Art: Deer
Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 21 of 21

Thread: Deer

  1. #1
    Join Date
    Apr 2007
    Posts
    272
    Thanks
    85
    Thanked 22 Times in 10 Posts
    Follows
    0
    Following
    0

    Deer

    A Playblast of a deer animation I'm working on.
    Still futzing with my grass, lights, render settings, and whatnot - but I think the Animation itself is ready for critique?




    The Deer rig is a freebie, found at:http://www.highend3d.com/maya/downlo...-Rig-4963.html

    Reply With Quote Reply With Quote  

  2. #2
    Black Spot's Avatar
    Black Spot is offline Pew, Pew, Pew Level 17 Gladiator: Spartacus' Dimachaeri
    Join Date
    May 2008
    Location
    London
    Posts
    9,703
    Thanks
    3,230
    Thanked 5,370 Times in 3,593 Posts
    Follows
    1
    Following
    0
    Very good. Maybe a bit more weight when it pushes off to flee.

    Reply With Quote Reply With Quote  

  3. The Following User Says Thank You to Black Spot For This Useful Post:


  4. #3
    Join Date
    Jul 2007
    Posts
    6
    Thanks
    0
    Thanked 1 Time in 1 Post
    Follows
    0
    Following
    0
    I think you did a very nice job on this animation. However, I do have to say that every once in a while, it feels a little jerky. For instance, I think the deer should bend down a little more slowly (like 10 frames slower). Also, at 8 seconds, when the deer raises its leg, I would have it raise a little more slowly.

    Other than that, everything is perfect. I especially love the fluidity of the head movement. Good job.

    Reply With Quote Reply With Quote  

  5. The Following User Says Thank You to Modesty Personified For This Useful Post:


  6. #4
    Join Date
    Mar 2008
    Location
    Santa Cruz, California, United States
    Posts
    13
    Thanks
    0
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    There are a ton of deer that live around my house, and I'd say when it first walks up, it's way too bouncy. Deer also tend to keep glancing up while they eat off the ground. Also, its knees are bent forward while it's standing and that looks weird. I suggest looking at some videos like this one: http://youtube.com/watch?v=KIaOSuCJOu8&feature=related

    Reply With Quote Reply With Quote  

  7. The Following User Says Thank You to Uberslug For This Useful Post:


  8. #5
    HunterKiller_'s Avatar
    HunterKiller_ is offline Registered User Level 15 Gladiator: Spartacus' Hoplomachi
    Join Date
    Apr 2005
    Location
    NZ
    Posts
    3,763
    Thanks
    2,126
    Thanked 1,004 Times in 654 Posts
    Follows
    0
    Following
    0
    Overall good. Nice attention to details.

    Ditto with previous comments. Deer bending down slower, and the walk is a little bit awkward.

    The video Uberslug posted is very relevant. You obviously know how to animate, it just takes a little more observation.

    Reply With Quote Reply With Quote  

  9. The Following User Says Thank You to HunterKiller_ For This Useful Post:


  10. #6
    Join Date
    Apr 2007
    Posts
    272
    Thanks
    85
    Thanked 22 Times in 10 Posts
    Follows
    0
    Following
    0


    Slowed the decent, minor re-time on the leg being lifted, and hopefully smoothed out the beginning walk? I tried to implement some more looking up as it grazed, but kind of felt it warned the viewer too much of the upcoming startle. Removing the bent knees when it's standing did wonders for making the deer appear more alert. (sadly the rig is somewhat limited, still needed to rely on bent knees just to get the anatomy to reach grass level).

    All in all I found everyone advice to be very helpful.
    Thank you folks for the Critique.

    Reply With Quote Reply With Quote  

  11. #7
    Join Date
    Jul 2002
    Location
    YUL = MONTREAL !
    Posts
    3,534
    Thanks
    276
    Thanked 129 Times in 88 Posts
    Follows
    0
    Following
    0
    The takeoff is great. Be mindfull of weight shift when you want a character to go somewhere. Did you use video references on your first test?

