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Hey guys ,
i'm quite new to the forums after a 3-4 year absence. I started working in the industry recently, but am not doing anything interesting, so am pushing my personal portfolio as much as possible to move on up and get a job as a concept designer!
this is a personal project of mine that i started with a friend (big shout out to Alex Jupp who was my cake-consuming wingman during the opening stages of this process) about a year ago. It got to a basic blockout stage and then stopped when I had to move to amsterdam... I got it going again in my spare time recently and started some high poly sections and paintovers etc and here is the work to date
I am DESPERATELY seeking some feedback to keep me motivated to carry on... so please let me know what you think, whether it be a tweak or a complete design overhaul.... I would love to get some constructive crits... ESPECIALLY for workflow! What should I do now... what should i focus on? paintovers? blockouts? get stuck into high poly in specific areas? this is new territory for me, so some ideas on workflow would be really helpful!
also, I have a lot more stuff on my website so please visit
Have a great day!
Last edited by MikeyH; September 2nd, 2008 at 01:21 PM.
I would like to see the whole mech done in the burnt orange/shiny plastic way you did the second colored one. I like this so far. You say you are in the industry right now but not doing anything interseting. I am curious to what aspect of the industry you are in. Forgive my curiosity but I too am hoping for a job the industry. Keep up the great work and keep doin your personal stuff
I dont have anything really constructive but thats just kick ass awezome!
Yeah you don't need any help... Great work so far.
Been a while since I've seen someone spline modeling.
What renderer is that?
Actually, now that I think about it -- I would work on all parts at the same time. It looks like you've gotten really far on the hands, but i'd finish the rest all together. You don't want to run into different-pieces-don't-flow-together-because-i-got-new-inspiration-halfway-though-itis.
I'm pretty sure that's a real disease.
Last edited by Teknoholic; August 17th, 2008 at 08:46 PM.
Wouw absolutly wonderful work
I like the bold arms - very nice that`s hardcore
Everything needs it`s time
its an area light, mental ray. You're right, i need to work on all the aspects.... i really wanted to work the hands just to set the bar for the standard I am looking to achieve.
Most important thing if you want into industry, is learn 3d to a basic level and textures. the most available jobs are low level texture and 3d. thats what i do.
thanks man... the arms are a little too bold right now... will be giving some weight reduction so that are not so blocky
good point man... all the concepts are roughly the same without looking into variations. will take that into consideration.
I am going about a weight reduction process on the hands at the moment, when the new styling and look for those is done will post renders and complete the rest of the mech with paintovers!
This looks absolutely amazing. I'm not sure if a mech like this would be practical though..
The details on those hands are simply breathtaking. Nice textures too.
I'm not into these things enough to really give you any advice, seems to me like you know what you're doing. Good luck on getting that job.
I'm really jealous! I'm in love with your 3D work. If you don't mind me asking, what 3-D program are you using?
When it came to my art, I went my own way and did not follow the trends.-Frank Frazetta
This is looking seriously great, though I have got what I think is a big issue you should look at:
I think that your spacing of metal parts and and joints etc are far too even... instead of breaking your model up into even mid-sized pieces, it would be good if you broke it up into more uneven sized pieces, with some very large fused bits dominating. I say this not from a technical standpoint, but from an artistic one... the way you've broken up the robot results in a lack of focal points for the eye (the eye isn't drawn to anywhere in particular), and also makes it appear as a collection of bits, and less like a unified robot.
To get an example of what I mean when I talk about the differentiation in sizes, take a look at Masamune Shirow's mechs... I'm not saying at all that you should emulate those, because your style is fantastic, but notice the breakdown of big-to-small pieces, and how it makes for a very integrated whole.
Fantastic study overall though, really good work. I prefer the light orange or matt-silver work.
so, a crap hand paintover. tired from work and endless crap tasks, so building up the stamina to output is pretty darned tough at the moment.
