Page 1 of 2 1 2 LastLast
Results 1 to 13 of 21
  1. #1
    Join Date
    Jan 2008
    Posts
    78
    Thanks
    12
    Thanked 2 Times in 2 Posts

    Alternative industries for Concept Artists to get jobs in

    I'm guessing that most of you are aiming for jobs in game, animation and film industries right?

    Well, I was just wondering if any of you know any alternative industries or jobs you can get as a back up plan if you fail getting hired as a concept artist in the industry that you want. Has anyone tried to get hired as a concept artist but failed and started doing some other type of art job?

    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Sep 2006
    Location
    Pasadena, CA
    Posts
    3,535
    Thanks
    236
    Thanked 307 Times in 195 Posts
    Essentially I can only see 2 reasons why a kind, team-playing person would fail to get a concept art job; Either they aren't good enough yet, or they are tired of it and want to do something else. If the former, finding another art job might not bare you any more fruit than the concept world. But usually the best concept artists are good craftsmen all around, and can easily wiggle into storyboarding/animatics, matte painting, book cover illustration, etc- some even dip into the gallery scene. Then there's always teaching.

    Reply With Quote Reply With Quote

  4. #3
    Join Date
    Mar 2007
    Location
    that place between Sleep and Awake
    Posts
    180
    Thanks
    74
    Thanked 62 Times in 46 Posts
    It may be a surprise to some but the military and military defense contractors at times has a need for concept artists, you have to really look to find the jobs or know people but its an option. I know of a university that had an animation program start and fade away because they couldn't produce what they're benifictors intended i.e. animatics for defense products.

    Reply With Quote Reply With Quote

  5. #4
    Join Date
    Jan 2008
    Posts
    78
    Thanks
    12
    Thanked 2 Times in 2 Posts
    Well, I just worry sometimes my skills might not be good enough yet but I want a job by the end of this year. I recently left the Art Institute because I was spending so much time doing 3D classes that I hadn't draw for about a year. I felt miserable and I left because I want to get back to doing what I love. I've been practicing my anatomy for the last two months but yeah... I'm just hoping for some type of full time job by the end of this year. I'm training as much as I can until then.

    Reply With Quote Reply With Quote

  6. #5
    Join Date
    May 2005
    Location
    Montreal
    Posts
    3,234
    Thanks
    860
    Thanked 848 Times in 457 Posts
    It's not like the game or movie industries have no artists besides the concept artists.

    Who do you think draw and paint the detailed layouts for animation backdrops? Not concept artists. 2D and 3D artists are required at most steps of production. Be it to do a GUI in a game or to paint a trompe l'oeil for a theatrical stage, artists are involved who don't feel cheated that they aren't concept artists.

    I know this site is called conceptart.org but there is more to art than to be a CA and a lot of people act like if you are not a concept artist you better roll over and die. Just look at Gilead's work for an exemple of neat non-concept work.

    Reply With Quote Reply With Quote

  7. #6
    Join Date
    Sep 2006
    Location
    Pasadena, CA
    Posts
    3,535
    Thanks
    236
    Thanked 307 Times in 195 Posts
    haha, actually I knew a layout artist for disney who crossed over into concept art. he was damn good.

    Reply With Quote Reply With Quote

  8. #7
    Join Date
    Jan 2008
    Posts
    78
    Thanks
    12
    Thanked 2 Times in 2 Posts
    Quote Originally Posted by Qitsune View Post
    It's not like the game or movie industries have no artists besides the concept artists.

    Who do you think draw and paint the detailed layouts for animation backdrops? Not concept artists. 2D and 3D artists are required at most steps of production. Be it to do a GUI in a game or to paint a trompe l'oeil for a theatrical stage, artists are involved who don't feel cheated that they aren't concept artists.

    I know this site is called conceptart.org but there is more to art than to be a CA and a lot of people act like if you are not a concept artist you better roll over and die. Just look at Gilead's work for an exemple of neat non-concept work.
    Can artists get hired to do layouts and GUI if the portfolio they show doesn't have any examples of that? What if the artist only has concept art because that was what they were aiming for but would be okay with any art job. Do you have to alter your portfolio or will companies hire you even if your portfolio shows only concept drawings?

    Reply With Quote Reply With Quote

  9. #8
    Join Date
    Nov 2004
    Posts
    41
    Thanks
    0
    Thanked 16 Times in 13 Posts
    Hey tn100,

    Although i have no experience in the profession of conceptart, etc... (and thus am totally unqualified for ANY giving advice whatsover) i'll impart some wisdom that i got from somebody else!! (one of the editors-in-chief at Darkhorse comics. cool lady, btw)


    I had asked her about breaking into the comic book industry and whether or not it would be best to:
    a) do a bunch of single sheets of life drawings, poses, paintings, etc and then show that around to get hired for a company

    or

    b)just make a comic book on my own and show that around.

