Art: High Hopes - animation short
 
View testimonialsView Artwork
Results 1 to 17 of 17
  1. #1
    Join Date
    May 2008
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    High Hopes - animation short

    Hello,

    I think this could be my first "legitimate" presence here.
    This short is quite personal in its own way, considering that its mainly about me and my girlfriend, our common aims, hopes, loved places etc.
    The building in the short, is a replica of the real life building in our home town, a place we're attached to a lot.
    As personal as it may be, please feel free to comment about it.


    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Jul 2002
    Location
    Los Angeles, CA.
    Posts
    451
    Thanks
    19
    Thanked 29 Times in 12 Posts
    Follows
    0
    Following
    0
    i like it! pacing and music go perfect. nice work

    Reply With Quote Reply With Quote

  4. #3
    Join Date
    May 2003
    Location
    Fredericksburg, VA US
    Posts
    1,127
    Thanks
    20
    Thanked 77 Times in 50 Posts
    Follows
    0
    Following
    0
    Nice man, I like the concept of this a lot.

    Reply With Quote Reply With Quote

  5. #4
    Join Date
    Nov 2006
    Posts
    2,689
    Thanks
    405
    Thanked 1,130 Times in 479 Posts
    Follows
    0
    Following
    0
    Awesome short movie When I heard the opening notes of Pink Floyd I was sold already, but the pacing and visuals fit really well with that song.

    The stylized approach works good, especially in the beginning with the slow shots between the buildings etc, but at the moment the house falls apart I think the 3d model becomes a bit too visible (for example, the paintings breaking loose really seem like a cheap 2d trick of transforming the shape ) For some things it works really well, the bridges braking loose etc, but there's a couple of shots in there that might need a little touchups to remove the feeling of a bare 3d model.

    Also, the end where the viewer is pulled through the door and over a dark sea stands in contrast to the calm morning glow of the earlier part. While it works to convey a different part of the story, I felt the transition was a bit sharp. Since pull the viewer in and over the waves, it might be worth trying to have the sky go gradually darker.

    Anyway, those are just the things that came to mind when watching this. I love it already

    Reply With Quote Reply With Quote

  6. #5
    Join Date
    May 2008
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    @yoitisi

    Thanks for the feedback. Initially, I was planning to work the whole animation in more detail, e.g. having a few wall loose chunks, bits and bricks, more debris and dust.
    However, there were two key things that stopped me from adding the said eyecandy.
    First, I worked alone on the whole pic, and work + rendering and compositing took me about 5 months, working mainly in my spare time. On top on that, there was a lot of emotional load behind the job and on top of me if you know what I mean and at some point I started to lose it a bit, meaning that I was dreaming the cuts during the night, and trying to figure out effects and render times during the day.
    Second, the computing power I needed for added realism was simply out of my reach. Even by using a small render farm I had at work, I ended up with huge render times.
    These two reasons, coupled with a "I have to get it done soon or I'll lose my mind" feeling, determined me to cut some corners in some points that I considered will not affect the overall mood and message of the flic.
    I decided it will stay this way as it reflects exactly the state and situations.
    I don't want to find excuses, I find your observations very to the point (and took note of them) (especially the one about the transition from one zone to the other at the end), I just wanted to explain the reasons of my cutting some corners.

    Thanks again

    Reply With Quote Reply With Quote

  7. #6
    Join Date
    Nov 2006
    Posts
    2,689
    Thanks
    405
    Thanked 1,130 Times in 479 Posts
    Follows
    0
    Following
    0
    Pretty solid excuses I'd say Working for so long on a single project is hard. I think you made the right decisions there, time is often a big restraint (which is good ).

    Again, I love it.

    Reply With Quote Reply With Quote

  8. #7
    Join Date
    Jul 2002
    Location
    YUL = MONTREAL !
    Posts
    3,534
    Thanks
    276
    Thanked 129 Times in 88 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote

  9. #8
    Join Date
    Aug 2005
    Location
    ISLAMABAD
    Posts
    499
    Thanks
    22
    Thanked 55 Times in 54 Posts
    Follows
    0
    Following
    0
    Awesome inspirational stuff.. and yet so simple.
    !!Love it!!
    It is always beautiful to see someone invest a part of there lives into a piece and have it come out in such a nice way.
    As far as going back into the shot goes I think you can do that without too much of a head ache in terms of scene redos and re-rendering of old shots.
    you can use render passes and add some dust particle around the building
    as it breaks up. you don;t need to render out the buildings again you just need matte them out in your dust renders, that way you will have your particles in a separate layer which you can tweak in the compositor package of your choice. similarly you can also add debris and fractured parts on a separate layer too.
    that being said it's entirely your call..
    It looks good as it is .
    the pacing is good in almost all the parts ..
    the transition in the end to the shot of the sea IS too sharp like yoitisi pointed out.
    but it 's a job well done..

