Last edited by FrozZT; October 4th, 2014 at 06:43 AM.
I like how the wyrm's head is a lot smaller after a closer look. Quite a lot like how many insects and reptiles have bright colors to convey a much larger size than they are, its shape does the same. Not sure if you planned for that or not but it's a really nice result.
I'll pass on some advice I was given, even for quick sketches. Push your values! Deeper, brighter, richer, smoother!
Very good start here, keep it up and welcome!
wow those hours at wayne's café in Skellefteå really payed off -- great stuff FrozZT ! The wyrm is awesome!
I like this stuff, you seem to sketch with quite intuitive lines.Some cool creatures you got there.
Woah! You are crazy good with details, my friend, and the designs are very fun to look at. I think the Snapper Turtle character is a great idea! Maybe make some more based off of random animals/reptiles. Lol
Keep on drawing. Oh, and good luck finding a job!
"Looking for critiques! Any help is appreciated."
FroZzt - what a GREAT choice! Too bad we didn't get any time exchanging ideas, you have a fascinating world inside your head.
Your last stuff is AMAZING. Your sense of organic shape is to envy! The transluscent skin on that slug is off the chart!
What I feel is lacking right now is proper use of lighting and shadows -- especially cast shadows and how effective they are at displaying form. Also your colors tend to get a bit "muddy" and I think it's because you don't actively think of seperation in terms of color temperature. Try experimenting with warm lights and cool shadows (or vice versa). Another attribute is the falloff of light, values can become less prominent if it's in a different angle to the light source, right now you have an overall value - more so on the turtle.
C'est la vie mon ami!
Nice to see you here, mate. Cool stuff too.
The 'mouth' on the tail of the snail kind of clashes with the rest of it in my opinion. Would be scarier with some disgusting mouth under it instead, with a short body. Just my two cents.
You caught the slimy look pretty good.
Oh and you should post lots of your old work too. The fun characters you did for the busstop project for example. So cute.
Last edited by Izu; August 10th, 2008 at 09:28 AM.
Wow. This one has really nice design - http://conceptart.org/forums/attachm...1&d=1218130323
You got good grasp on form and value so maybe experiment a bit with color.
This tutorial would help - http://conceptart.org/forums/showthread.php?t=17837
Keep it up!
Yes! These creature designs are coming along really well, especially with how you render their shine and implied wetness... yuck. Last update especially with those nodules and open sore-type things!
haha cool, you make some really interesting creatures. Love the turtle looks absolutely wicked
Would critique it but im really not in a position to cast stones since im a noob that lives in a glass house lol
Hey. Thanks for posting in my sketchbook.
The last character looks really good. I like the shiny texture of metal. The high tech part on knee looks really cool too maybe beacause there are good proportions and hint of functionality.
I think the white smoke is a bit distracting and competes a bit with important elements of design. Maybe change it to something darker. Also visible part of her thigh looks a bit weird. This part of the leg has different structure. There's more straight line unless it's part of clothing design.
FrozZT man! Have been searching for your sketchbook around here, and now I found it
Nice to see some more work from you. Your DW III entry was kickass! how did it go ?
I love the way you handle values, got any tip? I allways seem to have to high contrast between the light and dark areas, when I want a softer feeling like the aquatic humanoid.
ha det gött!
Hey, very solid stuff in here! Love that last armor design!
And your pencils are strong!
Your work is looking great man.
I have a question about your inspiration.
Do you get it from something you see and just completely rework it?
Or do you just derive it from the nogin?
But yeah,work is looking fantastic.
I plan on uploading some of my work in the near future.
Time doesn't wait for anyone.
I advise you to better yourself while you can.
good looking stuff, godspeed!
my sketchbook http://www.conceptart.org/forums/sho...=1#post1917177
More art, less starcraft dude.
I don't know if you want to focus on creature/characters, but would be nice to see more environments as well.
Also speedpaints, being able to work fast is important too.
If you feel down or don't feel motivated join some of the activities here, or some competition. The Unearthly Challenge for example, with me and Dimitris.
Not only is it fun with prizes, but you'll learn a lot from others in the competition and your stuff is being watched by people from the industry. Ah you know this already! Now get that brown thumb out yer ass!1
freakin dope stuff man! wow ur inspiring to me =D
#2, Item 2 || Great use of scale to convey the sheer massive nature of this fantasy creature, very masterly in the tonal structure in the creature's muscular composition. It competes with the level of detail taken in the first item and shadows entirely the third item. The shading precision is quite exquisite and very dutifully placed. I do appreciate the use of visual communication techniques used to enhance the themes of your pieces, obviously predominant scale. Consider for future exploration further use of scale by reflecting this notion of scale to the environment and the subject's interaction with the environment (take that as a consideration to however you like, whether that be people running away or observing from a distance, or mountainous ruins, or what have you.) Really play on the scale theme and carry that into all of the elements of the piece.
#3 || Now, i might come off a bit subective with this critique, coming from a industrial design background, but this solider seems to lack mechanical concept and i believe needs additional attention to creative development. The solider seems to be lacking some element of complexity, perhaps elaborate on the weapons design and the intricacy of the uniform detail (use your style of scale juxtaposition to increase the element of heft to the soldier's substantiation. Its there, but needs to have your touch of scale play)
I'm really looking forward for further development of this concept and hope that you consider my crit in pushing the sci-fi soldier project. Consider these few suggestions to further the concept to lend itself to development:
-Environment, where is the soldier deployed? On the battlefront of a war-torn desert scrub? The depths of a misty jungle? An onimous cratered surface of an alien asteroid?
-Weapon specialty, how does this soldier contribute to the war effort? In war, what is his primary weapon? Does he use a flamethrower or rocket launcher? Is this a foot soldier or a stormtrooper deployed by air or sea?
I want a more badass weapon on that guy^^, maybe you can show more equipment like you did with the helmet? Anyhow, everything is looking great!
my sketchbook http://www.conceptart.org/forums/sho...=1#post1917177
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