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  1. #61
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    Quote Originally Posted by Crimm View Post
    ello, im speaking from my experience, so:

    Just have your recommendee write your recommendation on some type of letter head, and send that in. When they say they don't use a standardized form, it means, they don't have a pre-set form for you to use. So you just "make your own" in a sense.


    Luckily for you guys, if you get accepted, they are making new dorms, and it will be finished for 2009. Wheeeee, I want dibs there!
    Hey thanks a lot! Yeah i also got in contact with Amy Fischer so she was kind enough to link me to some presets so i dont waste time

    Yeah they told me about the new dorms when i visited sounds awesome although the dorms i saw in the main building were not bad at all! Maybe the lounge being next to the rooms will be a little loud---hard to sleep at night haha.

    Hey did anyone write their essay for the application?250 word minimum is WAAAAY too little to understand a student. I mean all we can pretty much say is "yes (2 sentences) no (2 sentences) thank you (no period or it reaches the limit) " but obviously they receive a lot of applicants so it makes sense.

    I picked number 4 although its probably likely to change by Sept 1st, i already wrote it but I'm in the 320 region after cutting half of it down I'd be curious to see some accepted examples although they dont play such a crucial role and i wouldn't want to be influenced by it. So hahah never mind...sorta...


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  3. #62
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    Quote Originally Posted by kedrew View Post
    I'm going to be 18 also. Drawing technique-wise, I think I stand a chance of being accepted. Also my local university has a figure drawing class this September so I hope that will help out.

    Hmm... It is ok for CA majors not having any 3d animating experience prior to entering right? I have done 2d before but not 3d...

    Oh and how is Blender comparable to Maya difficulty wise?
    i havent had much experience in using maya but i will be next year when i start my second year in this technical vocational program that i do with my school.
    What i do know is that maya's interface is very hard to get used to in the beginning but that is pretty much what you should expect when using 3d applications, which is why there are so many keyboard shortcuts, but yeah, blender is a very good choice if you are just trying to get a feel of what the development of 3d project is like. Blender is open source so its free and there is a huge community of people constantly releasing new content for it, and there are new versions available every few months. It is also compared to lightwave 3d a lot because of its interface, which is pretty nice and easy to use. also, blender has a game engine and there are a lot of tutorials online to help you get started. i have a game im working on actually called "Mercenary's Quest" you can check it out on youtube if you want, just to see what type of quality can be created with blender.

    basically, if you are interested in 3d modeling, animation, game development but you cant afford mainstream software, o you dont wanna deal with the big ass watermark that is printed on all of your renders then download blender

    Quote Originally Posted by Meloncov View Post
    Most CA majors don't have much/any prior experience, though it would likely be worthwhile to try out 3d animation in order to make sure you actually enjoy it.

    Of the commonly used general 3d apps, Blender is probably the hardest to learn, than Maya, than Lightwave and 3dsMax. That being said, the difference isn't that huge.
    i wouldnt say that blender is the hardest to use, im only 17 now and i can produce some pretty high quality models/animations and renders and i never took a class. i selftaught myself with tutorials and getting help from the online community

  4. #63
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    Just a quick update for those of you looking at my sketchbook, I've updated it so it doesn't say I'm applying for Ringling, sorry about the confusion XD It was an accepted portfolio for CA I'm a freshman this year.

  5. #64
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    Quote Originally Posted by copperfire View Post
    Just a quick update for those of you looking at my sketchbook, I've updated it so it doesn't say I'm applying for Ringling, sorry about the confusion XD It was an accepted portfolio for CA I'm a freshman this year.
    hahaha someone just lifted a huge stone off my chest. But seriously, amazing work. Very inspiring How did you do the first picture of the man laying down? AS IN: the weird spot that changes his color somewhat ...

  6. #65
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    nice sketchbook, ilove your figure drawings.
    i have a question tho, i live in the detroit area, and i have access to the D.I.A and im wondering if it would be a good idea to sketch sculptures there since i have no naked models to work with

  7. #66
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    On the subject of learning 3d before applying to Ringling's Computer Animation Major.

    Before I considered Ringling I had gone to a very intensive year long 3d certificate program and actually studied under a Ringling Grad (that's where I found out about the school). So when I visited I was told by the admissions guy, Eric Kaster to forget everything I learned in maya because the 3d instructors have a very specific way of teaching and don't want students to develop bad habits. He also went as far as to tell me to not mention in my application any former 3d training, as it wont really help my chances of getting into the program.

    On the other hand he did say if you have exceptional 3d skills to include them in your portfolio, and I am talking really awesome stuff. Other than that use the energy and time you would use for learning Maya/Blender etc. to work on beefing up your traditional art skills.

  8. #67
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    thanks, thats exactly was i was thinking too. do you have any input on my museum sculpture sketching idea? im guessing that would be a life drawing since it is real life, but im not exactly sure. also, would it be a good idea to throw in a few 3d renders that ive done just to show that i already have some understanding of 3d workflow at a young age

  9. #68
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    Drawing from a sculpture can be very valuable and could make for some good portfolio pieces, but still keep your eye out for any figure drawing classes/groups, you don't want to dominate your portfolio with only statue studies. Craigslist can be a good resource for this, also many local art schools/ community colleges, and even some art galleries will have a weekly figure sesh. You can also sketch your family, friends, or hide in your car on a crowded street and draw strangers that pass by.

