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December 20th, 2011 #742
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December 23rd, 2011 #744
As a beginner game programmer, amateur artist and an interested in game design, I am a big fan of your art and design style!
Last edited by aveRage; December 29th, 2011 at 09:29 AM.sketchbook? sketchbook! SKEEETCHBOOOOOHK!! GAAAAAH!!1
December 28th, 2011 #745Registered User
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- Feb 2009
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For those who haven't found it yet, here's the LD entry: http://www.ludumdare.com/compo/ludum...review&uid=110
The tiles are gorgeous, but I think Aquaria-like big non-tiled chunks would be better at this resolution and level of detail.
December 28th, 2011 #746
hey arne, youre inspiring me for some years now - please make something playable out of these amazing designs
a 2d game designed by you would be a blast i guess!!
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December 31st, 2011 #747
I worked a bit more on Chromboid, but... derailed. Started looking into the Touhou games. You've probably run into the "bullet hell" game Perfect Cherry Blossom on youtube at some point if you're a gamer. It's actually the 7th game in the series of indie games made by a certain "ZUN" (he makes music, gfx and code alone). The characters in the Touhou-verse are quite popular and there's a lot of fan content.
Programming a bullet hell is not that hard. The tricky part is coming up with fun and varied bullet patterns and most of the time is spent programming new kinds of behaviors, effects, timings, and nudging stuff around. After having worn myself out struggling with these things, I decided to do some character art instead. At first I was going to do some 80's anime style, but eventually I decided to use proportions closer to those used by ZUN, though a bit more curvy. I'm not much for spaghetti/stick legs.
(These designs are all mine.)
I did these as the fireworks were going off outside, which is suitable because that's what a bullet hell looks like.
Edit:Updated image with some colors. Also, this is what my engine looked like after a few hours. I spent 3 more days on it but a screenshot now would look almost exactly the same.
Video of the sixth game.
Love the music.
Last edited by Prometheus|ANJ; January 1st, 2012 at 04:42 PM.Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.
January 1st, 2012 #748
January 7th, 2012 #749Registered User
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- Feb 2003
- Thanked 145 Times in 33 Posts
I just watched an episode of futurama with the flying spaghetti monster... Not sure if you came up with the actual design or not but when I saw that i just thought how bizarre it is the way it's taken off like that. Being part of a cultural movement in a really unexpected way.
Also, great sketchbook, very inspiring.
January 7th, 2012 #750
January 11th, 2012 #751Registered User
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- Dec 2011
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Holy crap, it's Arne! Awesome to see an old face from the days of my pixelation-loving youth! I'm happy to have found your sketchbook! I greatly admired a lot of your character demakes etc, but I had no idea you'd posted such a treasure trove of things in classic Arne style!
Cheers, and here's hoping you keep on sketching!
(For the sake of curiosity : I was too small a fish for you to remember)
January 13th, 2012 #752
January 15th, 2012 #753
I wrote a few thousand lines of code for that in '06, but a DF game is lot's of work, code wise. Here are a few of the concepts. I changed the clockworks a little. The pink mech is the only design which works though.
Some random Pathways into Darkness doodles. Not terribly interesting but this is a sketchbook.
Jamen jag tror att han skäms, och har gömt sig. Vårt universum det är en av dom otaliga spermasatser som Herren i sin självhärliga ensamhet har runkat fram för å besudla intet.
January 17th, 2012 #754
Nice, the pink mobile suit/robot is slick. I dig the blocky yellow one too, looks like it'd fold up into a box or something for storage when not in use.
I've tried coding similar games and it starts off well enough but turns into a huge mess before I can get far enough to make it worth showing. Not to mention just dealing with the sheer scale of a game like that.
Thanks for sharing, rock on.