Lord of the End Times

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  1. #1
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    Lord of the End Times

    Hey all,
    I did this based on an ImagineFX tutorial, with my own adjustments to the basic drawing. Really had fun, and I learned some new techniques which is what I wanted.

    I think I'm pretty much done with it. But I didn't know if Crit Center or Finished would be more appropriate. So I just went with here Hope it's right Don't even know if I'm ready for Finished yet

    UPDATED IMAGE SCROLL DOWN

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    Last edited by combatcasey; July 25th, 2008 at 05:12 PM.
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  3. #2
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    Nice work Casey, solid start.

    One thing you might want to consider for the next one is the size of the helmet compared to the chest. It works for a skeletor type if the head is this small, but for a real person with a real head inside the helmet, this one would be much too snug.

    I think if you extended a couple lines and tweaked the faceplate so its a bit larger, the whole piece would have a much more realistic feel.

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  5. #3
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    Okay, thanks for the tip, I'll try that. Thanks!

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    What was the issue number to the IFX tut?

    "Good composition is sort of like pornography. You know it when you see it. "


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    It's August 08, couldn't find the actual number? But I started on the head resize and it looks much better.

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    Like Jason said, solid start
    I think you might wanna check your light sources. The piece doesn't feel 'solid' because it's not consistent with the way it catches the light. And if you want to make it look belivable, consistency is everything.
    The helmet's design is cool, but I think the logo on his forehead is an irrelevant addition. In my opinion it creates unnecessary detail and this detail jammed my eye on that spot... Remember that detail attracts attention, you have to place the details so that it helps the viewers eye to move around, thus improving the composition. I think you should have put the most detail in his helmet on the eye area, and in his hands, which happen to be the most expressive parts in the warrior's body in this case.
    Also I think the areas under his cheekbones are a bit rushed, they too are inconsistent with the way the catch light.
    But the design of this picture does please me I'd llllove to see you push this one even further!

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  10. #7
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    Okay thanks for the tips! I removed the emblem on the helmet, it was distracting, I tried at first blending the color to match the rest of the helmet, but it was just not needed.

    I then did a little more light work on the eyes and horns. The light source is from the upper left, and I can't think of any more things I can do to show that more.

    Here's adjustments so far. Thanks for the help so far!

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  11. #8
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    I really like the palette and mood of this piece. The tweaks you've made have made a big improvement already.

    Something about the helmet is bugging me a bit -- I think the areas below the cheekbones would be picking up some of the environmental light (and the left side would be picking up some light from the light source, like the change you made to the horn.) Horns on the helmet are looking a little lopsided, both the small and large ones.

    Hope that helps!

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  13. #9
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    The horns were WAY lopsided Thanks for pointing that out! Added some source light, considering most everything else on the right side is dark, there really isn't much environment light, but I gave some more depth to it still.

    Heres the latest version:

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  14. #10
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    Looking good so far, but you could definetly give the edges in the drawing more light since edges reflect more light than the rest of the surface, also the fur on his back could do with some lighting to define it a bit more.
    Hope this helps

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  15. #11
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    Hmmm I personally do not see any differences between those update-shots you made. Looking good overall, though, there's a feeling for the different materials.

    I think his body is somewhat warpd to the left though. You should flip your drawing several timesduring the process to look if there's some leaning going on. Right now, he looks somehat unbalanced.

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  16. #12
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    The top of his helmet bulges to the right and Faust is right about his leaning.

    His left forearm looks a bit broken and the gauntlet seems a lot smaller than the other

    I think you could use more edge control and careful highlighting to help define different materials. It all seems a bit soft currently, and I'm not sure what material his helm is supposed to be.

    I like the piece in general and some more polish could make it pretty nice. In the future, just spend an extra 5 minutes looking over your sketch and you can save yourself some headaches

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  18. #13
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    it looks like uve basically copied the picture from the IFX then changed the head. but still, its well done i guess

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    its a good start, but im sorry i have to say that this is a discrase to the great lord Archaon.
    it dosnt not look like him at all.
    what you paintned look like a normal foot soldier of chaos at most.

    im sorry if im beeing harsh on ya, but hers a paint over i did, and I found som reference of Archaon too.
    ref- http://www.distantlightminiatures.com/Archaon_foot.jpg

    If ur gonna do a portrait, atleast spend some time making it look like him, overall painting isnt that bad though.

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  20. #15
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    Haha nother Warhammer man huh? Yeah I just slacked off on the whole Archaon bit, Know I didn't cover him well. But you gave some interesting tips. so aside not capturing him well, everything else was good?


    Thanks so much though, revising it now. hopefully it'll be completely different when I'm done.It's good to have a new set of eyes, not to harsh at all I know it was a weak excuse for Archaon

    It'll be a little bit though, I want to take a break from this one, it wasn't intended to be super long, just a quick bit on some new layering technniques.

    Last edited by combatcasey; July 26th, 2008 at 03:33 PM.
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  21. #16
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    haha okay, well ye, the painting is fine, the helmet might look a little goofy, but that again is a design issue and has nothing to do with the actual technique.

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