Master's Thesis Project - Who in the World?
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Page 1 of 2 1 2 LastLast
Results 1 to 30 of 31
  1. #1
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0

    Master's Thesis Project - Who in the World?

    Well the idea behind my Master's Thesis is to re-design characters from history, mythology, and literature as if they were characters for an action video game. Comic books have done this a lot, from League of Extraordinary Gentlemen to Thor, so why not video games right?

    So in the coming weeks expect lots of characters, plus their weapons, vehicles, and prop objects.

    Also I thought it might be a fun game if I left out the titles of the concepts or descriptions, so you guys could guess who the characters actually are. Plus, it will let me know if I am doing my job well, if you can guess it right away. There are both heroes and villains.

    But no matter what, I really would appreciate any critiques you would offer.

    Thanks!

    Attached Images Attached Images  
    Last edited by Ronpower; October 2nd, 2008 at 08:41 PM.
    Reply With Quote Reply With Quote  

  2. #2
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0

    Characters

    These first two should be pretty easy. Remember, the idea is not for them to be historically accurate, but to be recognizable.





    Reply With Quote Reply With Quote  

  3. #3
    Join Date
    Jun 2008
    Location
    Savannah, GA
    Posts
    3,091
    Thanks
    1,795
    Thanked 1,555 Times in 607 Posts
    Follows
    0
    Following
    0
    Lincoln looks awesome.

    Reply With Quote Reply With Quote  

  4. The Following User Says Thank You to Psychotime For This Useful Post:


  5. #4
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    heh, good guess, but it's not Abe Lincoln.

    Thanks for the compliment!

    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    Aug 2006
    Location
    San Fransisco, CA
    Posts
    752
    Thanks
    107
    Thanked 213 Times in 170 Posts
    Follows
    0
    Following
    0
    Hey man, what a fun idea, and coming along well so far!

    Is that first one.....Jack the Ripper? I think that figures base design is great. The hat and high collar jacket creates a good silhouette. I think the tanks and gun on his back mess that silhouette up a little. Plus he's got all those knives and so the gun feels unneccesery and I cant figure why anyone besides a scuba diver would have tanks on his back. His boots look like combat boots and don't really fit the "old english" style of the rest of him.

    Ben Franklin is cool. The kite feels like a background decoration instead of part of his costume though because the perspective is not consistent with the figure. His head looks kinda small and I think his actual clothes could be pushed further. They are kinda plain right now.

    For the future ones, use their poses to describe their characters as well as the clothes. If you're not going to put in even a vague background (a horizon line for example) at least put in a rough cast shadow to ground the figure.

    Can't wait to see more! Rock on!

    ...my humble and uneducated opinion.

    -Nate
    Reply With Quote Reply With Quote  

  7. The Following User Says Thank You to Mute For This Useful Post:


  8. #6
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Thanks mute! Very helpful critique. The tanks were supposed to be acid that he might spray on the bodies, but yeah very valid criticism.

    So yep, mute got it right, its Ben Franklin and Jack the Ripper. I'll update the thread when I have new images.

    Reply With Quote Reply With Quote  

  9. #7
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Here is an alternate version of Jack sans the tanks and with a Victorian style of footwear.



    Reply With Quote Reply With Quote  

  10. #8
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    This is a very very early work in progress, that I think is going well, but if you have any critiques or whatnot I think its best to get to them early right? Any suggestions?



    Reply With Quote Reply With Quote  

  11. #9
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Here is the current progress. As always any critique is welcomed.



    Reply With Quote Reply With Quote  

  12. #10
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Here is a finished version.



    Again feel free to guess their identity.

    Reply With Quote Reply With Quote  

  13. #11
    Molested is offline You can be Molested too! Level 1 Gladiator: Andabatae
    Join Date
    Sep 2008
    Location
    Reykjavík, Iceland
    Posts
    12
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    Hi Ron,

    Excellent concept on the drawings so far - but for the last image I have a few pointers, questions, if you may.

    So, the lighting!
    First off, the shadow at the bottom implies a low-light from behind - the skin tone tells us there's a profile-light from the front, or front-right. Her right breast and hair imply a light from above.
    With all the lighting - the shadow on the ground does not underline their presence, hence creating confusing messages to the depth of the drawing.

