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  1. #31
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    Hi.

    I have been working but not really scanned it in yet.

    Here is some work that is digitally done and is either unfinished or still in progress.

    ¢1: Soul Eater. I was starting this project but I stupidly decided to abandon it in order to pursue my Uni project.

    ¢2: Random portrait. I think I was just messing around here.

    ¢3: Flying Jellyfish. This was my first idea of this alien species. The project has advanced since then, but if you have advice on creature design it would be much appreciated.

    ¢4: This is my latest design for my exeskeleton-hybrid. If I scane them in, I will show the previous designs.

    ∞ Thanks!


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  3. #32
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    yay for an update!
    Interesting looking creatures in your last picture.
    one thing I noticed in the side view of that random portrait[lol] is that you used an eye in the front view on a profile view of a face.
    You were just messing around, so maybe it was intended? 8D;

  4. #33
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    Quote Originally Posted by a la bapsi View Post
    yay for an update!
    Interesting looking creatures in your last picture.
    one thing I noticed in the side view of that random portrait[lol] is that you used an eye in the front view on a profile view of a face.
    You were just messing around, so maybe it was intended? 8D;
    Well lately I have been reading about Joan Miro, Salvador Dali, and Picasso. I think the eye was an unintentional subconscious intention. Who knows how our minds work when we doodle?

    1¢: Here is a colour update. Not bothering with value yet as that has only relevance when creating a thing in 3D space (which character designing should not be, too much hassle). Thinking of tanned skin for the creatures because they live on a world with a hot climate, thus taking inspiration from our African brethren. The shell colour is still in question, and same with the eyes.

    I'll get some sketches scanned in and uploaded tomorrow.

    Thanks!

  5. #34
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    Dudes face looks like the missing piece of the medallion, man! hehe
    The flying jellyfish looks like an incognito coat hanger, cool!
    Love that you are greyscaling again

    Well as for color with the last guys....Maybe orange would be the obvious choice. But would be boring I think, whenever there's a grayish exoskeleton and if you cook it or when heated, it becomes orange. Why they do that I don't know. Must research that;p

    I don't know what purpose the claw ears have, but it's an odd place to put it.
    But it does seem cute in a design perspective because it resembles a bunny.

  6. #35
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    meduza:
    1: Dudes face looks like the missing piece of the medallion, man! hehe
    2: The flying jellyfish looks like an incognito coat hanger, cool!
    3: Love that you are greyscaling again
    1: Not sure what you mean by the medallion face.

    1: Now this was really just a random design. You know at the beginning of a project you have very little knowledge of what the thing you are designing looks like? Well this is that.

    1: I think grey-scale can get boring, but I found my lack of understanding of value when painting in colour needed fixing.

    Well as for color with the last guys....Maybe orange would be the obvious choice. But would be boring I think, whenever there's a grayish exoskeleton and if you cook it or when heated, it becomes orange. Why they do that I don't know. Must research that;p
    I like the idea of it glowing orange-red when overheated. Maybe when i human shoots the shell with a photon laser, the shell glows for a minute or so, creating a visual effect.

    I don't know what purpose the claw ears have, but it's an odd place to put it.
    But it does seem cute in a design perspective because it resembles a bunny.
    This part of the design did not come about because they look like bunny ears, or look cute, but because it is part of this particular creatures evolution. These are the pincers left from evolution; the creature is a advanced form of a crustacean. Looking at how useful the human arms/hands and long legs are, I believe this could be one of many advanced forms (civilized species); whether this be from Earth or the planet Galron.

    The idea of having pincers came from animals such as snakes, where they have little legs as a clue to what they evolved from. The idea of using pincers is new, so the design still needs to be tweaked. All the designs are still in WIP until I feel it is time to create illustrations from them.

    Thanks for your thoughts Bard/Meduza. Really appreciated!

    1¢: This is a design sheet for my jellyfish alien. I have not finished it and might not. I feel like I am going backwards when I draw digitally. Something about drawing with pencils makes things feel better and strangely more in control. The jellyfish is designed to fly; no science, just myth/fantasy/sci-fi. For instance the only reasoning behind a huge muscular dragon flying is its magic, because it is too heavy to fly normally. So maybe these jelly fish 'recycle' atoms instead of normal flight, so they continuously fly without expending any energy. Maybe these atoms feed the jellyfish its energy.

    I will scan some images in today of what I have done.

  7. #36
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    Here is the first design sheet for the exoskeleton species. As you can see, the design changed quite dramatically. This was because I changed from a mature audience to a teen audience and thought humanoid characteristics are easier to understand.

    For instance; WoW has the Tauran as a playable race that does not quite seem right. Final Fantasy 9 has that fat character with its red huge tongue sticking out constantly (even Vivi looked more natural). In Morrowind and Oblivion it was the Khajit and the Lizard people (forgot their names).

