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  1. #1
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    EOW 93 Potemkin Village, please read the brief

    EOW 93 Potemkin Village, please read the brief

    [SIZE="5"]EOW 93 Potemkin Village/SIZE]

    REQUIRED
    False front, different back



    DUE September 7

    good job all on the last round only one person forgot to Outside host his/her icon

    NO description required, say what you need to say visually.

    Brief: Short history lesson
    The Czar of Russia was touring his domain , His minister Potempkin was trying to tell him all was well so in each village they passed through Potemkin had his men runn ahead and make the village look clean and prosperous. and all the villagers look clean and happy. this in volved putting false fronts on all the building and generally faking the whole thing.

    Im not asking for Russian villages. the point of this EOW is to create a false front and what is behind the scene in one image.

    there are plenty of other instances should you choose a real or historical scene, for example
    hollywood sets, Disneyworld, Beijing spiffed up for the olympics.....

    FEEL FREE TO CHOOSE THE ERA, OR INVENT ONE.... THATS ALL UP TO YOU





    FOLLOW THE TOPIC.

    POST YOUR FINAL IN THE HERE THREAD.


    SAVE YOUR FILES IN THE FOLLOWING FORMAT.
    EOW##_Nickname
    example: "EOW#100_Chaosrocks.jpg"

    PLACE THE IMAGE IN A FRAME WITH YOUR NAME/TOPIC


    example from CHOW

    EOW 93 Potemkin Village, please read the brief
    (you can add CA logo, etc).

    Add an icon to you final post
    150 pixels either direction
    PLEASE OUTSIDE HOST THE ICON
    k thx

    Attached Images Attached Images  
    Last edited by chaosrocks; September 3rd, 2008 at 08:54 AM.
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s
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  3. #2
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    I vaguely remember being told about that bit of history. Awesome subject matter!

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  4. #3
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    Sound interesting.

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  5. #4
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    yeah good one, first idea I had was a vision of heaven covering up hellish architecture, whatever that would look like.

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  6. #5
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    go for it


    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s
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  7. #6
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    A bit of imagined social realism,I see...
    I like it...I sucked really bad on the prev EOW,but i hope I'll come up with something,a very intelligent theme...

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  8. #7
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    I noticed my portfolio lacks some good environments, so I thought it'd be good to do some EOW's to work on it.

    Hopefully this falls within the brief, I focused a bit more on the false frontage - ugly behind that than on the name. Basic idea was to have this village in the middle of the desert where they spent all their money to build the front but lived in sheds behind it -sort of 'look I'm richer than my neighbour ' Then the buildings became poluting factories that hide behind their public image...my mind wanders I'm afraid

    WIP for now, the canvas feels a bit too tight still.

    Name:  EOW 93 Potemkin Village 1 small.jpg
Views: 1722
Size:  349.1 KB

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  9. #8
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    Red face

    Hi all. Here's mine for this week's challenge. Focus more on the village. Those are huge screen you see on top that you can view both sides. Still a long way to go.

    EOW 93 Potemkin Village, please read the brief

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  10. #9
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    So yeah. I was thinking about this last night and for some reason Silent Hill keep coming in my head.

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  11. #10
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    It reminds me of the Savage enclosure in Brave New World. I am definitely doing this one; hopefully my ambition won't surpass my shallow art skills too much this time.

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  12. #11
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    Ok, i've got to say something about the topics recently. I'd love to get in on an EOW and have been waiting weeks for something cool to come up. But nothing has
    I'd love to know what on earth makes this topic interesting. It's incredibly mundane and sounds like something one of my friends who knows nothing about art might come up with, which is when i say "ok, but...how is that interesting and why would people ever want to see that."
    The topics in here are the kind of stuff you might see walking down the street or experience in day to day city life, mixed with something slightly fantasy or scifi taped on the end of it to supposedly make it interesting. This week was obviously a weekend at hollywood, last week was a trip to the theatre. the week before that, probably a popcorn and crappy cult 80's movie, the week before that, baraka and popcorn.

    Where is all the fantasy topics and scifi topics most people want to do? like blood god temples, skytrain complex, zombie nesting grounds, edge of the abyss, the bog, flooded swamp temple, etc. theres a reason why six people entered last week, it's because last week's topic was boring and really difficult for beginners given all of the attention to perspective that would be needed to do a concert hall that would almost certainly have a pooload of perspective not 2 or 3 point but based on an elliptical shaped concert hall which is next to impossible to make look cool without being bogged down with ridiculous perspective. i give props to everyone who participated. Though more people would participate if there were more put into the topics or if they were more game related.
    I guess my point is...theres an idea suggestion thread and it doesn't look like it's getting much use. These ideas for weeks have been incredibly boring and not something anyone would put in a game...though this is conceptart.org and conceptart is usually for videogames (and of course movies). please please can we start getting better topics, it's disappointing week after week, and im 100% positive im not the only one who feels this way. Im probably putting it a bit more blunt than anyone else would and theres probably a million better ways to say it but i'm just really disappointed and would love some better topics so i could have something interesting to create instead of some lame russian village with flat front homes. forgive the bluntness, it has to be said.

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  13. #12
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    Sparetire:

    As a concept artist, you should be able to make even a toilet look cool. I think thats the challenge in these exercises, to come up with cool ideas even if the topic might not float your boat. If the topic isnt interesting, you can make it interesting! "traditional" topics, like fantasy, in my opinion tend to create mostly generic entries.

    On the other hand I also like to create things like youve mentioned. All I'm trying to say, is that if you think about the topic a little, you can put in a lot of things that you want. For instance, this topic CAN be a fantasy castle or sci fi thing.

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  15. #13
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    Sparetire: You've got a lot to learn if that is what you really think. Part of the job of a conceptartist is to think about the subject at hand and make it interesting. Topics in themselves are never boring, it's just seems that way if you that can't come up with an idea for it when reading it. To me, some of the topics you mentioned are among the most boring and run-of-the-mill ones out there, but this would not keep me from doing them as I'd push myself to make something I like out of it. Since this topic is apparently something you're not familiar with, that last part is even easier since there are no previous examples of it (or not that many at least). Do some research, look up some reference, get the juices flowing instead of shuffling grumpily back to the corner to wait for something 'better' to come up. You need to open you eyes instead of narrowing your vision.

    The last topic, Steampunk Concert Hall is definately a possible set for a movie or a game - ever played Bioshock for example? The argument that the topics should be more game-related has been brought up more than once already, but the answer is simple: part of the idea of this activity is that it is not for a game yet, so the topics can be chosen to stretch your imagination a bit more than might happen if you'd work on a real game. I would say this is a positive point of the topics, instead of a negative as you seem to claim it is. Narrowing your focus to just a few topics will not get you a lot further.

    I also don't get your complaint about the whole perspective issue with the last topic. You basically say you can't pull it off since you're not skilled enough yet. Sounds to me like a perfect reason to try it...these activities exist so you can give it a shot and learn from it. Winning is just a bonus, but shouldn't be seen as the walhalla. I've seen many an artist in here improve in each and every round because of the crits he/she got and because he/she was determined to get better. To get back to your complaint about the relevance of these topics: You can't tell your boss you're not able to do something because it's too difficult, can you?

    Reading your post I think you just need to open your eyes, and instead of seeing negative points everywhere just start and try one of these.

    Edit: Also read the brief again: it clearly says it's not about the the Russian village itself, it's about having a false front with something behind that doesn't fit. How easy is it to put a Blood God Complex behind it?

    Last edited by yoitisi; August 29th, 2008 at 04:27 AM.
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