    Reply With Quote Reply With Quote  

  12. The Following User Says Thank You to egerie For This Useful Post:


  13. #8
    Join Date
    Apr 2007
    Posts
    272
    Thanks
    85
    Thanked 22 Times in 10 Posts
    Follows
    0
    Following
    0
    Referances were various Youtube videos, and this little write-up on deer behavior: http://www.huntingpa.com/Deer%20behavior.html. I kinda' wish I'd been able to find more reference on jumping specifically.

    Be mindfull of weight shift when you want a character to go somewhere.
    Could I get you to be more specific?

    Reply With Quote Reply With Quote  

  14. #9
    BlightedArt's Avatar
    BlightedArt is offline That annoying itch you just can't seem to scratch Level 11 Gladiator: Essedarii
    Join Date
    Mar 2007
    Location
    Wellington, New Zealand
    Posts
    1,830
    Thanks
    1,110
    Thanked 1,312 Times in 544 Posts
    Follows
    0
    Following
    0
    Quote Originally Posted by Zilant View Post
    Could I get you to be more specific?
    I might be wrong, but I think what he's trying to say is specific to when the deer is trying to scamper off at the end: The deer would probably have to "tilt" to the side when doing a sharp turn, to sort of throw its weight around to accomplish said turn. Similar to how a motorcycle rider "leans" to the side when turning a corner.

    But I might be wrong. ^^;

    Reply With Quote Reply With Quote  

  15. The Following User Says Thank You to BlightedArt For This Useful Post:


  16. #10
    Join Date
    Apr 2007
    Posts
    272
    Thanks
    85
    Thanked 22 Times in 10 Posts
    Follows
    0
    Following
    0
    Ahhh, I see.
    Like so?:



    Not that you can really see it too well from this angle, now that I think about it. I still think it helps. Thank you.

    Reply With Quote Reply With Quote  

  17. #11
    HunterKiller_'s Avatar
    HunterKiller_ is offline Registered User Level 15 Gladiator: Spartacus' Hoplomachi
    Join Date
    Apr 2005
    Location
    NZ
    Posts
    3,763
    Thanks
    2,126
    Thanked 1,004 Times in 654 Posts
    Follows
    0
    Following
    0
    Much better. Very nice.

    If you want to improve it even more, I think adding more drag to the head as he's taking off will add more impact.

    I'll make a little clip or something to show you what I mean.

    Here's a quick GIF I made just showing the head. Excuse the scribblyness.
    I have slowed it down and exaggerated it a bit to show the movement.

    Notice that the head drags behind the neck (considering the whole movement) and then it whips around quickly.

    It's not the best example, and if anybody thinks I'm talking crap, please speak up.

    Attached Images Attached Images  
    Last edited by HunterKiller_; June 6th, 2008 at 06:06 AM. Reason: Insert Clip
    Reply With Quote Reply With Quote  

  18. The Following User Says Thank You to HunterKiller_ For This Useful Post:


  19. #12
    Join Date
    Mar 2008
    Location
    Santa Cruz, California, United States
    Posts
    13
    Thanks
    0
    Thanked 4 Times in 4 Posts
    Follows
    0
    Following
    0
    You might want to make it look around before it starts eating as well. Deer are really nervous critters.

    Reply With Quote Reply With Quote  

  20. The Following User Says Thank You to Uberslug For This Useful Post:


  21. #13
    Join Date
    Apr 2007
    Posts
    272
    Thanks
    85
    Thanked 22 Times in 10 Posts
    Follows
    0
    Following
    0
    Just for the sake of finishing off the thread.



