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  1. #261
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    stoof

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  3. #262
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    Bunch of studies and some character development for my game IP. Basically I have integrated to be one of my assignments for uni.
    I have to experiment with a bunch of visual rhetoric, puns, intertextuality, amplification etc.

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  4. #263
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    Love your sketching and characters, keep it up!

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  6. #264
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    Great stuff - I love the environment with the lake in your last update.

    On a side note: Ron Perlman is da boss!!

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  8. #265
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    Hair Fish Thanks man I will!
    RoboMat Thanks dude! ahah yeah Ron Perlman is awesome, such a good reference for big dudes/monsters.

    Here are some more studies, starting to develop my point and click adventure game with the mutant looking dude, painting him now. Have an environment sketched up waiting to be painted for the world too. And the last one is a design for the double happy creature design competition, going to implement him in an illustration.

    Edit: WOW 4 stars :3 thanks guys whoever voted!

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    Last edited by Dilated; May 5th, 2012 at 12:08 PM.





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  9. #266
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    Starting to create a visual direction for a personal game project which is a point and click adventure game, this is the first of many pieces for it.

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  10. #267
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    WOW! This crazy amount of studies...

    IMPOSSIBRU

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  11. #268
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    wow Insane amount of studies man

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  12. #269
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    Supermerh & ANtY93 Hey thanks guys!

    Alright heres a bunch of studies and my entry for Double Happy vs the Infinite Sadness creature design creature competition which can be found here.
    [link] (There' still time for you to enter!)

    for the double happy team for setting up the competition.

    That's one goal off my list, not to start cranking out some personal ip stuff, uni finishes for the semester in a week, so should be good.


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  13. #270
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    Woooow dude, your a fucking beast. Shit loads of work here and its for sure paying off. Latest illustration is looking great.

    Keep postin dude, very inspiring stuff.

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  15. #271
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    Nice work, man. Good seeing so many study sketches. The tonal control of your digital scenes are also good, maybe just look at filling the whole range of the spectrum, from white to black. I say this only because the dark areas sometimes don't seem dark enough. You'll find that solid dark areas make the highlights pop more and give the image an overall mass.

    Keep at it!

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  17. #272
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    Good lord man, you just kicked my ass!!! ^__^

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  19. #273
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    warburton Thanks man I really appreciate it.
    The_Flying_Dutchman Great advice! paying more attention too values now.
    Capt Surge aha glad to be of service :3 cheers man.

    Bunch of studies for the enviro that I'm currently painting (oh god its a nightmare) and some sketches for a redesign of a character in my folio.

    Also I keep paintings forests, no more forests. If I do paint another forest next I'am a douche.

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