    She immediately said "Do the latter. Do the work, show that you can do it and you'll get in the running".

    If you want a job in any industry, you have to show that you have what it takes to handle the aspects of that industry. Even though i might get hired by Dark Horse to be a penciler.... my chances of getting hired can be raised by demonstrating that i could do: layout, inking, dialogue, color, formatting, print management, digital hoo-ha, and basic marketing of my work. All of that simply because i tried to do it all myself.

    Although this is an at-times frustrating approach, i've seen first-hand that those who wear a lot of hats and can demonstrate flexibility are far more likely to get hired. This also helps by putting yourself in challenging and unfamiliar territory (which in turn, helps for learning). AND this way, because of your familiarity towards what it takes for a particular job, you don't make the mistake of doing something totally out of touch to the project pipeline.

    Woof.. and now i've written myself a novel. Sorry if it was too drawn out/pretentious but i hope it answers your question.

    ...

    oh! and one other thing... should you alter your portfolio? God yes. Your portfolio should be ever changing, updating, etc. Constantly present your newest work, but don't forget to keep your old stuff easily accessible. Your portfolio is your LIFE.

    okay!!! now i'm done! gak!

    ~milo

    Reply With Quote Reply With Quote

  10. The Following User Says Thank You to MrMoo For This Useful Post:


  11. #9
    Join Date
    Jan 2008
    Posts
    78
    Thanks
    12
    Thanked 2 Times in 2 Posts
    Thanks for the help Mr Moo. I really appreciate it. So the more you can do the merrier. I had a fear that maybe if you show too many types of work u do than the people hiring wouldn't understand what you truly like doing.

    Reply With Quote Reply With Quote

  12. #10
    Join Date
    Mar 2007
    Location
    that place between Sleep and Awake
    Posts
    180
    Thanks
    74
    Thanked 62 Times in 46 Posts
    I've actually heard quite the opposite of what "Mr. Moo" stated in regards to building a portfolio. True, one may get hired to do something like layout

    (which is the process directly after storyboarding - when animatics are beginning to be fleshed out and camera movements are established and backgrounds are blended with the storyboards and added to the animation pipeline).

    But its best to demonstrate that you are good at one thing. Then if the time comes and they need you to do something else they may offer it to you. It's like what Musashi the old Japanese Samurai said "if you chase two rabbits you will never catch one." I've heard this From Disney and Sony Art Directors, Graphic Novels for Dummies, even the DC Comic Guide to Penciling said something of this nature.

    If you give them a portfolio with a lot of everything . . . they won't have any real idea what your interested in and will treat you accordingly. I've had colleagues, with loads of talent not get the job because of broad portfolios. What Mr. Moo said may be the case at some Graphic Novel houses but in most Hollywood Piplelines its the more specialized case.

    Reply With Quote Reply With Quote

  13. #11
    Join Date
    Nov 2004
    Posts
    41
    Thanks
    0
    Thanked 16 Times in 13 Posts
    Ahhhh so...

    yeah, mussel farm studios has a really good point, and i now feel quite foolish.

    schooled, perhaps?

    sooooo, ignore my advice and take mussels.

    btw. i love that Musashi quote, that's pretty excellent. thanks for the
    slap upside the head!

    ~milo

    Reply With Quote Reply With Quote

  14. #12
    Join Date
    Mar 2007
    Location
    that place between Sleep and Awake
    Posts
    180
    Thanks
    74
    Thanked 62 Times in 46 Posts
    nah . . . it ain't like that bra . . . I've made these mistakes in the past and I'm trying my part to help those in the same old position is all it is.

    Reply With Quote Reply With Quote

  15. #13
    Join Date
    Nov 2004
    Posts
    41
    Thanks
    0
    Thanked 16 Times in 13 Posts
    haha! don't worry mussel...

    i didn't take any offense. your response was concise, well written and it struck me how obvious it was that if you bounce around too much in your portfolio, people get confused.

    however, i notice... even in some of the pros online portfolios they have different sections (character design, matte painting, environments, etc) is it okay for THEM to do that? and if so, does it mean i fair better if i just stick to ONE thing (as someone who wishes to break into the industry)?

    Thanks mussel. You're a saint just for postin'

    ~milo

    Reply With Quote Reply With Quote

Page 1 of 2 1 2 LastLast

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
SpringOfSea's Sketchbook