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Thread: Shadey Sketches
July 10th, 2008 #1
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July 10th, 2008 #3
July 10th, 2008 #4
some very cool work in here. I really like the design on mango and the warrior with the hammer.
If you wouldn't mind a suggestion. I think your pieces could be extremely improved if you would practice controlling the complexity in your illustrations.
Some of your rendering ends up entirely covering the figures or objects with the same amount of complexity, which is causing a complete lack of focus. If your pieces had point you wished the viewer to directly look at, you could then draw them through out the piece. Right now it is easy for me to look at the entire piece, and move on to the next since there is no guidance.
I hope my point is understandable, im not the best with art termnology
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August 10th, 2008 #5
Davi, thanks especially, that's a really good suggestion. Controlling contrast is something that I've especially struggled with, ever since I started working heavilly with textures. I think I'll try experimenting with more "blank" spaces in my next projects.
For now, I have some more other stuff that I already did.
August 10th, 2008 #6The Art Addict
- Join Date
- Jan 2008
- (Indiana, USA)
- Thanked 15 Times in 15 Posts
Awww, mudkips! What a violent death for a MUDKIP!
Your work is really great. Most of it reminds me of working with oil pastels- very chunky and blended. It isn't as energetic as I'd like (but that's because I know that the Mudkip is a pokemon). It isn't NEW and fresh, you know what I mean?
Oh, and what a silly animal morph
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August 10th, 2008 #7
Really strong composition and presentation skills being shown here!! Your little animals are intensely adorable, too!! Things are looking great in here.
Your muted colours are working out well, but as a whole, is there a reason you don't stray normally into brights and darks and vivid colours? Davi also touched on something I wanted to mention about a focal point, or some eye-rest space, maybe a direction, a subtle guidance at how to view the action within the piece.
Keep it up, this is very good stuff.
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January 27th, 2009 #8
January 27th, 2009 #9
Your Rabites are impeccable. Loved that game as a kid.
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January 30th, 2009 #10
Part of a project for myself, will eventually be working up to sort of realistic videogame style character design. Different materials etc. Kessa is a knight/warrior character who rides a giant panther sort of creature.
Been staring at these for awhile now, and just making more... they're really really rough, and the figure isn't anything I'm keeping, was just something to hang clothes on. The ones with stars I sort of like, as a starting point.
Anyway, critique and opinions would be awesome. !
February 9th, 2009 #11
Right now I moved on to a more finished pose for the turn around. Going to do the second wave of armor comps on that.
The anatomy is a little bit stylized, but I'm not 100% sure of her proportions. Will maybe have to see what she looks like once she's got armor on her?
Spent today working on hair styles, mostly... I kind of always pictured her as having rather short hair. It's practical, and can be worn under a helmet. I still want her to look feminine though. She is an active, warrior sort of character.
March 6th, 2009 #12
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March 6th, 2009 #13
Oh, man. You have such great life in your work. That the sort of thing I really want the most in my drawings. I feel like I'm close to getting part of it, so your work is really inspiring to me. I'll be going into animation next year if all goes well with portfolio next month, so it's sort of like a look into the future.
The Nezumi Works Sketchbook - Now in progress
My online portfolio
"Skill is the result of trying again and again, applying our ability and proving our knowledge as we gain it. Let us get used to throwing away the unsuccessful effort and doing the job over. Let us consider obstacles as something to be expected in any endeavor; then they won't seem quite so insurmountable or so defeating." - Andrew Loomis
March 7th, 2009 #14
March 7th, 2009 #15
Your work is just soooo cute and lovable!!! Keep it up, I would love to see more!!!
Critiques on my work always welcome!!
March 7th, 2009 #16
Very cute work. It's light hearted. I laughed when I saw the neko girl begging at the window for food.
Make a sketchbook happy, feed it a tip to improve!
March 7th, 2009 #17
Aw, thanks guys.
Nezumi - That feeling of flow and "life" was exactly what I wanted to get out of animation school, and, hopefully, succeeded in getting. Good luck with your portfolio! Animation is a lot of work but also a lot of fun.
Speaking of... animation post!
"The Bear King" - Classical Film
This was my student film. I spent about four months working on it, start to finish. It was hand drawn in pencil and then inked with pen & ink, and colored on the computer with Toonboom Harmony.
"Sparks" - Flash Film
This was my flash film. We had... about four weeks (!) to learn Flash and make a short film. It was very frustrating at first... but by the end, I was feeling pretty happy with it. I did the sound for this one myself, which was also interesting and actually pretty fun.
Other misc. animation assignments:
Oh, and here is a rainbow bee.
Rainbow bees are well known for the happiness-field that they radiate at all times. It is impossible to be morose when in the presence of a rainbow bee. They are about the size of a walnut, warm to the touch, and their buzz sounds remarkably like a purr.
March 10th, 2009 #18
finally, nice to see a sketchbook from you
(you gave me and some other people amazing critiques, nice to see that you joined the community)
anyways, cool and creative illustrations and concepts, I'll subscribe
I just took a break to post this.
But sometimes I also draw stuff
March 10th, 2009 #19
March 12th, 2009 #20
March 17th, 2009 #21
I remember starting with that before ca.org decided to eat a couple of my posts
I love how prolific you are, exploring every idea from so many different angles, really gets you to where you want things to go.
I think you're weakest point is human anatomy, when you try to go the more realistic less stylized route. Kessa, for instance, looks a little stiff, a little flat (not talking about cup size ) and not as feminine as I think you wanted, considering the whole Mulan type angle.
Thank you for commenting on my stag piece
March 17th, 2009 #22
March 18th, 2009 #23
March 18th, 2009 #24
LMAO!! totally love the Secret of Mana pics with the Rabites XD
such a classic game <)
March 21st, 2009 #25
March 22nd, 2009 #26
March 24th, 2009 #27
March 28th, 2009 #28
April 4th, 2009 #29
wow, i am so taken by your work. you have a whimsical and cartoon-like style that is so refined and polished. the sheer dedication in the dozens of mock ups you produce to refine your characters really shows in your final pieces. you have some fantastically creative character designs as well. i especially love Don Cobra. it took me a second to realize he was using his tail as an arm in his jacket - absolutely brilliant solution to anthropomorphizing a snake. great work, and thanks for sharing
check out my portfolio
April 5th, 2009 #30
R_Marz- Wow, thanks much. Glad you like it. The snake in the suit was a hilarious character to work on. I should probably draw him again sometime.
In this post:
Travelling together, through all of life's obstacles.
This was a present for a friend of mine and his lady, who just recently got married. I sent them an 8 x 16 print. Posted this in the critique forum also, while I was working on it, but its done now.