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Thread: Clayman's models

  1. #1
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    Clayman's models

    I'm still in the process of learning 3D modelling, and it's completely fascinating. I have a lot of classical art experience and training, but the new digital stuff is a great launching point for new ideas.

    This is one of my earliest attempts at using Maya, and I'm still trying to figure out how to get a wireframe shot of the model, but I can say the polys are fairly low and there are no N sided faces.

    More to come.

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  3. #2
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    P-51 in prog

    This is a model that keeps getting worked on.

    I built it (really poorly at first, but I improved) early in my learning curve, and have re-built and added on several times since. This is still early in the production line, no textures for now but will add soon.

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  4. #3
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    P-51 with texture and a little polish

    So here's the Mustang with a texture (which I'm still working on) and with a little bit of photoshop polish. Very basic, but I'm pleased with the results. Still working on improvements (the P-51 will get a lot of upgrades in the next while, since it's going in my portfolio), but here's what I can post for now.

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  5. #4
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    Strong model, and the textures look nice Are you gonna add an AO map, maybe some dirt/scratches?
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  6. #5
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    On the way

    Tkx, I don't know what an AO map is, but bump and normal maps are in the pipeline, after the texture is completed.

    This texture is made for a 'museum quality' specimen of the P-51, but I'd love to do a combat veteran version of the 'stang. I originally did the texture for a Unreal Tournament 2004 Mod where it was, like I said, in a museum setting. You weren't allowed too close to the model, so I was a little lax in the detail, but for my own purposes, I'm adding detail, and would love to get to making a proper cockpit with the windscreen as an alpha channel. Portfolio comes first, though, so this model will continue to get detail as I get the opportunity.
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