IDW - DEEP: Undersea Utopia - VOTING

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  1. #1
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    Icon IDW - DEEP: Undersea Utopia - VOTING



    Topic: Deep Sea Technology

    Brief:
    1. Sketch, draw, design and doodle anything that comes to mind for the topic DEEP: Undersea Utopia in terms of stuff; Vehicles, breathing gear, submarines, sunken containers etc.
    2. This time, focus on generating and presenting your ideas. While one sketch can sometimes be a hit, usually you'll need to work initial ideas out a bit further to come to more finalised concept. For this challenge, both are fine. You will be judged on the whole body of work, not the final render of a concept alone.
    3. Go wild...

    --------------------------------------------------------------------------

    Rules for the Final Submissions:

    1: Bundle all your images into a maximum of 5 images in total and put them in ONE post. It might be advisable to come up with an overall layout for all 5 images to present all your ideas, so it will look more like one coherent entry than just a bunch of gathered sketches in one post.
    2: The maximum size of the images can be as big as the CA attachment manager can handle, but avoid sidescrolling as much as possible. This is for your own convience as well as ours
    3: Use the attachment option to post your work. It would be a shame if in half a year most of the images in here are gone.
    4: Post a thumbnail of your best sketch/idea/concept on an outside host so we can put it in the poll. This makes it easier to find your name in the poll and is a good exercise in judging your own work.
    5: Post only finished submissions in here. Any post not containing art or offering critique or comments on already posted work before the poll is up will be deleted. The appropriate thread for that is here: IDW - DEEP: Undersea Utopia

    Edit: Since a lot of entries did not follow one or more of the guidelines, and each activity had its own version of these, I have not been too strict with following these.

    --------------------------------------------------------------------------

    Prizes:

    The results of the DEEP contest will both have a public poll and will be judged by a jury (from Massive Black).

    Jury Prize: "The DEEP CONTEST GRAND PRIZE: Workshop Tickets for life! That's right folks, if you win this contest you will be added to the permanent VIP guest list for the ConceptArt.Org workshops from here to eternity. It doesn't matter if it is New Zealand, Shanghai, San Francisco, or any other city. If we are putting on a MB/CA workshop you will get right in, front of the line. And yeah...you can bring one friend free!"

    1st Place Public Poll winners in each poll will have their choice of a conceptart.org download and a CA/MB Workshop admission ticket to any workshop of their choice! (the New Zealand workshop is coming up this fall btw...)

    2nd place in each poll will get - 5 conceptart.org downloads (winners choice)

    3rd place in each poll will get - 1 conceptart.org download (winners choice)

    all winners recieve a full copy of CORTEX COMMAND BY DATAREALMS. Art in this game was done by CA resident Prometheus|anj!

    --------------------------------------------------------------------------

    Before voting/posting read this!

    1. Please give c&c or a reason why you voted for the image!

    2. Feel free to comment on any or all entries, the artists will appreciate it!

    3. No voting for your own entry!! If any participant votes for his own entry it that vote will be deleted.

    4. The poll is public. Your vote will be seen.


    --------------------------------------------------------------------------

    Deadline for the voting: Wednesday, 09th July 2008

    Last edited by chaosrocks; July 5th, 2008 at 04:48 PM.
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  3. #2
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    Finals. That little one at the top right (see arrow) is the thumbnail (outside hosted)
    Name:  deep idw 1.jpg
Views: 2143
Size:  101.9 KB
    Name:  deep idw 2.jpg
Views: 2137
Size:  49.3 KBName:  deep idw 3.jpg
Views: 2109
Size:  31.9 KB
    Name:  deep idw 5.jpg
Views: 2095
Size:  62.5 KBName:  deep idw 4.jpg
Views: 2107
Size:  57.8 KB

    Last edited by arttorney; June 19th, 2008 at 07:41 PM.
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  4. #3
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    Here are some of the ID-type designs I've been sketching for my two different story ideas. The more fantastical ones are for "Gulliver's Travels in Atlantis", the more futuristic ones are for my sci-fi Utopia-in-progress story. I probably won't do more finished renders, because I'm focusing primarily on the POW story and letting the rest grow out of that.






    My DEEP designs:
    POW
    CHOW
    IDW
    EOW

    Last edited by mickeymao; June 23rd, 2008 at 07:29 PM. Reason: rearranged, added sig
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  5. #4
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    I'm actually not sure how the hydrothermal vent works...the bacteria is glowing along the corridors

    but the Nergal emblem is borrowed from ancient Sumeria - it was one of Nergal's signifiers - in case you were wondering "why a lion underwater?"

    (story coming to POW!)



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    Last edited by Izi; July 1st, 2008 at 12:28 AM.
    ---- -
    sehertu mannu narāṭu ina pānāt šagapīru ningishzidda
    abrahadabra
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  6. #5
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    Deep Sea Mining Operation











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  7. #6
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    URCHIN city

    This is part of my environment posted in DEEP:EOW go and check it out
    thanks!

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  8. #7
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    >>>MY FULL ENTRY<<<

    I know tech is my weakest area, but I couldn't back out. ^_^

    clothing and gear



















    On the Bortians ships, I wanted them to be blocky. Not smooth or fishlike in anyway. Since the Bortians are the ‘evil race’ (they’re the resource consumers) they defy nature every chance they get. I wanted their ships to reflect that. I wanted the shapes to look like they almost wouldn’t work underwater. Their ships should defy nature just as they do.











    Dang, I see now I poated way too many images, alright, I'll try and get these compiled into 5 images, sorry guys. Bare with me.

