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Thread: "rage" concepts and other concepts.

  1. #31
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    ah!
    my buddy danny worked on rage for a short period of time... environment artist. then he started slacking off, being irresponsible, etc, and lost the job.
    he's a fucking idiot. i told him he was too. id is a great company and he totally fucked it up. now he lives with his mom.
    its sad really... i miss the good ol days when he wasn't a fuck up. haha


    these pieces are awesome. especially the 2 for rage, would love to see more. i guess we cant see anymore until the game ships huh?

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  2. #32
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    Good Job Sparth, the second draw is very gorgeous :]

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  3. #33
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    Damn, Spart! Great to see so many new stuff from you again and in such quantity, but you can't gratify my desire for more... Great art man!

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  4. #34
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    That's rly good Kung Fu you do with your Pencil, a truly Master you are..
    What's the Alchemy Software, I didn't found a link, looks very cool and interesting.
    Good look


    Last edited by zweiDee; August 8th, 2008 at 04:16 AM.
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  5. #35
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    HunterKiller_ is offline Registered User Level 15 Gladiator: Spartacus' Hoplomachi
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    Beautiful...

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  6. #36
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    Amazing and inspiring stuff sparthie.

    Your second rage piece is just a must.

    Kuddos!

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  7. #37
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    I so knew you were working on that game, man! Everyone on this planet is drooling over those trailers and boy, that's you who created those worlds.
    Cheers,
    Khan

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  8. #38
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    MIndblowing!!!

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  9. #39
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    Great concepts!
    I've the seen the id tech 5 demo somewhere. Is it really that easy and fast, like painting on a 3d mesh? Do you actually du this grunt work or a you only doing conepts?
    Carmack said, that the levels geometry is still build in 3dmax and Co and that you can smack as much textures on it as you want?! Can you draw your own tiles? How complex can the geometry of a level get?
    He said, he has a vision of id tech 6 where the geometry also will be sculptable in engine? Is it a good thing?
    I hope its not to much to ask =)

    There http://www.gametrailers.com/player/23179.html

    [] sketchbook [] [nsfw]
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  10. #40
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    10 stars! dude, i just love your structures - have almost all of ur pic in my harddrvie DD

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  11. #41
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    Really nice work Sparth!!

    My Sketchbook

    Life is a long lesson in humility.
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  12. #42
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    great stuff man, and the lego thing is a great idea. thanks for the share.

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  13. #43
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    Great stuff - very impressive.

    Cheers, T.

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  14. #44
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    Those Rage concepts are definition of awesome Great atmosphere. The detail level is monsterous but still the whole scenes are light, lucent and easy to read. A houndret "A" quality stuff

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  15. #45
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    stunning enviros! I always feel that its such a shame that most dont get a chance to see such amazing concept work.... what with the significant time lapse/release schedules..... be that as it may

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  16. #46
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    Not that the rest of the pieces are mind boggling, but those alchemy pieces are fabulous!!! And knowing the nature of the program makes those even more amazing. Always a pleasure.

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  17. #47
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    So so great to see. The rage stuff pushes some really good buttons for me.
    I can just see Lego coming out with a concept art set now...

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  18. #48
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    Wow! I want to take out my Lego and buy lots lots lots more!!

    complete2 - that is sad.. aww man.

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  19. #49
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    OUCH ! Crazy stuff as usual. Love the funny lego shoot.
    I'm now waiting for Structura volume 2 !!!!!!

    My Artbook : http://www.worldsandwonders.com/index_en.html
    My old but really soon up to be relaunched website : http://www.aneyeoni.com
    My videogame studio : http://www.dont-nod.com
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  20. #50
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    Very nice concepts as usual dude! Thanks for the awesome book too btw

    My Sketchbook

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  21. #51
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    Ha, love that you provided the lego photo, great stuff as usual. Love the stylized last ones, neat to see different stuff from you. Love.

    -c

    chris steingart

    ca sketchbook 2
    blog
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  22. #52
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    hi great work

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  23. #53
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    amazing, love the environments! i wanna see some concepts for Doom4 XD its gonna kick ass i know it

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  24. #54
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    Wow... finally these were revealed for Rage? They need to released more. Man, I'm dying to see your new work!

    Really dig the reflection/radiosity piece.
    Hope all is well,
    -J-

    Official website-
    www.JasonFelix.com
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    Monstergalleria.blogspot.com
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  25. #55
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    you're bringing legos back man.. Incredible stuff, I personally can't wait for rage to come out; it's pretty gorgeous

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  26. #56
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    man i just cant find any praising that hasent been used already... i loved it all
    i`m gonna take a look at this alchemy program too
    thanks for all

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  27. #57
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    Thumbs up

    Very nice Concept art about Rage, It's good idea for lego.
    it's great to see here Sparth

    NurÍ
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  28. #58
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    *begs for more*

    It was really inspiring talking to you at Diverge workshop. Thanks a ton and please keep posting awesome stuff

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  29. #59
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    your kid made that? When I used to play with legos and i was like 10 I made like pirate ships and stuff, nothing that looked like much of anything really, but I loved legos more than any of my other toys.

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  30. #60
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    Wonderful stuff as usual. I'm quite interested in the way Thom organized his ref's in an intelligent way. Could you possibly share what it was that he did? I'd love to hear of a new approach because my stuff is spread out all over.. virtually making some of it forgettable.

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