Page 1 of 4 1 2 3 4 LastLast
Results 1 to 15 of 58
  1. #1
    Join Date
    Jan 2006
    Posts
    7,024
    Thanks
    149
    Thanked 962 Times in 505 Posts

    EOW 93 Potemkin Village, please read the brief

    EOW 93 Potemkin Village, please read the brief

    [SIZE="5"]EOW 93 Potemkin Village/SIZE]

    REQUIRED
    False front, different back



    DUE September 7

    good job all on the last round only one person forgot to Outside host his/her icon

    NO description required, say what you need to say visually.

    Brief: Short history lesson
    The Czar of Russia was touring his domain , His minister Potempkin was trying to tell him all was well so in each village they passed through Potemkin had his men runn ahead and make the village look clean and prosperous. and all the villagers look clean and happy. this in volved putting false fronts on all the building and generally faking the whole thing.

    Im not asking for Russian villages. the point of this EOW is to create a false front and what is behind the scene in one image.

    there are plenty of other instances should you choose a real or historical scene, for example
    hollywood sets, Disneyworld, Beijing spiffed up for the olympics.....

    FEEL FREE TO CHOOSE THE ERA, OR INVENT ONE.... THATS ALL UP TO YOU





    FOLLOW THE TOPIC.

    POST YOUR FINAL IN THE HERE THREAD.


    SAVE YOUR FILES IN THE FOLLOWING FORMAT.
    EOW##_Nickname
    example: "EOW#100_Chaosrocks.jpg"

    PLACE THE IMAGE IN A FRAME WITH YOUR NAME/TOPIC


    example from CHOW

    EOW 93 Potemkin Village, please read the brief
    (you can add CA logo, etc).

    Add an icon to you final post
    150 pixels either direction
    PLEASE OUTSIDE HOST THE ICON
    k thx
    Last edited by chaosrocks; September 3rd, 2008 at 08:54 AM.
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jun 2007
    Location
    Philly outskirts
    Posts
    143
    Thanks
    3
    Thanked 22 Times in 18 Posts
    I vaguely remember being told about that bit of history. Awesome subject matter!

  4. #3
    Join Date
    Aug 2006
    Posts
    20
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Sound interesting.

  5. #4
    Join Date
    Sep 2005
    Location
    Southern Cali - L.A. Baby
    Posts
    793
    Thanks
    153
    Thanked 160 Times in 90 Posts
    yeah good one, first idea I had was a vision of heaven covering up hellish architecture, whatever that would look like.

  6. #5
    Join Date
    Jan 2006
    Posts
    7,024
    Thanks
    149
    Thanked 962 Times in 505 Posts
    go for it
    To see the world in a grain of sand, and a heaven in a wildflower, hold infinity in the palm of your hand, and eternity in an hour.

    Sketch book

    http://conceptart.org/forums/showthr...ight=chaos%27s

  7. #6
    Join Date
    Jun 2008
    Posts
    47
    Thanks
    6
    Thanked 8 Times in 8 Posts
    A bit of imagined social realism,I see...
    I like it...I sucked really bad on the prev EOW,but i hope I'll come up with something,a very intelligent theme...

  8. #7
    Join Date
    Nov 2006
    Posts
    2,689
    Thanks
    405
    Thanked 1,130 Times in 479 Posts
    I noticed my portfolio lacks some good environments, so I thought it'd be good to do some EOW's to work on it.

    Hopefully this falls within the brief, I focused a bit more on the false frontage - ugly behind that than on the name. Basic idea was to have this village in the middle of the desert where they spent all their money to build the front but lived in sheds behind it -sort of 'look I'm richer than my neighbour ' Then the buildings became poluting factories that hide behind their public image...my mind wanders I'm afraid

    WIP for now, the canvas feels a bit too tight still.

    Attachment 448994

  9. #8
    Join Date
    Aug 2008
    Location
    Malaysia (East Malaysia)
    Posts
    36
    Thanks
    6
    Thanked 3 Times in 3 Posts

    Red face

    Hi all. Here's mine for this week's challenge. Focus more on the village. Those are huge screen you see on top that you can view both sides. Still a long way to go.

    EOW 93 Potemkin Village, please read the brief

  10. #9
    Join Date
    Aug 2006
    Posts
    20
    Thanks
    0
    Thanked 0 Times in 0 Posts
    So yeah. I was thinking about this last night and for some reason Silent Hill keep coming in my head.

  11. #10
    Join Date
    Mar 2008
    Location
    Westergate, South England
    Posts
    117
    Thanks
    30
    Thanked 22 Times in 17 Posts
    It reminds me of the Savage enclosure in Brave New World. I am definitely doing this one; hopefully my ambition won't surpass my shallow art skills too much this time.