    Reply With Quote Reply With Quote

  10. #9
    Join Date
    May 2008
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    Hi mehran, thanks for your feedback and sorry for my delayed answer.
    "It is always beautiful to see someone invest a part of there lives into a piece and have it come out in such a nice way."

    As far as I am concerned, without any trace of "poetic license" investing part of our lives in whatever we do / create is essential should we wish for that piece to have both an elegant form and a meaningful content.

    I did make use of some compositing. The shots were rendered with an alpha channel and a depth channel for later use in After Effects simulated DOF. The sky was added in After Effects as well. I've also performed some minor color grading on top of each composited shot.
    The end shot water is added in After Effects, and the background plate is part of a photograph of mine, that my girlfriend likes a lot. I'll attach it here for reference.

    As for the 3D, it was all done in 3dsmax and rendered with V-ray.
    Textures are a combination of location photography and Photoshop brushes.

    While I may revisit this short at a later time (I have all the project files archived), for now I feel that it's too early for that. I may however adjut the transition you and yoitsi pointed out.

    Thanks again

    Attached Images Attached Images  
    Reply With Quote Reply With Quote

  11. #10
    Join Date
    May 2004
    Location
    Havertown, Pa
    Posts
    13
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    great work, kinda like a pink flyod thing, what programs did you use

    Reply With Quote Reply With Quote

  12. #11
    Join Date
    Feb 2008
    Posts
    64
    Thanks
    7
    Thanked 12 Times in 12 Posts
    Follows
    0
    Following
    0
    i loved it, really poetic and great rhythm

    Reply With Quote Reply With Quote

  13. #12
    Join Date
    May 2008
    Posts
    4
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0
    what programs did you use
    Thanks for the feedback guys. Like I said earlier i used 3DS MAX for all the 3D work, modeling and animation. Part of the animation was done manually, and part using Reactor and particle systems, especially during the first disassembling sequence, when the walls start to come apart. Technically, I had a Reactor system with an inverted gravity, which helped me do the flying parts. The animation of the forming of the spiral ladder was don almost entirely by hand.
    I used Vray and Vray materials and Sun for shading and rendering.
    Compositing was later done in after effects.

    Reply With Quote Reply With Quote

  14. #13
    Join Date
    Oct 2006
    Location
    Sweden
    Posts
    2,589
    Thanks
    39
    Thanked 249 Times in 244 Posts
    Follows
    0
    Following
    0
    yey, pink floyd, how can anything with it not be good?
    i liked the animation too, esp when everyhing broke apart.

    Reply With Quote Reply With Quote

  15. #14
    Join Date
    Mar 2007
    Location
    anywhere you want me to ;)
    Posts
    1,199
    Thanks
    132
    Thanked 108 Times in 73 Posts
    Follows
    0
    Following
    0
    Reply With Quote Reply With Quote

  16. #15
    Join Date
    Jul 2008
    Posts
    6
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Follows
    0
    Following
    0

    Thumbs up

    very spooky. but awesome. i've only done 2d animation (and very little at that). the music fit really well. did you animate the water as well?

    Reply With Quote Reply With Quote

  17. #16
    BANNED_For_POOPY_PANTS Guest
    INCREDIBLE!

    ..and an A++++ for your choice of music .

    Reply With Quote Reply With Quote

  18. #17
    Join Date
    Jan 2006
    Location
    Canada
    Posts
    357
    Thanks
    46
    Thanked 8 Times in 8 Posts
    Follows
    0
    Following
    0
    I nearly freaked when I couldn't find this thread again. I really love this animation. I hope you don't mind but I'm going to pass this on to my 3D teacher... who is then likely going to show it to other classes.

    Reply With Quote Reply With Quote

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside
Register

Developed Actively by vBSocial.com
The Art Department
SpringOfSea's Sketchbook