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  1. #1
    Join Date
    Nov 2007
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    Male Figure (wip)

    After doing a little studying of proportions and form through drawing I decided to try applying it to my modelling. That's right I went all out with the Loomis bum!

    Would love to get some feedback, let me know where I'm going wrong. I'm trying to create my models to be used in games.

    (I intend to create the hands, feet and head after I study them.)


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  3. #2
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    If this is the detail level you want, it's fine, but if you're going to add more polygons you might've made a hindrance for yourself with the mesh structure; avoid triangles! You can possibly rearrange them to pentagons, though.

    Also, his behind looks a bit prominent for a guy, I think it might be too wide? (in the 3/4 view).

    I quite like the upper torso, however, very elegant and good shape for the simplicity.

  4. #3
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    I can't agree with thath kirsCrash, use always quads when possible and try to use tris only when necessary placing them where they match best your topolgy. But never use 5 side polys because they will create very strange tensions on your model
    -== ALWAYS ON THE LEARNING PATH ==-

    MY FISH SCULPTURE

  5. #4
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    You really need to get rid of those traingles and cap the knee and elbows off with proper edge loops.
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    "it's much easier to scale up from simplicity than to scale back from complexity"

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