    I know you must still be mystified to what the hell I am on about and doing. I still want to withhold what the actual project is about; at least until it is well under way.

    I will upload the Jellyfish designs later.

  8. #37
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    Sup rist. Keep experimenting man, I think you're finding some interesting ideas. For crits I'd say that a lot of the pieces look a bit too soft and delicate. Make sure you think a bit about planes when you draw (for instance the big nosed guy at the top looks like he doesn't have much bone structure, he should have some sharper divisions in value to bring home the structure of a head.

    Keep it up!
    SSG 37

  9. #38
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    Quote Originally Posted by Nam View Post
    Sup rist. Keep experimenting man, I think you're finding some interesting ideas. For crits I'd say that a lot of the pieces look a bit too soft and delicate. Make sure you think a bit about planes when you draw (for instance the big nosed guy at the top looks like he doesn't have much bone structure, he should have some sharper divisions in value to bring home the structure of a head.

    Keep it up!
    Sure, will do! The side-view sketch was just a mess around; wasn't really thinking about anything at the time.

    ---

    Here is the second sheet I promised. Its some of the Jellyfish sketches. I also have another sheet nearly finished that i will post tomorrow.

  10. #39
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    hehe...That dude is repulsive! Not the art but the shapes of him makes him so;P
    The truth? I hate the Mofo...for no reason at all. Maybe because I associate his nose with a witch or the Jokers face shape. Remember Curves are friendly and Triangles are aggressive? I know it's deliberate, so good job making me not like him. If I ever cross him on the street I'd be like, "FU man! Your face is so pointy and shit!" But he has that round eyes, which maybe, he's not that a bad person after all. Anyway...he reminds me of John Turturo.

    Love the critters, but you have to admit they are rather cute. Like they're a part of Mitch Hedburgs joke.
    " The cutest infestation ever, don't go little fella..I just want to hug you and feed you a leaf..and pat you on the head." { I guess Mitch can only tell that joke and be funny:{)

    The pencil renders are coming along but needs more contrast. I also have tons of animal planet and BBC dvds. Stuff I really don't need to know, I know now. I need watch creatures of the deep and lots of jellyfish stuff. I think I'll watch it again before I make a crit..hehe

    I also like the idea of making it for teen audience. because when I was watching Power Rangers in my teens. I wasn't too critical about those monsters they fought. They just have to look badass. And the one eyed dude is a refugee of that show I think. Then they zap him and make the creature bigger and PR calls in the Robot and stop him. That happened everytime...can't believe I bought into that everyweek:{

  11. #40
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    hehe...That dude is repulsive! Not the art but the shapes of him makes him so;P
    The truth? I hate the Mofo...for no reason at all. Maybe because I associate his nose with a witch or the Jokers face shape. Remember Curves are friendly and Triangles are aggressive? I know it's deliberate, so good job making me not like him. If I ever cross him on the street I'd be like, "FU man! Your face is so pointy and shit!" But he has that round eyes, which maybe, he's not that a bad person after all. Anyway...he reminds me of John Turturo.
    I never knew that about triangles actually. I did want the creature to seem repulsive, evil, dread; so maybe it those needs were met. I guess spikes are evil for a reason

    The eye was never really thought out, but now that I think about it I do like the idea of taking some of the edge of the creatures overall appearance.

    Love the critters, but you have to admit they are rather cute. Like they're a part of Mitch Hedburgs joke.
    " The cutest infestation ever, don't go little fella..I just want to hug you and feed you a leaf..and pat you on the head." { I guess Mitch can only tell that joke and be funny
    I want my characters to seem a little cute but not grossly cute (the audience are made up of teens after all). So a lot of their natural moral alignment needs to show through.


    The pencil renders are coming along but needs more contrast. I also have tons of animal planet and BBC dvds. Stuff I really don't need to know, I know now. I need watch creatures of the deep and lots of jellyfish stuff. I think I'll watch it again before I make a crit..hehe
    No worries over those pencil renders. I always sketch really roughly when doing ideas; it's my way of doing brainstorms. I figure why worry about light and shadow when I have the bigger task in figuring these characters out? I always reserve my best drawings and renderings for the final ideas (or ideas that need a little more 3D explanation).

    I do own The Blue Planet. I have never really watched it properly (usually while painting), so I must do that some time!


    I also like the idea of making it for teen audience. because when I was watching Power Rangers in my teens. I wasn't too critical about those monsters they fought. They just have to look badass. And the one eyed dude is a refugee of that show I think. Then they zap him and make the creature bigger and PR calls in the Robot and stop him. That happened everytime...can't believe I bought into that everyweek:{
    The issue with the teen audience at present is the beauty of gaming has spoiled them. Where we were enticed by the likes of Power Rangers, they are playing things like Gears of War, Halo 3, Metal Gear Solid 4...etc... So the difficulty is finding a niche market. Best thing is to look at what they like; which is usually action. My ideas are always changing so I will still reserve from sharing too much yet.

