healing spell) and there was no sense of accomplishment since you could never happen upon a wild artifact possibly linked to a quest by mere happenstance, everything including many named high-level items were scaled right to your level.

    anyways enough with that rant. Thanks Saturns Gate for confirming that, I'm interested again (and glad to hear Bethesda learned their lesson)

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