    Secondly - the sword.
    Was the "see-through-waist" intentional? Is she ethereal? If so, where's the transparency? I somehow feel as if the color of the sword was on a layer that got overlooked.. but maybe I'm wrong.
    The sword lacks definition and depth - compared to the woman - the sword is kinda - not ready.

    Hopefully this helps - I like your drawings though - those who can, draw - those who can't - criticize.

    Attached Images Attached Images  
    Reply With Quote Reply With Quote  

  14. The Following User Says Thank You to Molested For This Useful Post:


  15. #12
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Wow, thanks for the draw over!

    The lighting tips are very helpful. As for the see thru sword, um would you believe that was a simple layer mistake? Guess that's what comes with only 5 hours of sleep a night.

    I have some other corrections for this piece so I will make a number of adjustments and re-post tomorrow.

    Reply With Quote Reply With Quote  

  16. #13
    Join Date
    May 2008
    Location
    Arizona, USA
    Posts
    45
    Thanks
    1
    Thanked 28 Times in 18 Posts
    Follows
    0
    Following
    0
    "Again feel free to guess their identity."

    Boadicea?

    Reply With Quote Reply With Quote  

  17. The Following User Says Thank You to Cyr For This Useful Post:


  18. #14
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    We have a winner.

    Reply With Quote Reply With Quote  

  19. #15
    Join Date
    Jun 2006
    Location
    at your momma's house.
    Posts
    121
    Thanks
    4
    Thanked 24 Times in 23 Posts
    Follows
    0
    Following
    0
    They let you do this in grad school? I am going to apply soon and I might want to go to your school if you can do that... Anywho. You still have some anatomy problems in your characters. If I were you I would push these further, why not have a Ben Franklin Mech? As for Jack I would have him dragging lots of knives and cutting implements on chains coming out of the bottom of his coat. I would look at newer games for inspiration. I youtubed the game darksiders a while ago and they did a good job at reimagining the four horsemen on the apocalypse in a very exaggerated, fatastical way.

    Reply With Quote Reply With Quote  

  20. The Following User Says Thank You to michaelharris For This Useful Post:


  21. #16
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Our program is in Video Game Development. I am going for the Masters in Interactive Technology with a specialty in Art Creation. Technically its a project in lieu of a thesis, but we still have to write a 30-50 page document to go along with the art.

    Thanks for the critique. Any concrete specifics on my anatomy issues? These were very, very rushed by the way so don't think too poorly of me. I have a lot to do in this term besides my thesis, and we are early on in the project so I am counting on polish time later.

    Reply With Quote Reply With Quote  

  22. #17
    Join Date
    Jun 2006
    Location
    at your momma's house.
    Posts
    121
    Thanks
    4
    Thanked 24 Times in 23 Posts
    Follows
    0
    Following
    0
    Well with Boudecea, her legs are too far to the right to support her weight, she would fall over. Her left forearm is curved, her forearm is also bigger than her bicep, which has only a tube-shape with no shoulder muscle at the top. Her neck is really thick and doesn't connect properly to her head. The far shoulder should be connected to her clavicle which isn't there. Her abs are long tube shapes and her hips are turned downward as if she is bending over. The knuckle bones are all exactly the same, spaced very evenly without any kind of difference. THe knee doesn't connect right. One the foot facing us her second toe is bigger than her big toe, and on the other foot her toes are chopped off. Not to be rude, but anatomy is something that should be in there from step one not something you should get to later. Its the skeleton of the piece, the polishing should be in the coloring. I would encourage you and every other artist(myself included) to take every life drawing class you can.

    Reply With Quote Reply With Quote  

  23. The Following User Says Thank You to michaelharris For This Useful Post:


  24. #18
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Hey guys sorry I haven't posted on this in a while.

    Michael you were definitely correct in your assessment of my character's anatomy problems. My difficulties were twofold, 1) the pace of our program is such that I wasn't spending a lot of quality time on the images, and to keep up I was rushing and 2) my references were too cartoon-y, because that's the style I was originally trying to achieve. I basically decided to keep it more grounded in realism, and add the cartoon-y-ness through accents, costume, etc.

    So here are two pieces that I took more of my time with, and used more photo-realistic reference.







    I feel much better about the latter one in particular. Any thoughts?