    My next sheet will be for the humans, so first I need to do a little anatomy studying. I am thinking about not using standard proportions and going for a cartoon style. But as before, they cannot look too cute because of the problem of teens hating too cute things. I could always lower the age group even more and target the 7 - 12 audience; not sure yet.

    ---

    This is my second Jellyfish sheet. Looking more in depth at each part of its body and what forms it. Still not the finished design.

    Might try some thumbs.

  12. #41
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    Been busy with learn new software for the upcoming Uni year (dreamweaver, flash, etc), so I have not had much time working on sketches and paintings.

    1± This is the new incarnation. I have changed my overall idea to function better with my universities criteria. I have combined the idea of having a jellyfish species and a crustacean species, and I have now one species to worry about. I am battling whether to make this creature a good DESIGN, or make this creature function its best in my overall fine art idea. It's a statement so maybe the function of the creature is less important than what the creature design is communicating. I am trying to make the creature seem grotesque (the horror in human characteristics), and also weak and feeble (the soft, kind, and overall weak human characteristics). It is like a design that embodies what humanity looks like if you saw it in its raw design, but exaggerated. The design is still in WIP and the idea too is still open.

  13. #42
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    Here are some thumbnails of this creature I am designing.

  14. #43
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    Rough new design from the thumbs (new way of working for me too).
    Last edited by Rist; October 2nd, 2008 at 11:53 AM.

  15. #44
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    Sorry man, I have tried to reply a few times on my 56k internet. But I don't see the pics then:{

    What I love about the work your turning in now is that the lessons from bobby chui is really surfacing Lovely turnouts of greyscale to color.

    I have to watch out for mobility though...How would that snail looking thing move? Like a snake? a slug? Love the silhouettes!

    Actually before...I was gonna suggest looking at the movie {forgot the title)
    Mira Sorvino is in. The bug actually in silhoutte adapts it self to look like a human being in silhouette. So people actually didn't know about a strange creature in their midst until it's too late. You also find that as well in natures critters. Man, there's so many unique ones I've watched

    Going back to the 2 original ones...the other one looks like he has a poncho on. And there's one in those silhouettes that looks like a person is in there.
    Maybe you could use that mechanism.

    The one thing I would crit about color is, you should put saturation where it begins to turn black or before the core shadow. Try looking at pictures and you'll see that The objects true color reveals itself there.

    take care!

  16. #45
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    Quote Originally Posted by meduza View Post
    Sorry man, I have tried to reply a few times on my 56k internet. But I don't see the pics then:{

    What I love about the work your turning in now is that the lessons from bobby chui is really surfacing Lovely turnouts of greyscale to color.

    I have to watch out for mobility though...How would that snail looking thing move? Like a snake? a slug? Love the silhouettes!

    Actually before...I was gonna suggest looking at the movie {forgot the title)
    Mira Sorvino is in. The bug actually in silhoutte adapts it self to look like a human being in silhouette. So people actually didn't know about a strange creature in their midst until it's too late. You also find that as well in natures critters. Man, there's so many unique ones I've watched

    Going back to the 2 original ones...the other one looks like he has a poncho on. And there's one in those silhouettes that looks like a person is in there.
    Maybe you could use that mechanism.

    The one thing I would crit about color is, you should put saturation where it begins to turn black or before the core shadow. Try looking at pictures and you'll see that The objects true color reveals itself there.

    take care!
    Always nice to see a reply from you!

    That saturation tip is great; I understand that the lighter it gets, the less saturated it becomes; the darker it is, the more saturated it becomes. Interesting to keep in mind that the point where it is most recognisable as a colour is when it hits the midtone/transition.

    The slug/crab/jellyfish is part of a fine art project and the lack of functionality was intentional. I know this is mainly a concept art forum for games and film, but I guess when it comes to fine art ca it has less rules to apply.

    For instance, look at ±1, it can fly but there is no way it could ever fly on Earth (unless the body is, a: full of hot air, b: full of helium).

    Thanks for the compliment about the Chiu lessons. I think those helped a lot, but also a lot of what I am apply has come from and CA.org videos.

    ±1: My latest design in the Crustacean/Jelly designs. This one has a shape like a nuclear mushroom, or a tree. The pincers look like Mediterranean scorpions. I like how the colouring is going, however I am pretty much winging it, so at some point I will stop and think about my next step. So this is still just a WIP.

    ±2: As promised by the title of this thread, here is a moleskine study. This one came from the ImagineFX magazine.

    ±3: Leg studies. Upside down some of them because I felt it was easier to copy from the book if my arm was resting on the book itself.

    ±4: Arm studies. Also a peek at my notes for the project.

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