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Little hesitant to put my stuff up here, but since I spent my holiday getting something more finished than my usual scribble I guess I might as well put it up here.
Also some shameless promotion for the IDW and POW activity here, because they need it
First off, a personal project I did for my portfolio. The goal I set myself was to come up with a believable follow-up of the Hummer or similar vehicles. Had lots of fun with it, learned tons while doing it as well. Usually I never render things out this far (because I have other projects going on and all).
For the record: I didn't use any 3d cad program for this illustration, nor for the side- and front-view. The process can be found in my sketchbook. Lesson number one I learned is that actually using a 3d program makes it way easier to come up with multiple views of the same object
Second, this was done for a previous Industrial Design of the Week topic: The Thirteen Treasures of the Island of Britain (Ireland was included too actually). Took a shot at a more 'still life' approach.
And the last is four pages of comic done for the most recent round of the Panels of the Week activity. I read the topic fairly late, so I had to finish these in just over a week. Being an industrial designer from origine, anatomy is definately not my strongest point I'm afraid. Looking back at it, I want to change tons of stuff starting with the first panel Deadlines are a blessing I suppose, they keep me focussed.
Last edited by yoitisi; August 20th, 2008 at 06:48 PM.
i love your IDW entries, especially the spear of lugh. The comic looks a little messy for my taste, but that could be a stylistic choice goodwork
Finally a FF thread. Nice stuff Guido
"Master storytellers never explain. They do the hard, painfully creative thing-- they dramatize"
love the viechle