Hello! I just graduated from college with a bachelors degree in arts and I finally got my portfolio together, which I gave my absolute everything, so I figured I might gather the courage to finally post in the finally finished section I´d love to hear any C&C you might have, as to improve is what I live for. Well, that and good food ;P
If you´re an employer, and is interested in hiring me as a junior concept artist, or want to know more, please feel free to send me a PM or an E-mail to email@example.com.
You can also see my portfolio at: helgesonart.blogspot.com
So, here goes
(Thanks Idiot Apathy with the help on this this one!)
Last edited by kaktuzlime; July 9th, 2008 at 12:52 PM.
I dig the penciled character portraits best, they show the most thought out of this lot. I also think your figure studies are quite strong and fluid. But, I think you could lose a couple of the less rendered pieces from this set though; remember, studios judge you based on your worst piece in your book, not your best
wow, gotta say i love the stuff. The masked avengers faceplate oddly reminds me of an ink pen nib.
I was thinking of going to the Art Institute of Portland for college(still in highschool) Anybody know what would be good to major in for being a conceptual artist? I was thinking game and art design, and or animation. What do you recommend?
Snarfevs- Thank you! I´m glad some personality shows through! I learned a lot from watching Marco Djurdjevic´s video about character design. Really, when there´s no face, the hands and other details tell the story. Actually, I often wait with the face till last, just so that I´m sure the personality reads without it. How do you mean tighten up the landscapes? Axelalonso- Thank you! I´ll try ^^ I´ve got a bunch more over in my sketchbookthread. Arteater- Thank you ! Vantrum- Thank you! I hope so too. Checked your website out, you´ve got a lot of really groovy things going on yourself. I´ve got a few pieces of art you made in my favourites folder! Sevans- Thanks buddy! Expression and personality imo are probably the most important features. The go hand in hand with good visual design. There´s no storyboard though, just a couple of step by step pictures. Not the same thing ;P Steph Laberis- Thank you! Hmm, I totally agree that some of the pieces are lacking in rendering, I, however, was under the impression that a lot of companies have an interest in seeing art that´s produced fast and on a non-finished level. Am I mistaken? Kitsushika- Thank you! Glad to hear you want to work in the field of concept art, it´s super fun! Now, schools in sweden work a little bit different, as we have neighter majors nor minors. My program was very broad, and I´ve been able to learn alot about 3d. Actually, my whole 3 year education was mostly geared towards 3d. I must say that versatility has helped me alot so far, knowing how to think like a 3 modeller and animator, has helped me to know which attributes and traits to push further, taught me about technical limitations, made me aware of the importance of silhouettes and so forth. I think I´ve learned the most on my own though, and from this forum. Ca.org is a great resource. I was however thinking of going to real art college, and in which case I would have taken a major in illustration, and a minor in animation. I think animation is super helpful if you want to be a character designer. It also helps to know how to animate if you end up in a small company, when you can´t focus on concept art the whole time. My two cents! ^^
Tea Drinker- I drink tea too! Thank you ^^