Somehow someone somewhere knows why Adobe is against people actually creating animation in 2D. Every program they create stops just short of allowing users to express themselves in this great new medium. I will give you examples from each of the new CS3 Suite of programs of how it seems as if Adobe has created a conspiracy to stifle the creativity of the WORLD'S 2D animators.
Freehand-seems the logical choice in name and in practice for creating 2D animation. However even though you can toggle pages quickly light using a light box, and create near perfect blending, blends that are near each other or even on different layers break up when too close to other blends.
Illustrator-This program can also do blends which is a fancy way of saying 'animation tweens' but will animate blends in the order they were made not in layers like Freehand. And I have two words for this interface as I zoom away from using it for animation...ONE page!
Photoshop-Although it has a new animation interface, Freehand would have been a much better model for animation. The best thing about it is being able to import movies and color them. Otherwise it's kind of like having a small version of After Effects as it will only animate layer options.
Flash-Will simply not effectively animate or morph between shapes whatsoever, but ironically most people use it to create animation these days. Go figure...
After Effects-The only reasonable way to animate in this program is with masks. The masks move like they are made with rotoscoped oil, gross! Also the vector paint and paint filters are kind of self defeating as one is missing onion skinning while the other updates as if a turtle were moving across the screen at 0 degrees.
All in all the CS3 release is really Flashy and well packaged, but once again won't do the job for 2D animators... The question is why?