Results 31 to 60 of 73
August 7th, 2008 #31
my buddy danny worked on rage for a short period of time... environment artist. then he started slacking off, being irresponsible, etc, and lost the job.
he's a fucking idiot. i told him he was too. id is a great company and he totally fucked it up. now he lives with his mom.
its sad really... i miss the good ol days when he wasn't a fuck up. haha
these pieces are awesome. especially the 2 for rage, would love to see more. i guess we cant see anymore until the game ships huh?
Hide this ad by registering as a memberAugust 7th, 2008 #32
August 8th, 2008 #33
August 8th, 2008 #34
That's rly good Kung Fu you do with your Pencil, a truly Master you are..
What's the Alchemy Software, I didn't found a link, looks very cool and interesting.
Last edited by zweiDee; August 8th, 2008 at 04:16 AM.
August 8th, 2008 #35
August 8th, 2008 #36
Amazing and inspiring stuff sparthie.
Your second rage piece is just a must.
August 8th, 2008 #37
August 8th, 2008 #38
August 8th, 2008 #39
I've the seen the id tech 5 demo somewhere. Is it really that easy and fast, like painting on a 3d mesh? Do you actually du this grunt work or a you only doing conepts?
Carmack said, that the levels geometry is still build in 3dmax and Co and that you can smack as much textures on it as you want?! Can you draw your own tiles? How complex can the geometry of a level get?
He said, he has a vision of id tech 6 where the geometry also will be sculptable in engine? Is it a good thing?
I hope its not to much to ask =)
 sketchbook  [nsfw]
August 8th, 2008 #40Registered User
- Join Date
- Feb 2007
- Thanked 6 Times in 5 Posts
10 stars! dude, i just love your structures - have almost all of ur pic in my harddrvie DD
August 8th, 2008 #41
Really nice work Sparth!!
Life is a long lesson in humility.
August 8th, 2008 #42
great stuff man, and the lego thing is a great idea. thanks for the share.
August 8th, 2008 #43
Great stuff - very impressive.
August 8th, 2008 #44
Those Rage concepts are definition of awesome Great atmosphere. The detail level is monsterous but still the whole scenes are light, lucent and easy to read. A houndret "A" quality stuff
August 8th, 2008 #45
August 8th, 2008 #46
Not that the rest of the pieces are mind boggling, but those alchemy pieces are fabulous!!! And knowing the nature of the program makes those even more amazing. Always a pleasure.
August 8th, 2008 #47
August 9th, 2008 #48
Wow! I want to take out my Lego and buy lots lots lots more!!
complete2 - that is sad.. aww man.
August 9th, 2008 #49
August 9th, 2008 #50
August 9th, 2008 #51
August 9th, 2008 #52
hi great work
August 9th, 2008 #53
amazing, love the environments! i wanna see some concepts for Doom4 XD its gonna kick ass i know it
August 9th, 2008 #54
August 10th, 2008 #55
you're bringing legos back man.. Incredible stuff, I personally can't wait for rage to come out; it's pretty gorgeous
August 10th, 2008 #56
man i just cant find any praising that hasent been used already... i loved it all
i`m gonna take a look at this alchemy program too
thanks for all
August 12th, 2008 #57
Very nice Concept art about Rage, It's good idea for lego.
it's great to see here Sparth
August 12th, 2008 #58
August 12th, 2008 #59
your kid made that? When I used to play with legos and i was like 10 I made like pirate ships and stuff, nothing that looked like much of anything really, but I loved legos more than any of my other toys.
August 12th, 2008 #60
Wonderful stuff as usual. I'm quite interested in the way Thom organized his ref's in an intelligent way. Could you possibly share what it was that he did? I'd love to hear of a new approach because my stuff is spread out all over.. virtually making some of it forgettable.