Sketchbook: =experiments, failures, triumphs= - Page 10
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Thread: =experiments, failures, triumphs=

  1. #271
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    Name:  _4color2.jpg
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    Last edited by wilkerson; January 6th, 2010 at 08:46 PM.
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  3. #272
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    I really like your environment and ship works on page 9!

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  4. #273
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    speedpaint concept
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    larger view of this one
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    NASA command module
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  5. #274
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  6. #275
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    Hey dude. Studies look good (nice rendering on that metal) and so do your environments as usual.

    You did go a bit overboard though with the texture on that triceratops; it drowns out its sense of form and makes it look very flat. The head especially suffers from this.

    ₪ "Yes, Gamera is powered by farts." -Roger Ebert ₪

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  7. #276
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    Good rendering. Some of these even look like they were 3D models. *Thumbs up*

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  8. #277
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    Leo Ki is offline Trying to tame that growling stylus Level 6 Gladiator: Provocator
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    Awesome F16 and NASA module!
    Your concept thumbnails trigger curiosity but the lack of a focal point or a foreground hint makes the hunger unsatisfied. For instance I find myself wanting to know more about the constructions around the trunk of the big tree and I'm subconsciously searching the corners of the picture for a cropped view of a nearer tree.
    You managed it perfectly in the picture of the tower-like things thanks to the top that appears in the foreground.
    I'd like the picture of the stove to tell more about its function and the guy about it through some tricks, attitude, tools, more sharpness on some elements...
    The underground building is very intriguing, I want to know more about it as well.

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  9. #278
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    I hope to make the viewer want to know more about a picture.
    I dont understand the rest of your message.

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  10. #279
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    For instance, I'd like to know what the guy near the stove is doing and what the tool he's holding is for, and perhaps have a few hints about the kind of building the stove is in. I do understand that the amount of information a picture tells depends greatly on the goal it has, and in some cases there has to be much mystery. But out of the context of a story or a concept sheet, I sometimes feel I need some more details or intentions in some elements of a scene. Something salient that grasps the viewer into the picture without him even realizing. Sometimes that works even with minimal detail, for instance in your picture of the column of light or lava or magic stuff (the combination of colors alone does a great job).

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  12. #280
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    Ya I gotcha.

    I thought I would take this opportunity to just post whats happening.
    I've been out of work for a long time now and it wears on me. I think I could grow much faster as an artist if I had those kinds of real world challenges. The game project fell through...be warned, it happens when some people don't pull their weight.

    I've been playing Batman Arkham Asylum a lot lately. God damn that is an amazing game. The modelling and texturing are great too, makes me want to get back into zbrush so I looked for some good tutorials with not much luck. Specific things I mean.
    Did I ever post any of my experiments?
    This thread could use more 3D.

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  13. #281
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    I recall you posted some Zbrush work. Do post more! When I can afford some software I'll try it as well.
    Years ago I even started programming my own sculpting app, not knowing Zbrush existed.

    The game industry is big but there are so many other avenues for design and concept jobs in all kinds of places where you don't expect them.
    Sometimes you can even create a job where it wasn't even envisioned. It's part of the creative process.

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  14. #282
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    hey man, it's been a long time since I've visited yours also! I really like how you're pushing yourself in the environment direction (something I need to get started on). I like your ideas and the work you've laid down thus far but I feel like you can develop them more. Some of those environments feel underdeveloped and therefore come off as a bit boring (no offense). Some of them also feel a bit flat. What I think would really help is some more perspective studies and also to utilize hard lights and shadows to really emphasize the 3D-ness of the forms that you are rendering.

    Keep rockin man. Gotta keep the creative juices flowing!

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  16. #283
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    Oh...one more thing. Use as much reference material as possible!

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    "Whatever you can do, or dream you can do, begin it. Boldness has genius, power, and magic in it. Begin it now."
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  17. #284
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    really loving your sketchbook..would like to see more from ref too..especially pencilwork..maybe just draw some everyday objects..

    anyway..great improvement, your environment pictures are looking great!

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  18. #285
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    I've drawn everyday objects and I find it boring.

    Did anyone notice the new artists added to the banner at the top of the page?
    Pretty good stuff but they are more from a fine arts background rather than conceptual design. I wonder if this signals a shift in the direction of the site.

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  19. #286
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    I seem to gather that the next version of the web site will branch into several domains, concept art being one of them, so it might explain some things.
    How about setting up weekly or biweekly SSG challenges? You suggest the first one? Topic, constraints...

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  20. #287
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    Hey Wilkerson,

    I'm sorry I have not been commenting on your sketchbook. I mean, 10 pages from when you started is ridiculous for me not to! But I've always occasionally checked back on your work, on account of all the INSANE progress you have been making.

    There isn't much I can say that hasn't been said before - your environment work is amazing, and I wish I knew more about that to be able to give detailed critiques, but I don't feel there's anything I can say, especially at my level so far. Your textures, your lighting, brushstrokes and everything show a lot of patience that I am jealous of. I really need to figure out the trick to that, since I can't bring myself to work on the same thing for longer than a night without getting frustrated! Your eye for detail is very good, I honestly thought the F-16 was a photograph at first glance! But you definitely have the theory of how to make something appear more realistic, especially with reference.