    Last edited by Hyptosis; June 30th, 2008 at 04:32 AM.
    "Even a stopped clock, gets the right time twice a day."
    >>My Sketchbook<<
    >>My Homepage<<
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  9. #8
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  10. The Following 5 Users Say Thank You to robogabo For This Useful Post:


  11. #9
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  12. #10
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    My meager contributions:

    Thumb:


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    Last edited by imworlds; June 29th, 2008 at 12:35 PM.
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  13. #11
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    my stuff!

    DEEP :
    The Fauna
    Who's Who
    Tech and stuff
    Interesting places


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    Last edited by Vorace; June 29th, 2008 at 05:41 PM.
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  14. #12
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    Cool stuff... I just had the one design to share.



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  16. #13
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    Zunarian Empire Underwater Crafts







    Last edited by Jonny; July 1st, 2008 at 02:11 AM.
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  17. #14
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    Last edited by Jim_Hatama; June 30th, 2008 at 04:45 PM.
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  18. #15
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    EOW

    IDW

    CHOW

    COW

    The vessel

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    Last edited by EricT; July 1st, 2008 at 12:19 AM.
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  19. #16
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    Here we go...

    Thumbnail:


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    The scrawny white sketchbook ring
    OISHIINIKU CAKEYPIGDOG MYA RES D-BAKER ASHAB
    DAVISON
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  21. #17
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    A few industrial designs. I wanted to go with the idea that aliens are actually sea dwelling. To me thats the last thing you expect UFO's to come from anyway.

    FULL SUBMISSIONS HERE! Clicky

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    Last edited by Saturns Gate; June 30th, 2008 at 07:59 PM.
    My Website

    My Blog


    My Facebook


    Currently for hire as freelancer!]
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  22. #18
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  23. #19
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    Cheers - here's hoping the sports one is allowed.

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    [][][][] DRAW EVERYDAY [][][][]>
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  24. #20
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    Please see my other entries here: Characters, Environment, and Creatures.

    My first entry is an idea for a weapon. I think a main challenge in underwater weaponry is that most of the mechanisms used to fire weapons above ground malfunction or fail to operate while submerged. Harpoons are a popular exception, but I thought that was too unoriginal. This concept is a gun which uses the pressure of the extreme deep sea to propel a ball from the gun. Upon impact the ball opens up, releasing a water-soluble, poisonous chemical which can either kill, stun, or poison an aggressive animal.

    Here are silhouettes. I did them in marker after watching a Youtube trailer for Coro's DVD (I recently had to sell my Wacom).



    Going into the silhouette.



    Choosing the bottom one and explaining the parts.



    A short diagram showing its use. (1) Aimed and ready. (2) Firing the ball. (3) Ball explodes, releasing poisonous gas and disabling the sea creature.



    Helmet ideas.





    Giant mech suits capable of withstanding incredible pressure. These are used for both labor and defense. Suitable for one human, the right arm is a powerful pincer, able to move debris, bend metal, or hold onto a sea creature. The left arm is a high-powered chainsaw, able to cut through materials or kill sea animals (preferably after grabbing them with the pincer).





    I went for a simpler design. Here are the front and side views.



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  25. #21
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    I had to jump in the DEEP too... so here are my concepts:

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    Last edited by IcyM; July 1st, 2008 at 12:41 AM. Reason: had to "attach" images... sorry =/
    Opinions and critiques always welcomed!
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  26. #22
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    My entry

    The only one I finished

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  27. #23
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    Here's my contribution to this section of DEEP. This is my first time doing an IDW entry, so I tried to choose everything that would fit into it. Just tell me if I messed up. Some of this also crosses over into other threads because it seemed to fit both.

    There is some back-story, but it's not really important. Basically, all of western-europe is submerged due to tectonic shifting, creating a gigantic sea-wall. People managed to build a community there, but thousands of years of completely controlled environments have led to an evolutionary shift in humans.

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    Last edited by Cup of Joe; July 1st, 2008 at 01:13 AM. Reason: Forgot to Attach Thumbnail
    Daily Sketchbook
    All comments welcome!

    ProtoSSG: Cup-of-Joe ~ Kitsu ~ White Rose ~ Afgal

    Other SBs - ShiroNami - Leadster618
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  28. #24
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    Download my full Deep entry at http://www.wasker.com/Deep_Wasker.pdf

    Warning 52 pages and 35 mb!

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  29. #25
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    Corspufo IDW Deep

    Hello All! Stellar work, absolutely stellar! It's amazing how fast a month goes by, I thought I'd have more time to get more done. Oh well, good luck everyone!!

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  30. #26
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    Well, here's this portion of my entry. Full entry can be found in my sketchbook.

    Cheers, and good luck to all!

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    Character of the Week :: A weekly character exploration activity.
    ____________________
    Other Weekly Activities: COW | EOW | IDW | POW
    ____________________
    Sketchbook | Finished Thread
    ____________________
    HIRE. ME. i draw stuff.
    FOLLOW ME. i blog stuff.
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  31. The Following User Says Thank You to S.C. Watson For This Useful Post:

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  32. #27
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    Full Entry here





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  33. #28
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    Entries are now closed.
    Thanks everyone for your dedication to DEEP!

    We'll be putting up the open-judging polls as soon as we can, As for the Judging, that may take a bit of time since how much has been entered for the competition.

    Cheers.

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  34. #29
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    Poll is up now, it'll stay open until July 9th. Make sure you have voted before that date

    Last edited by yoitisi; July 2nd, 2008 at 04:02 PM.
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  35. #30
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    Imworlds had my favorite individual design. Although robogabo does have my favorite overall DEEP package. Also wanted to mention to Wasker that you had some awesome thumbnail shapes going on, but your linearts seemed to ignore that intensity and potential, which is too bad.

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