    Reply With Quote Reply With Quote  

  25. #19
    Join Date
    Sep 2008
    Posts
    10
    Thanks
    0
    Thanked 5 Times in 5 Posts
    Follows
    0
    Following
    0
    On the woman you've isolated her abdominal muscles too much making her seem overly masculine. Try using longer lines that run vertically up and down the torso to show the definition sans the six pack.

    Reply With Quote Reply With Quote  

  26. The Following User Says Thank You to ZodiacEclipse For This Useful Post:


  27. #20
    HNguyen's Avatar
    HNguyen is offline Tired but happy Guildhall student :D Level 1 Gladiator: Andabatae
    Join Date
    Aug 2008
    Location
    Plano, Texas currently
    Posts
    36
    Thanks
    5
    Thanked 6 Times in 6 Posts
    Follows
    0
    Following
    0
    I actually sort of like the old version of Boudica, but your latest iteration looks nice too. I'm inclined to agree with Zodiac's suggestion of making her look toned and athletic rather than muscular [like the first one in your sketchbook], yet I do appreciate that she has the physique to be a warrior queen. Kind of an interesting juxtaposition you have going on.

    The half robot guy is pretty neat too. Is the green vat holding in what's left of his organs? I think it might be interesting to see them floating around in it, but that may be a bit much.

    The pose and character of the guy are really nice, I think they're the strongest elements in your latter piece. The weapon and concept of how he moves is really intriguing as well, have you ortho'ed it out to see how it may look? It might help you flesh out the mechanical parts as well.

    Good luck on the MIT defense!

    Reply With Quote Reply With Quote  

  28. The Following User Says Thank You to HNguyen For This Useful Post:


  29. #21
    Join Date
    Apr 2008
    Posts
    58
    Thanks
    9
    Thanked 7 Times in 7 Posts
    Follows
    0
    Following
    0
    Awesome concept for the project!

    I love Benjamin Franklin and the 1800s robot guy (not sure who he is). But, I can't stop being bugged by where his jacket meets the robot lower body. It looks like his legs were erased and then he was pasted on top of a robot. It just doesn't connect or look natural somehow. I guess that gets into what "re-designing them" means- just making them modern and dangerous/cool-looking? Or making them resemble typical types of characters in action games?

    Anyway, I don't know who Boadicea is, but where's her weapon in the second version? Video game character design usually prominently features their special weapon. I think it'd be cool if you mixed in more video game culture, style, and archetypes in, and maybe make one like a mage or something. I guess that's more RPG style though.

    Some more dramatic action stances to reflect their in game fighting style could be cool too.

    Good luck, I'm looking forward to seeing more!

    Reply With Quote Reply With Quote  

  30. The Following User Says Thank You to waru For This Useful Post:


  31. #22
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Thanks for the comments guys.

    I have weapons for all of these characters, but in some cases just because of the way I was drawing them, or the pose, I did nit include it in the perspective shot. The good news is I am working on weapons for each character.

    The robot-guy (he's supposed to be Eli Whitney by the way) I guess the idea is he has had half his body amputated, so he stuffed his torso into the walker, and the goo is like a formaldahyde that would keep him alive. If its not working though I might reconsider some redesigning, I actually have an idea for it I might expound upon.

    Anyhow here are some more W.I.P.'s.





    And I am working on a nicely detailed turnaround sheet for the latter character.



    Reply With Quote Reply With Quote  

  32. #23
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    I did a little bit of re-work on a few of these characters, so I figured it might be time for an update. I pretty much totally re-did Ben Franklin. Tell me what you think.





    This is a work in progress, it is of course, Baba Yaga's Chicken House. I know there are still some issues with color, and I am working on adding detail to the rest of the hut, besides the roof. Also the shadow is just a block in, and I need to get the ridges around the earth defined in that shadow. The legs are very rough. So very much a WIP but I wanted any input you might have for me.



    Reply With Quote Reply With Quote  

  33. #24
    Join Date
    Oct 2008
    Posts
    21
    Thanks
    2
    Thanked 6 Times in 6 Posts
    Follows
    0
    Following
    0
    YES! baba yaga's chicken house from hero's quest! Sorry, bringing back old memories of loading 20 floppy disks just to play a game that would fit on a flash drive now. Here's my two cents on Eli whitney , such as they are. The one thing that most jumps out at me is that blob of white down on the right hand footpad which is kind of distracting. When I look at the picture as a whole it just screams for attention hehe. Maybe do a double check on the lighting source or maybe add some texture to it, but other than that looks great =D. Ben Franklin looks tons better in the redo, maybe just expand on the stock of the rifle just a hair to make it look more like a blunderbus, unless you wanted it to look like that in which case my suggestion is rendered moot. Hope this helps. Good luck!