    I've been thinking about your work, and I think maybe I may have an idea. You have all the theory right, and if you don't, you manage to improve on it very quickly - the next thing you might need to work on is creating the story. The rate at which you jumped from referenced environments to imagined ones left some storytelling out, and if you start adding the elements to your already technically good work, you might also create some interest in the scenes? It may seem like a silly thing, but thats how I see it anyway.
    From all of your updates, though I liked them all, the one that stood out for me most was your warzone one - not just because it was dynamic, and your anatomy has taken a big leap upward - but because I could add a story to it, and keep interested in the details longer. I can't remember who mentioned it before (I think it was Leo), but he questioned you on the objects in the painting and their story... thats the sort of interest you should create and consider when you draw anything in. So thats my 2c.

    On a more personal note, I wanted to thank you for your dedication. One of the reasons I lost my motivation for updating and eventually drawing altogether was because everybody was sort of fluctuating, and updates were very slow. I felt there was no reason to update if nobody was going to even comment or help me out in improving. But now, I see I have a lot of catching up to do to you, so I'll be trying to keep up with your updating as much as I can!
    I also considered something you said a while back, about drawing more as a replacement for human understanding. I've really been curious about doing more environments the way you have, because I want to imagine a whole world for myself.

    In any case, I'll catch you on your next update, take care ^_^

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  22. #288
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    I think your most recent posts including the f-16 and the space capsule are HUGE steps for you. I think you have hit a crossroads on some of your environments. Don't get me wrong, they are VERY strong compositions of color and depth. However, I don't feel like they are getting to that "above and beyond" level yet. I think you can push yourself harder in that area. If you could take some of what was in the special sauce the day you did that f-16 and put it into your environments it would be like BAM!



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  24. #289
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    Quote Originally Posted by Leo Ki View Post
    I seem to gather that the next version of the web site will branch into several domains, concept art being one of them, so it might explain some things.
    How about setting up weekly or biweekly SSG challenges? You suggest the first one? Topic, constraints...
    Alright. The challenge is a character painting. Leo would you like to narrow it down from there?


    rose, volchiha, and wheezy: thanks

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  25. #290
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    I'm in on the character painting challenge. Decide a deadline.



    The Day-glo Pterodactyls
    Dierat ~ Leo Ki ~ Volchiha ~ Zweit ~ wilkerson



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  26. #291
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    Quote Originally Posted by wilkerson View Post
    Alright. The challenge is a character painting. Leo would you like to narrow it down from there?
    How about a fantasy fisher(wo)man of sea monsters?
    The focus should of course be on the character, not the ship or weapons or tools or monsters.
    A short explanatory text would be nice.

    Quote Originally Posted by wheezy View Post
    I'm in on the character painting challenge. Decide a deadline.
    I suggest a fortnight, and we could overlap the challenges by a week, meaning we can start sketches and research of the next one at the same time we finish the previous one.
    It seems obvious to me that we should post our WIPs as we go, but maybe someone disagrees?

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  27. #292
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    The topic and overlapping suggestions are fine by me.



    The Day-glo Pterodactyls
    Dierat ~ Leo Ki ~ Volchiha ~ Zweit ~ wilkerson



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  28. #293
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    oioi great job on the plane study, I have to admit it went on to my HD!

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  29. #294
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    wilkerson you're very good, and I really dig your style. I think that you should profit a lot from drawing more, you seem to manage everything else pretty good, but more focusing in foundational drawing could make you a better artist faster. I only tell you this, beacuse you seem to have an interesting mind and I would like if you let people jump right into it.

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    more practice

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  31. #296
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    The texturing is good but I think that even in a foggy atmosphere that naturally dulls the view you can cheat with light a bit to catch the eye on the shapes. I did an -exaggerated- paintover to illustrate my point. HTH.
    EDIT: doh, i got the light direction wrong in the first one

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  32. #297
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    hi there,

    I must say I am impressed with your enviros. Some of them are really good.
    The one thing I would try to work on in the future is edges. In some of your enviros they tend to be a bit uncohesive. You need to have the variety of edges but apply them in a way that makes sense, you know what I mean?
    Anyways, good sketchbook!


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    Name:  _temple.jpg
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    Last edited by wilkerson; February 9th, 2010 at 12:11 AM.
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  34. #299
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    Name:  _hill.jpg
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    thanks to the artist who took the photo, I forget your name, sorry

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  35. #300
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    Grats on hitting the 2 year and 10 page mark! you've made some awesome progress through here.

    I've got a crit and a question. For a crit, i think the 2nd painting up could have its focal point drilled in a little more. Inside the main rock area where the red lights are coming out, that area could be made a bit brighter and might help draw the eye a little more. Like maybe the red light fades from an orange flame light inside the structure, i dunno, just an idea.

    As for the question, i was wondering what kind of brushes you used in that last painting. That whole painting looks really nice, i like that grainy look to the texture you managed to get. I've been trying to get something similar but havent had much luck. Cheers' and congrats!

    "I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
    --- Frank Herbert, Dune - Bene Gesserit Litany Against Fear

    Check out my Sketchbook! Critique and Criticism welcomed.

    or my Deviantart!

    · or check out my: Blog
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