  12. #11
    Join Date
    Aug 2008
    Posts
    5
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Ok, i've got to say something about the topics recently. I'd love to get in on an EOW and have been waiting weeks for something cool to come up. But nothing has
    I'd love to know what on earth makes this topic interesting. It's incredibly mundane and sounds like something one of my friends who knows nothing about art might come up with, which is when i say "ok, but...how is that interesting and why would people ever want to see that."
    The topics in here are the kind of stuff you might see walking down the street or experience in day to day city life, mixed with something slightly fantasy or scifi taped on the end of it to supposedly make it interesting. This week was obviously a weekend at hollywood, last week was a trip to the theatre. the week before that, probably a popcorn and crappy cult 80's movie, the week before that, baraka and popcorn.

    Where is all the fantasy topics and scifi topics most people want to do? like blood god temples, skytrain complex, zombie nesting grounds, edge of the abyss, the bog, flooded swamp temple, etc. theres a reason why six people entered last week, it's because last week's topic was boring and really difficult for beginners given all of the attention to perspective that would be needed to do a concert hall that would almost certainly have a pooload of perspective not 2 or 3 point but based on an elliptical shaped concert hall which is next to impossible to make look cool without being bogged down with ridiculous perspective. i give props to everyone who participated. Though more people would participate if there were more put into the topics or if they were more game related.
    I guess my point is...theres an idea suggestion thread and it doesn't look like it's getting much use. These ideas for weeks have been incredibly boring and not something anyone would put in a game...though this is conceptart.org and conceptart is usually for videogames (and of course movies). please please can we start getting better topics, it's disappointing week after week, and im 100% positive im not the only one who feels this way. Im probably putting it a bit more blunt than anyone else would and theres probably a million better ways to say it but i'm just really disappointed and would love some better topics so i could have something interesting to create instead of some lame russian village with flat front homes. forgive the bluntness, it has to be said.

  13. #12
    Join Date
    Jan 2005
    Location
    Kyoto, Japan
    Posts
    506
    Thanks
    79
    Thanked 90 Times in 53 Posts
    Sparetire:

    As a concept artist, you should be able to make even a toilet look cool. I think thats the challenge in these exercises, to come up with cool ideas even if the topic might not float your boat. If the topic isnt interesting, you can make it interesting! "traditional" topics, like fantasy, in my opinion tend to create mostly generic entries.

    On the other hand I also like to create things like youve mentioned. All I'm trying to say, is that if you think about the topic a little, you can put in a lot of things that you want. For instance, this topic CAN be a fantasy castle or sci fi thing.

  14. The Following 4 Users Say Thank You to ArtbyWard For This Useful Post:


  15. #13
    Join Date
    Nov 2006
    Posts
    2,689
    Thanks
    405
    Thanked 1,130 Times in 479 Posts
    Sparetire: You've got a lot to learn if that is what you really think. Part of the job of a conceptartist is to think about the subject at hand and make it interesting. Topics in themselves are never boring, it's just seems that way if you that can't come up with an idea for it when reading it. To me, some of the topics you mentioned are among the most boring and run-of-the-mill ones out there, but this would not keep me from doing them as I'd push myself to make something I like out of it. Since this topic is apparently something you're not familiar with, that last part is even easier since there are no previous examples of it (or not that many at least). Do some research, look up some reference, get the juices flowing instead of shuffling grumpily back to the corner to wait for something 'better' to come up. You need to open you eyes instead of narrowing your vision.

    The last topic, Steampunk Concert Hall is definately a possible set for a movie or a game - ever played Bioshock for example? The argument that the topics should be more game-related has been brought up more than once already, but the answer is simple: part of the idea of this activity is that it is not for a game yet, so the topics can be chosen to stretch your imagination a bit more than might happen if you'd work on a real game. I would say this is a positive point of the topics, instead of a negative as you seem to claim it is. Narrowing your focus to just a few topics will not get you a lot further.

    I also don't get your complaint about the whole perspective issue with the last topic. You basically say you can't pull it off since you're not skilled enough yet. Sounds to me like a perfect reason to try it...these activities exist so you can give it a shot and learn from it. Winning is just a bonus, but shouldn't be seen as the walhalla. I've seen many an artist in here improve in each and every round because of the crits he/she got and because he/she was determined to get better. To get back to your complaint about the relevance of these topics: You can't tell your boss you're not able to do something because it's too difficult, can you?

    Reading your post I think you just need to open your eyes, and instead of seeing negative points everywhere just start and try one of these.