PLEASE critique, i need some motivation to get going with this stuff again!
Working towards LIGHTENING the general weight of the hand... so that the arm mechanisms will make sense (when they are implemented... got them down in my head, just not in max yet
cheers in advance
Man I love the thoughtfulness you put into your designs. You are a true industrial designer. Honestly I don't know how to crit this thing. It's a cute robot that is interesting to look at and imagine moving around. There are any number of things I could say about the practicality of moving around huge heavy appendages with no discernible power source or power plant... but I don't think that's what you're going for right? Anyway I'm enjoying the process. Can't wait to see more
I had a question from taking your advice from this quote, Is there any 3d software thats free to learn the veeery basics on so i can decide if i want to drop the money on a good one?
P.S this concept and 3d is my inspiration for learning, i cant get this work out of my head, I LOVE IT haha
damn that 3d stuff is real awesome man , real sweet man , love the colouring on the chick , her face looks so real
my sketch book NuSex's- http://www.conceptart.org/forums/sho...28#post1723528
upcoming villain/hero wip
This thread is amazing. We get to see the beginnings, the progress, and the execution.
Beautifully done. Wonderfully presented.
I hope you're overwhelmed with prosperous work in your life.
I look forward to your other posts. This thread is now bookmarked.
your 3d work is absolutely stellar! very flash. i love the hands.
but i think you need to work on the overall design more. Conejo Blanco hit the nail on the head, IMO. there is no focal point. to me, that's because it fails to answer a very important question: "So, what does it do?"
all those parts and shapes give me no idea what the big guy is for. if you think about the function and then start sketching the basic forms then you'll realise that you can unify the mech into a few basic shapes. that way you will get a nice variation of large and small shapes instead of the jigsaw puzzle feeling that i am getting.
after i stopped drooling over the renders, i thought to myself...
"why are the hands so big?"
"wait, what is this thing supposed to do, again?"
"how does that girl get in the cockpit?"
"and what is she wearing on her legs?"
"does she control it with those?"
"how does it walk?"
"how heavy is it?"
"is that hose connected to the power source?"
i hope that doesn't sound nitpicky. i barely know anything about design, but those questions popped into my head. So think of what happens when you show this to the potential client who sees 100 mecha every day.
Keep up the great work!
Hi, I just wanted to say that you are doing quite great, but (there's always a but) I don''t think you should use an Asian woman as a pilot for this thing, it's just too cliché. What I don't really understand is why people almost always draw the human figure in it's most perfected form. Why not make the pilot a middle-aged man with a beer belly? Of course, you needn't take my advice as I am quite inferior to you.
Originally Posted by KILLA-CATIt's not supposed to look like a cat because it's actually it's a giraffe.
thanks for all the great feedback and crits... i will get back to them individually when i have time, but its been a few weeks due to life being hectic since i have had the chance to work on the mech or even drop by the forum to post...
I personally think it's too bulky. It looks like it would be clumsy and might have a hard time moving around.
Since it's a suit, shouldn't it have five fingers? How does the pilot control it's movements?
thanks for post this mikey is really usefull and intresting for me
"The superior man is distressed by the limitations of his ability; he is not distressed by the fact that men do not recognize the ability that he has."
u need to complete this
cos this will be so awesome if u get it done
Your 3d design and rendering is stunning. I love the way they have a futuristic nature to them. Kudos.
Behind every great master is a great student...
Imagination is more important than knowledge- Albert Einstein...
NEW SKETCHBOOK -- http://www.conceptart.org/forums/sho...40#post3743640
OLD SKETCHBOOK: http://conceptart.org/forums/showthr...25#post2543225
thank you alot for showing your process... lot of great things happening.
the only input i can give (other than honest praise) is asking why he has 3 fingers+thumb. im far from beeing an expert, but i think 3 fingers cant do anything, 2 couldnt aswell. its at least an option to make the hand lighter. im not really sure about that though since i really like it so far.