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I know this is not a traditional sculpt, but I thought I throw this into the den and see what happens.
I plan on doing the body and actually modeling the hair and eyebrows. For now, they are painted in to see what may work best.
The base mesh was made in 3D Studio Max and the higher res "sculpting" was done in ZBrush. I'm still learning the ins and outs of ZBrush, but it is pretty easy to mangle and/or rangle in meshes..
You really need to refine that knose and the eyes too. Look at referense! The texturing and over saturation arent working but thats not really as important as refining those core shapes and structures first.
Thanks for the crits. I may have messed around too much in ZBrush and gotten away from my initial model. I have attached the screengrab. The reference is something I found on the net, but I do have anatomy books and I found a human head topology thread at CGTalk that I use.
I thought that my base mesh is fairly well defined in the way it is formed. Do you mean that I just need to add more detail?
Oh and I tend to oversaturate colors when I first color because I have difficulty differentiating shades...Normally I will de-saturate a texture after I'm through painting and it will look better. I hadn't gotten to that yet.
I definitely want to improve. If you can assist me, I would be grateful...maybe a paintover or something if you are so inclined. I know everyone on these boards is busy, myself included, but any assistance is appreciated.
Thanks again for your comments..they are very useful.