Results 27 to 39 of 73
August 7th, 2008 #27
Rage is shaping up great, can't wait to play it!
These all look awesome, and it's easy to see your influence over the project looks fun.
the Alchemy sketches are very pure, i like!
-- playing: "Pikmin 3" and "World of Tanks"
-- reading: "Death of the Liberal Class" -Chris Hedges
O my soul, do not aspire to immortal life, but exhaust the limits of the possible. - Pindar
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August 7th, 2008 #29Learning
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- Aug 2008
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These are great!
Not an expert, but a big fan!
August 7th, 2008 #30
August 7th, 2008 #31
my buddy danny worked on rage for a short period of time... environment artist. then he started slacking off, being irresponsible, etc, and lost the job.
he's a fucking idiot. i told him he was too. id is a great company and he totally fucked it up. now he lives with his mom.
its sad really... i miss the good ol days when he wasn't a fuck up. haha
these pieces are awesome. especially the 2 for rage, would love to see more. i guess we cant see anymore until the game ships huh?
August 7th, 2008 #32
August 8th, 2008 #33
August 8th, 2008 #34
That's rly good Kung Fu you do with your Pencil, a truly Master you are..
What's the Alchemy Software, I didn't found a link, looks very cool and interesting.
Last edited by zweiDee; August 8th, 2008 at 04:16 AM.
August 8th, 2008 #35
August 8th, 2008 #36
Amazing and inspiring stuff sparthie.
Your second rage piece is just a must.
August 8th, 2008 #37
August 8th, 2008 #38
August 8th, 2008 #39
I've the seen the id tech 5 demo somewhere. Is it really that easy and fast, like painting on a 3d mesh? Do you actually du this grunt work or a you only doing conepts?
Carmack said, that the levels geometry is still build in 3dmax and Co and that you can smack as much textures on it as you want?! Can you draw your own tiles? How complex can the geometry of a level get?
He said, he has a vision of id tech 6 where the geometry also will be sculptable in engine? Is it a good thing?
I hope its not to much to ask =)
 sketchbook  [nsfw]