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Mmm. My first test demo reel. I have no clue why I decided on low poly characters for hand held game systems at the time. And, my rough 3d short I sort of abandoned. Oh yes I know it's bad, but any criticism is good.
Hehe cool short.
My biggest critique would be why use all the dissolves so much? For instance, why the dissolve between the zippo shot and the cigarette falling?
Nice animation. I agree with Mike Frank, the transitions draw too much attention to themselves. It may have been alright if you used it less, but simple cuts would have done nicely too methinks. Good stuff!