    Reply With Quote Reply With Quote  

  34. The Following User Says Thank You to SpecialK For This Useful Post:


  35. #25
    Join Date
    Sep 2004
    Location
    Los Angeles, CA
    Posts
    2,549
    Thanks
    80
    Thanked 440 Times in 287 Posts
    Follows
    0
    Following
    0
    I would say that Ben Franklin's face is the best thing you have done so far. It almost doesn't look like your work due to really believable lighting and illusion of mass.

    If that is really yours, well done.

    Reply With Quote Reply With Quote  

  36. The Following User Says Thank You to Bai Fan For This Useful Post:


  37. #26
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    It's mine. I did use more reference for that one than I've previously shown on this thread. I'm also practicing a variety of styles. The first few I did was intended as primarily comic book style, with an emphasis on heavy inked lines, and more "Image-style" coloring as is done in most American comics. The feedback I've gotten recently from game professionals has been that they prefer a more hyper-realism that you see in most of the threads here on CA, so I'm trying to mimic it more. I am self-taught for the most part, so its taking me a lot of time and study to be able to produce that kind of stuff quickly. Most of the work on this thread I've been spitting out in a few hours, but I worked on that Franklin (esp. his face) for days.

    Anyway, thanks for the positive feedback. Eventually I want every piece I put out to look like that Ben Franklin, but there are only so many hours in the day right?

    Reply With Quote Reply With Quote  

  38. #27
    Join Date
    Sep 2008
    Location
    CT
    Posts
    48
    Thanks
    0
    Thanked 6 Times in 6 Posts
    Follows
    0
    Following
    0
    Hi Ron,

    Your work is excellent! both in terms of creativity and performed hard work.
    A suggestion. Can you get more sophisticated weaponry with old style? I mean getting hands on future weapons is really a Turn On.

    I like futuristic tanks, guns, missiles and armors.

    Thats strictly my opinion.

    Thank you

    Build your concept at a professional level about various things by Term Papers Writers :: Writing an Essay because knowledge skills are considered as first priority to understand artistic work.
    Reply With Quote Reply With Quote  

  39. The Following User Says Thank You to SashaMichelson For This Useful Post:


  40. #28
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    Thanks Sasha, I am struggling with how to transform old style weapons with modern. I mean if these guys came from the past and now had access to modern weapons and tech, how much would they use the new stuff, and how much would they fall back on the stuff they were familiar with?

    Any suggestions on how to incorporate this idea in a cool way, I would really appreciate it.

    Reply With Quote Reply With Quote  

  41. #29
    Join Date
    Apr 2007
    Posts
    1,542
    Thanks
    1,030
    Thanked 517 Times in 295 Posts
    Follows
    0
    Following
    0
    Nice work Ron!

    I think the imaginary face-to-face interview may help you in this matter. Depending on their personality, each character may deal with the time difference differently. A crafty person may be able to use both, a young and open-minded guy would use mostly modern stuff, and older guys may tend to stick with what they know best... you know them best because they are your characters

    One thing I noticed is that most of your characters dress in the old-fashioned way and hold modern gears. It might help spice things up a bit if some of these guys wear modern cloth and use old-fashioned gears instead. At first glance, the superhero guy doesn't quite fit in with the rest, but if they aren't supposed to be concepts for the same game that really wouldn't matter.

    It's very encouraging seeing you grow throughout this project. Keep up the awesome progress

    Reply With Quote Reply With Quote  

  42. #30
    Join Date
    Mar 2008
    Location
    Austin, TX
    Posts
    200
    Thanks
    62
    Thanked 25 Times in 13 Posts
    Follows
    0
    Following
    0
    So here is Baba Yaga's hut:



    Pretty typical way its often depicted. I just wanted a nice solid architectural drawing.

    Reply With Quote Reply With Quote  

Page 1 of 2 1 2 LastLast

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •