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  1. #31
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    ah!
    my buddy danny worked on rage for a short period of time... environment artist. then he started slacking off, being irresponsible, etc, and lost the job.
    he's a fucking idiot. i told him he was too. id is a great company and he totally fucked it up. now he lives with his mom.
    its sad really... i miss the good ol days when he wasn't a fuck up. haha


    these pieces are awesome. especially the 2 for rage, would love to see more. i guess we cant see anymore until the game ships huh?


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  3. #32
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    Mar 2007
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    Good Job Sparth, the second draw is very gorgeous :]

  4. #33
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    Damn, Spart! Great to see so many new stuff from you again and in such quantity, but you can't gratify my desire for more... Great art man!

  5. #34
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    That's rly good Kung Fu you do with your Pencil, a truly Master you are..
    What's the Alchemy Software, I didn't found a link, looks very cool and interesting.
    Good look
    Last edited by zweiDee; August 8th, 2008 at 04:16 AM.

  6. #35
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  7. #36
    Join Date
    Jun 2004
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    Amazing and inspiring stuff sparthie.

    Your second rage piece is just a must.

    Kuddos!

  8. #37
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    Aug 2005
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    I so knew you were working on that game, man! Everyone on this planet is drooling over those trailers and boy, that's you who created those worlds.
    Cheers,
    Khan

  9. #38
    Join Date
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    MIndblowing!!!

  10. #39
    Join Date
    Nov 2007
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    Great concepts!
    I've the seen the id tech 5 demo somewhere. Is it really that easy and fast, like painting on a 3d mesh? Do you actually du this grunt work or a you only doing conepts?
    Carmack said, that the levels geometry is still build in 3dmax and Co and that you can smack as much textures on it as you want?! Can you draw your own tiles? How complex can the geometry of a level get?
    He said, he has a vision of id tech 6 where the geometry also will be sculptable in engine? Is it a good thing?
    I hope its not to much to ask =)

    There http://www.gametrailers.com/player/23179.html
    [] sketchbook [] [nsfw]

  11. #40
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    10 stars! dude, i just love your structures - have almost all of ur pic in my harddrvie DD

  12. #41
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    Really nice work Sparth!!
    My Sketchbook

    Life is a long lesson in humility.

  13. #42
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    great stuff man, and the lego thing is a great idea. thanks for the share.

  14. #43
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    Great stuff - very impressive.

    Cheers, T.

  15. #44
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    Those Rage concepts are definition of awesome Great atmosphere. The detail level is monsterous but still the whole scenes are light, lucent and easy to read. A houndret "A" quality stuff

  16. #45
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    stunning enviros! I always feel that its such a shame that most dont get a chance to see such amazing concept work.... what with the significant time lapse/release schedules..... be that as it may

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