Hello CAorgers. I had mentioned in Davi's sprite thread that I thought it would be amusing to make a weekly activity revolving around making sprites. So, I'm pushing ahead and starting it up. Hopefully we can have some fun and build some extra skills into our portfolios. I'll aim to get a new activity up each Monday. There won't be a voting phase, but finished entries will be showcased in the following weeks OP. I hope to see at least a few people who enjoy sprites and will regularly participate along.
Week 1 - Fighting Stance:
This challenge is to take an original humanoid character from your history of artwork and create a neutral fighting game stance. The size of the sprite should fit in with the classical Capcom resolution. The number of frames for this week is optional, it can be as few or as many as you wish. Animation should loop.
Examples courtesy of Capcom (simple and complex):
Feel free to make suggestions and recommendations about the general operation of this activity. I'll probably just do a slew of various video game related topics, maybe a 3-frame animated vehicle for a shmup one week, a walk cycle for a NES resolution beat'em'up character the next week, etc. Opinions welcome.
how can I make a sprite? I would be up for making one,
EDIT: good idea for a community topic.
Part 9 and 10 might be reasonably useful.
Animating consists of simply making a bunch of different layers or sprites and linking them together in Imageready (if using photoshop) or any other capable software. With this weeks animation, you can get away with simply taking your base sprite and moving chunks of it around to make the separate frames of animation. The Zangief animation at the top is simply one drawing with the parts moving around and moving shadows colored in.
I'll also add that this sprite I made:
The neutral frame was simply this speedpaint, which I resized and cleaned up the outer edge only.
Hope that helps.
Should be a good activity.
Do we have to use pixels? Is it ok to use scanned drawing or antialiased brushes?
Kens feet are fookin massive!
Hrm, perhaps the opening challenge is a bit rough, but it's a cool activity none the less. I've done a couple sprites before on a much smaller scale, I'll see if I can pull off something to submit for this challenge.
Wow that's cool!!
I like this thread Really nice idea.
shit, looks like im being too ambitious! Nice one Pat.
Nice one Chuck.
I did a quick one based on that old last man standing piece. I'll probably do a different one too if I can.
Edit: Added another. Which doesn't seem to be the same scale as the first, oops, oh well.
Edit edit: Yet another, with a matching scale.
Last edited by Sinix; July 25th, 2008 at 02:04 PM.
great character Sinix. and the animation looks really cool.
my "Heavy Gunner" and "Gustav" -
about 40 min each
Last edited by Chuck,mate.; July 24th, 2008 at 11:42 AM.
Man, awesome work from both of you Sinix and Chuck,mate.
I've hung myself up a bit because I'm using an old character concept so I've had to redraw her a bit and do some studies. I've got the sprite outline done and I'm filling in colors and shade. Soon I'll have the sprite rendered out and then I can have some cut & paste fun.
Kinda awkward, I don't have internet at home so I end up having to get online elsewhere. I've got stuff to show, I just can't access it right now.
these are sweeeet.
might start again, again. lol
well this is interesting... i started drawing on the computer about 7 years ago... but i was spriting back then, with a mouse and mspaing... back when i used to be a member of the pixelation forums.. now i jsut wanna give a heads up.. i will def be posting in here, its about time i try to make a sprite again! cheers for making this thread!!!!
Here's my last minute entry.
It's an old character I'd made some time ago, so I had to redraw a lot of parts. First mistake right there, if I didn't have to redraw so much I probably could've cranked out more than just one. Ah well, was still fun and I look forward to the next challenge.
Sinix and Chuck,mate - GAH your work is amazing (as always)! I must say I was looking at both of yours as examples when I was doing this lol. Great work!
Anid Maro - Ooo very nice, I like the subtleties and the number of things moving. Good work!
This was fun! I ended up going with a CHOW character I did about 2 years ago; the piece itself looks terrible in my opinion, but I felt the guy would work as a fighting game character hehe. I went really simple with the animation, mostly just getting a feel out how this works. I definitely want to do multiple or at least a more complex sprite next time; now that I know what to expect I can mess around with approaches and stuff. For now though, I'm pretty happy with this one.
I didn't really check the size after the initial resize of the sketch so my guy is a bit on the tiny size
Great work guys!
Ha ha, I suck, I cant figure out how to have a transparent background
sorry about the lateness
Last edited by Arteater; July 30th, 2008 at 12:01 PM.
Hey Arteater, looks like you've got a good animation there you just need to tweak the technical aspects of your GIF file.
First of all for a transparent background what you need to do is paint the area with a unique color that isn't used elsewhere and set it to be transparant. If you're using a program like Photoshop or GIMP then just have the area transparent and you shouldn't have to set a color, otherwise you'll have to. Think of it like the green-screen technique used in film.
I myself use a shareware program called "GraphicsGale" to do the sprite work and then animate it in GIMP (I'd do all the work in Gale, but I don't have the scrilla to buy the full version ).
The second issue you have is old frames don't get replaced. When you save as a GIF you should have the option to select how the frames are animated, either by "overlaying" the frames (what you've got going on) or "replacing" the frames (the previous frame is erased). You want to replace the frames, overlaying them will just give you an afterimage effect.
One final issue to look at are your edges, hard edges are preferrable in sprite work because there isn't any sort of "half-transparent" setting. It's either see through, or not. If you have soft and faded edges then it will look wierd when placed on a background.
For those asking "how" to do this, here's a quick overview of what I did.
- I drew out the pose in ink, scanned it in, and cleaned it up with the levels tool.
- Scaled it down to an appropriate size (~100 pixels max for this challenge).
- Loaded it up in GraphicsGale, made a layer on top of the drawing, and drew a 'clean' pixel outline.
- Filled in colors 'till it was nice and purdy.
- Cut up the image into pieces (legs, chest, head, et cetera) and moved 'em around to create my four basic frames.
- Repainted the frames to cover up the fact that it was just a cut & paste job and add little details.
- Copied 'intermediary' frames to loop the animation.
- Load up the frames in GIMP and animated it.
- Went back and forth putzing with little minor details as I saw or thought of 'em.
And that was pretty much it. A few technical limitations I kept in mind as I did this was size (about the size of a Capcom sprite, ~100x100 pixels give or take depending on the character), number of colors (15 colors, 1 transparent), and number of frames (6 total). Nowadays the number of colors really isn't a big deal, I just like to work with limits like what artists had to deal with back in the 2D days. The frames I kept track of simply because more frames equals more work.
For a final note, keep in mind that at such a small scale even just one pixel makes a difference. So you'll be largely working with a 1 pixel width hard-edged brush... the only other tool I'd used was a fill bucket when appropriate.
Hope that helps.
Last edited by Anid Maro; July 29th, 2008 at 05:24 PM.
Im bound to get this transparent background