    Edit: Also read the brief again: it clearly says it's not about the the Russian village itself, it's about having a false front with something behind that doesn't fit. How easy is it to put a Blood God Complex behind it?
    Last edited by yoitisi; August 29th, 2008 at 04:27 AM.

  16. The Following 7 Users Say Thank You to yoitisi For This Useful Post:


  17. #14
    Join Date
    Sep 2005
    Location
    Southern Cali - L.A. Baby
    Posts
    793
    Thanks
    153
    Thanked 160 Times in 90 Posts
    yeah I agree with IceMoon. I always felt the purpose of all the weeklies was to move out of your comfort zone and be forced to solve problems that are challenging, even if that means finding a cool way to do a topic you dont like.

    On CG Channel there is an interview with James Clyne, an extraordinary environment artist - one of my favorites. In the interview he talks about having to do things like design dung-balls, and says it isn't always X-Wings and Tie Fighters. In the industry you have to be able to draw anything, and I know when I went to a book signing a while back, guys like Scott Robertson and Herald Belkar said that more than anything you are asked to design sets when you work in the entertainment design industry.

    Perspective may be hard to master, but to do any environments well you must be up to the challenge. I didnt enter last weeks topic, but the sketches I started were actually based on just 1-point perspective, even though I did have some ellipses in there. I try to find new ways to solve a problem each week, and the problem isnt usually the topic, the problem is how to get my own vision of the topic down while using (and breaking) the rules I have been taught.

    Last of all, we have had cool topics. We have done hell, the gates to heaven, breeding grounds, planets, and other cool things. If you havent already you should check out the winners thread. It is outdated but still full of cool stuff.

    Now the one thing I would say is that some topics are way better than others, but again thats to be expected and that happens in all the weeklies, not just EOW. Give the topic this week a go, lets see what ya got!

    EDIT: also very well put Yoitisi

  18. The Following 4 Users Say Thank You to artiphats For This Useful Post:


  19. #15
    Join Date
    Apr 2007
    Location
    Uk
    Posts
    1,907
    Thanks
    179
    Thanked 297 Times in 191 Posts
    Blog Entries
    6
    I'm not a regular here, well really I am just a lurker. But even I can see that all the topics are interesting as long as they stay fresh and open. To quote the description:

    "...FEEL FREE TO CHOOSE THE ERA, OR 'INVENT' ONE..."

    I'm just a student and I can see HUGE potential with this. Maybe a Roman Governor is a wicked governor and treats the towns populous like slaves and the town is run down. Now what happens if the Roman Senate decides to pay a visit? The Governor rallies up the horde of slaves, I mean towns people, and makes wooden 'false' fronts in order to deceive the arriving Senate. (Although this is fictional, this kind of thing may have happened)

    It is WW2 and the English are out gunned. A few engineers design the idea of a 'false front' using props that look like tanks, soldiers, planes, etc. All to make the German Recon planes think that this is the English armed forces. For this NON-fictional place you could design a fake base with props. Not fun, but might be needed in the film industry if you was to be the CA for a WW2 film.

    A few holiday makers see a luxary place in a hotel brochure. They arrive to see a wonderful apartment block, but when they enter the place, the inside is empty and they get captured by slave traders. For this you could design the luxary front and the behind where the slaves are being caged.

    Of course this topic title seems vague, but to say the topic maker made the whole thing left open creates a better environment than say 'Space-monkey space station' 'Bog town' 'zombie infested mall'

    If you wish for a more restrictive activity that touches on fantasy more, try out CHOW.



  20. The Following User Says Thank You to Rist For This Useful Post:


Page 1 of 4 1 2 3 4 LastLast

Similar Threads

  1. Art: hui village
    By arui001 in forum FINISHED ART & ARTWORK
    Replies: 0
    Last Post: July 15th, 2012, 09:34 AM
  2. EOW 93 Potemkin Viilage, POLL vote PLZ
    By chaosrocks in forum Environment of the Week
    Replies: 9
    Last Post: September 15th, 2008, 02:51 PM
  3. Art: Chun Li and Potemkin
    By Shapes in forum FINISHED ART & ARTWORK
    Replies: 7
    Last Post: May 26th, 2008, 11:16 PM
  4. WIP : Ice village
    By warry in forum ART CRITIQUE CENTER
    Replies: 1
    Last Post: November 23rd, 2007, 09:20 PM
  5. Art: The Village
    By Noth in forum 3D ART, SCULPTURE ART & TOY ART
    Replies: 6
    Last Post: January 20th, 2006, 09:39 PM

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

Developed Actively by vBSocial.com