    Final render with ambient occlusion, incorporating the ideas of a dragging head (is it dragging enough?) and the idea of the deer looking around more at the start. Thanks guys

    Reply With Quote Reply With Quote  

  22. #14
    HunterKiller_'s Avatar
    HunterKiller_ is offline Registered User Level 15 Gladiator: Spartacus' Hoplomachi
    Join Date
    Apr 2005
    Location
    NZ
    Posts
    3,763
    Thanks
    2,126
    Thanked 1,004 Times in 654 Posts
    Follows
    0
    Following
    0
    Video isn't there.

    Reply With Quote Reply With Quote  

  23. The Following User Says Thank You to HunterKiller_ For This Useful Post:


  24. #15
    Join Date
    Apr 2007
    Posts
    272
    Thanks
    85
    Thanked 22 Times in 10 Posts
    Follows
    0
    Following
    0
    Ohhh.
    Thanks for the heads up HunterKiller. Let's see if I can't fix that.



    Working for me, now. Is it working for you?



    /edit:
    Whoopsie, my bad, I didn't have the Privacy Setting to Open Access.
    No wonder only I could see it.

    Last edited by Zilant; June 16th, 2008 at 10:08 AM.
    Reply With Quote Reply With Quote  

  25. #16
    HunterKiller_'s Avatar
    HunterKiller_ is offline Registered User Level 15 Gladiator: Spartacus' Hoplomachi
    Join Date
    Apr 2005
    Location
    NZ
    Posts
    3,763
    Thanks
    2,126
    Thanked 1,004 Times in 654 Posts
    Follows
    0
    Following
    0
    Nope, it still tells me the video is no longer available. Weird.

    Reply With Quote Reply With Quote  

  26. The Following User Says Thank You to HunterKiller_ For This Useful Post:


  27. #17
    Join Date
    Jan 2008
    Location
    Boston
    Posts
    121
    Thanks
    4
    Thanked 12 Times in 12 Posts
    Follows
    0
    Following
    0
    it's working for me. Looks great

    Reply With Quote Reply With Quote  

  28. The Following User Says Thank You to Wisteria For This Useful Post:


  29. #18
    Black Spot's Avatar
    Black Spot is offline Pew, Pew, Pew Level 17 Gladiator: Spartacus' Dimachaeri
    Join Date
    May 2008
    Location
    London
    Posts
    9,703
    Thanks
    3,230
    Thanked 5,370 Times in 3,593 Posts
    Follows
    1
    Following
    0
    Tons better. What are you going to do with it now?


    I didn't think it was possible to be called an artist when you have nothing to say. It's like being a writer who publishes individual words as books and expects to be praised for it.
    Reply With Quote Reply With Quote  

  30. The Following User Says Thank You to Black Spot For This Useful Post:


  31. #19
    Join Date
    Jan 2005
    Location
    Cambridge/Boston
    Posts
    1,124
    Thanks
    77
    Thanked 55 Times in 55 Posts
    Follows
    0
    Following
    0
    Oooo nice progression up to the finish; the final looks great, great job with the timing. Great crits in here as well.. I'm also curious where you are taking this?

    Reply With Quote Reply With Quote  

  32. The Following User Says Thank You to Onir For This Useful Post:


  33. #20
    Join Date
    Apr 2007
    Posts
    272
    Thanks
    85
    Thanked 22 Times in 10 Posts
    Follows
    0
    Following
    0
    Thank you.

    Putting it in my Portfolio, is all I'd really planned for it.


    Do you folks ask that because it feels like it's lacking something?

    Reply With Quote Reply With Quote  

  34. #21
    Join Date
    Jan 2005
    Location
    Cambridge/Boston
    Posts
    1,124
    Thanks
    77
    Thanked 55 Times in 55 Posts
    Follows
    0
    Following
    0
    Oh no, I was only asking because I wasn't sure if you were planning a short of some kind. It's not lacking in anyway, especially for a portfolio piece hehe. Again great work on this one!

    Reply With Quote Reply With Quote  

  35. The Following User Says Thank You to Onir For This Useful Post:


Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •