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August 24th, 2008 #27
Hey, Onir - I wanted to get some background designs and layouts in my repetwah , so that first drawing is of the contents on my kitchen counter. Since I've cracked using line balance when inking drawings, comics, etc. it's been a pretty good result. The others are other bg studies, just trying to block out shapes for good silhouettes and playing around. Alchemy is great for playing around with, but it's used as a 'base drawing' tool rather than for making really detailed drawings. However, I like adding smaller details to further loosen up the picture too, even though I should be using it for roughing out details. But who says I can't? I've thrown in some studies in this update too, to keep you happy.
It's kind of a mixed bag this time: after seeing a really great segment on CA, I've done some sketches of myself to create an android self-portrait. As I've heard that the latest i-am-8bit gallery was held over a week ago in Los Angeles (I would've LOVED to go!!! ), I got inspired by the artists' renditions of famous game characters. There are a few doodles of Terra from Final Fantasy 6 (I'm entering a realated compo soon and still coming up with ideas...), and a Gunstar Heroes Ode Gone Mad. D: As well as some anatomy studies from memory, I've done some figures following a Line of Action (drawn first, and figures interpreted later). While waiting around the hotel where I was hosting a workshop, I drew the teapots and things there - and getting my money's worth for a €4 cup of tea for myself.
Hide this ad by registering as a memberAugust 24th, 2008 #28
A Question For Anyone, really.
I don't know if anyone's really noticed this before, but does it seem to me there are a lot of boring (finished) concept art featuring really ornate and passive women, wearing floaty robes and odd hairstyles/jewellery/etc? It just brings my p**s to a boil whenever I see a female character in an elaborate outfit and doing nothing, except for wearing some spritual / seductive / droopy Supermodel look on her face and throwing her robes around to show composition / 'meaning' / use of a billion custom brushes and textures to make it look hyper-realistic. And much of this is coughed up by professionals - who are PAID for spreading this dull feminine bile in workshops through magazines, conventions, etc...
Can I ask the Guilty this: is there any way you can show a bit of action and culture in these passive pin-ups? Even Boris Vallejo had advanced to giving women more active roles in his fantasy art a long time ago; he used to paint them as victims in peril or as helpless sex kittens with a Fabio-clone to protect them. I think, if I was to give a female character a dress of bubbles, feathers, tentacles, etc, that I would also provide an illustrative setting to explain WHY she's wearing these - does she or do her people hunt large birds to decorate their clothes? Do they trade these feathers with neighbouring countries for small jewels and other goods? (Note that the PICTURE has to explain this, not just a pin-up and an explaination.) If she's wearing the cogs, corsets and goggles of steampunk, does this make her a factory worker or inventor in this scenario? Have her work in a steampunk factory then! If she doesn't really DO anything, what in the hell did you create her for then?
I can't stand these passive and pretty Marie Antoinettes of fantasy and sci-fi art; the only avenue artists could just get away with this is in a model shoot - the fashion world easily reproduces said clothes and drab neutral poses (esp. in contests in shows like America's Next Top Model). Sure, you can paint pretty, glowing skin on your subject matter, now how about painting some pretty, glowing ideas for a scenario? I'm sick of being force-fed technical brilliance instead of creative brilliance. I'm not a feminist, but I'm sick of artists using female subjects to drape the contents of their Magical Digital Art Prop Box on, without pushing their ideas further of what to do with the subject herself. Call me paranoid, but isn't that just a really bad example of this art form that encourages evolution, and not repetition?
Has anyone else noticed this, or only until I brought this up now? What do you think? If you're a male artist, who do you do to make your female subjects look less like tepid models and Playboy pinups and more like active and cultured characters? (I never called you a Chavinist, I'm asking you an honest question about your artistic approach. ) If you're a female artist, would you agree or disagree with my statements? I'm not posting up certain artists' work to prove my point - in case I start a War! - but since you've seen enough of it, I don't think I need to...
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August 24th, 2008 #29
yes ! . The more rendered work looks really nice
August 24th, 2008 #30
August 24th, 2008 #31
Nice enviros at #16 and latest sketches are good to.
"A Question For Anyone, really", i think if painting or drawing is a concept, the guy or a women doesnt have to do something - its a concept though, artist concentrate on a figures, clothes, environment, detales or whatever designs.
In the final painting artist put together all those designs together and he makes that figure to do something.
So you can call those ''boring'' paintings or drawings - a concepts, and paintings/drawings that has action and its not boring for you - final works.
Thats my thoughts, I dont know what im talking about, you should make a new thread at a ART DlSCUSSION or LOUNGE section to dicuss about this.
And I agree with mohd al mahdi.
Last edited by P; August 24th, 2008 at 03:12 PM.
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August 25th, 2008 #32
I take it you've entered RSoM at some point lol. The Labyrinth stuff is very sweet http://www.conceptart.org/forums/att...&d=1219088622I liked this one and the almsot abstract digital paintings before it beautiful work and I will definetly return!
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August 25th, 2008 #33
Pijus - Thanks for that suggestion; I was really refering to a lot of finished art that had that dullness. I understand if it creeps into sketches or rough work, but even I try to avoid that happening in my own rough work.
Toffeeliz - I won RSoM in the first UK competition!! I was the artist for Rose By Any Other Name. It's printed in the first volume of the UK and Ireland Edition, check it out! </shameless plug> The Lady with the Fan you picked was inked with three different pens and a chisel marker.
I'm glad you like my work! *sniffle*
August 25th, 2008 #34
August 25th, 2008 #35
Hey Euphemism, nice updates as always. The studies look really nice, great perspective work and still lives/object studies. You've got an energy, accuracy, and confidence in your line that I envy hehe; the only crit that I can really offer on those is to watch your ellipses here and there. The Labyrinth works looks great as well; love that you could identify the characters very accurately while still giving them a nice stylistic look. Another ability I envy lol
As for your question about concept art involving very static and passive women in grand attire, I certainly agree with you. As nice as it would be to have an answer for why a certain person is dressed in a certain way or why this woman is holding a spear, it's not always the case. Now, I don't draw women in grand gowns or anything (I'm not good at drawing women in the first place lol) but I can imagine that in a field that tends to have a large number of male participants and viewers, people draw women like that simply for that fact. Most men like to look at pretty women lol And in instances where fulfilling this role is the main goal I'd imagine that the focus on the woman's pose, personality, and outfit can outweigh the reasoning behind it.
I remember being at the Met in New York last year and seeing people look at a very highly rendered painting of a woman sitting in a very ornate dress. A few said "Wow, it looks so real." then moved on. I don't think many standard viewers would step up and wonder about the time period of the painting, why this woman was posed as she was or why she wore what she did. Of course great images can explain on a number of levels why things are done as they are, but it's not always the case and to the masses I'd imagine this doesn't matter much. If the art you're talking about isn't super accessible to the main stream, however, then I think that content line is what starts to separate the good from the great hehe.
I guess to answer the last part of your question I'll talk about the main character for a project I'm going to be working on this coming semester. I chose a female character for a few reasons (I think women can better play certain character types than male characters can, and I also hadn't had any female leads in any of my storyboards up to that point ) and then I looked at what I want the viewer of the audience to take from her as a person. I decided I wanted her to be visually average, normal proportions and clothing, but I wanted her actions to really be a show of the type of person she is. Actions speak louder than words right? hehe Then I started working on designs... and that's where I am at the moment lol.
Bleh, well I hope that answers your question at least a bit; didn't expect to type that much and I probably trailed off there If you did open a topic in the discussion forum then I'll take a look over there at some point. Nice updates either way, keep workin away!
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August 30th, 2008 #36
September 1st, 2008 #37
Oh, i like these last sketches . I cant really come up with any crits, i can only say i want to see more of your work, so post more !
See the TURTLE of enormous girth!
On his shell he holds the earth.
His thought is slow but always kind;
He holds us all within his mind.
September 4th, 2008 #38
Toffieliz - That's a shame! I busted my backside trying to get Irish artists to submit their works last year, but they made excuses like 'I can't think of a story' and ' I didn't get round to it', blah blah blah... Thing is, it could end up online like their Pilots and Preview manga... >_<; They've even shrunk the Manga Reader program you use to read these things too. D:
Onir - Thanks for getting the point of it!! I get what you're saying; and yes, there's a lot of overly 'perfect art' with little else depth to it. Speaking of design, I work with abstract shapes before I make a finished character - there's an example on my dA gallery here: http://probablee.deviantart.com/art/...signs-93584007 It pretty much explains itself in how I develop the actions and personality of a character, as well as throwing them in impossible situations...
'Lo, Rattsang! I studied animation at Ballyfermot Senior College; they beat the importance of Life Drawing into you, as well as the line quality that comes with it.
Thanks, Gorgeleon, so here's some more!
I've been doodling a Comic Book Heroine-type a while back, in the hopes I'd do a spoof Comic Book Female Drawing Tutorial on Deviantart; then I realised my pencils looked TOO professional for a spoof (and Michael Turner had died earlier this year without me knowing, thus evading a fan war). I've had more fun with my brush markers and drew the turtle and the Fat Lady (!). I've been doodling some animals and figures also. There's also a random manga-style sketch of some characters from an imaginary crazy anime. Then there's some concepts I've done for an anime club flyer - designing a mascot.
September 4th, 2008 #39