    As for 3d renders I would honestly stray away from them, just from what I have heard, but if your really confident with them, maybe take them to a national portfolio day first, if there is a good response id say go for it.

  10. #69
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    Quote Originally Posted by jimboslutstien View Post
    On the other hand he did say if you have exceptional 3d skills to include them in your portfolio, and I am talking really awesome stuff. Other than that use the energy and time you would use for learning Maya/Blender etc. to work on beefing up your traditional art skills.
    If it helps people to decide whether to include 3d work, I was told to do so, so you can look at my portfolio to get an idea if your work is good enough to warrant inclusion.

    And VotreMedia, I've tried all the programs I've mentioned, and found Blender the most difficult. Though like I said, the difference isn't huge.

  11. #70
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    Quote Originally Posted by Meloncov View Post
    If it helps people to decide whether to include 3d work, I was told to do so, so you can look at my portfolio to get an idea if your work is good enough to warrant inclusion.

    And VotreMedia, I've tried all the programs I've mentioned, and found Blender the most difficult. Though like I said, the difference isn't huge.
    i guess thats a good thing then lol. me going from a harder program that i taught myself to learn, and going to a class and getting taught by college professors to use an easier program

    Quote Originally Posted by jimboslutstien View Post
    Drawing from a sculpture can be very valuable and could make for some good portfolio pieces, but still keep your eye out for any figure drawing classes/groups, you don't want to dominate your portfolio with only statue studies. Craigslist can be a good resource for this, also many local art schools/ community colleges, and even some art galleries will have a weekly figure sesh. You can also sketch your family, friends, or hide in your car on a crowded street and draw strangers that pass by.

    As for 3d renders I would honestly stray away from them, just from what I have heard, but if your really confident with them, maybe take them to a national portfolio day first, if there is a good response id say go for it.
    that seems like good advice. And there is a portfolio day coming up in november i think, its at kendall college for art and design, about 1 hour from me. I am wondering if Ringling is going to attend it even though it is so far away. I havent been to one before so im not sure about the whole experience yet.

  12. #71
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    Quote Originally Posted by Meloncov View Post
    Most CA majors don't have much/any prior experience, though it would likely be worthwhile to try out 3d animation in order to make sure you actually enjoy it.

    Of the commonly used general 3d apps, Blender is probably the hardest to learn, than Maya, than Lightwave and 3dsMax. That being said, the difference isn't that huge.

    Ha thanks, I find blender a little confusing...lol. Well I guess i will soon have to post my stuff.

  13. #72
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    Quote Originally Posted by jimboslutstien View Post
    So when I visited I was told by the admissions guy, Eric Kaster to forget everything I learned in maya because the 3d instructors have a very specific way of teaching and don't want students to develop bad habits. He also went as far as to tell me to not mention in my application any former 3d training, as it wont really help my chances of getting into the program.

    ...use the energy and time you would use for learning Maya/Blender etc. to work on beefing up your traditional art skills.

    I feel like I've found a good balance by learning just the Maya interface. I haven't done any real projects in Maya, but I have gone through the lessons it provides. That way I wont be totally in the dark with 3D software, and can hit the ground running when we move into it.
    Patience is a virtue, but who wants to be virtuous?

  14. #73
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    Quote Originally Posted by 5coop View Post
    hahaha someone just lifted a huge stone off my chest. But seriously, amazing work. Very inspiring How did you do the first picture of the man laying down? AS IN: the weird spot that changes his color somewhat ...
    Thank you! That was a charcoal drawing of my boyfriend, of course he fell asleep LAWL!!!! The strange color was me taking a picture, lol sorry about that, my reflection got caught in the protective wrapping I had the piece in

    @votreMEDIA- Thank you! X3
    Hmmm that's not a bad idea =D! But I think you'd be better off drawing friends or family, even quick sketches of pets help. However, if you don't have anyone who will sit for you then the statues are a great idea You could get some very nice finished pieces out of it.

  15. #74
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    Quote Originally Posted by copperfire View Post
    The strange color was me taking a picture, lol sorry about that, my reflection got caught in the protective wrapping I had the piece in
    it actually really adds to the drawing. I got some pretty nice combinations by taking photos of artwork too! like my first submission, i drew it, took a photo of it, and then added the greenish hue on photoshop. I really love the feeling i got through that process, and i did the whole thing cluelessly i just couldnt find a scanner hahaha

  16. #75
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    Kedrew, i know what you mean, i remember the first time i opened blender for the first time and was overwhelmed, i didnt touch it again for like 3 months, i was more interested in 2d animation back then, but once you really get inspired you can learn a lot. There are so many tutorials out there and forums just like CA to help you out

    thanks for the input copperfire, also, did you get any scholarships from your portfolio, im really trying to get some scholarships cuz my parents dont want me to go to art school and are threatening to not help me fund my education if i choose to go to one...

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