IDW - DEEP: Undersea Utopia

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    Icon IDW - DEEP: Undersea Utopia

    IDW - DEEP: Undersea Utopia
    Topic: Deep Sea Technology

    For this grand joined activities challenge you are asked to explore the imaginary world of the deep seas. The topic is specifically designed to keep the results as broad as possibly, as the focus of this challenge is for you to come up with a wide variety of ideas and concepts.

    In this special round of IDW it is your task to fill out the world of the Undersea Utopia with all kinds of things that relate to Industrial Design. This may be technology like transport for the inhabitants, but also sunken ships or exploration vehicles from the surface or props like sunken containers on the bottom of the ocean…basically, anything that can be called technology, props, or items, in one form or another.

    Instead of the normal one entry per person, this time we want to see a variety of work. In the end, you will be judged on the body of work and not just on how well the final rendering of your design looks. Ideas and concepts are what this round is about. The amount of work invested in each idea or concept is up to you; 5 developed concepts with sketches to back them up, 100 thumbnails categorized on different subjects, go wild. In the end, bundle it into one image/submission and post it in the Final Burning Thread that will be put up a little later (yes, a first for IDW). Craftsmanship and presentation are important. Even though you will be judged on the ideas, you should still do a great job!

    The results will be judged by both a public poll and a judging panel, as there are going to be awesome prizes for the winners!

    Brief:
    1. Sketch, draw, design and doodle anything that comes to mind for the topic DEEP: Undersea Utopia in terms of stuff; Vehicles, breathing gear, submarines, sunken containers etc.
    2. This time, focus on generating and presenting your ideas. While one sketch can sometimes be a hit, usually you'll need to work initial ideas out a bit further to come to more finalised concept. For this challenge, both are fine. You will be judged on the whole body of work, not the final render of a concept alone.
    3. Go wild...

    Deadline: June 30 - 11:59pm

    Last edited by Jason Manley; May 13th, 2008 at 04:48 AM.
     


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  3. #2
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    Bump...

    Poll of the last round will be up soon. I'm back home again so I should have some time soon.

     

  4. #3
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    you bet your balls i'll have something this time around.

    no holds barred kids. let's come out and play yeah?

     

  5. #4
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    Hi, I'm pretty new to the forums. Where do I need to post my drawings for this competition?

     

  6. #5
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    Update 06/05/08

    Sounds like a great idea to all the activities going at something together. Hope I can produce something to do it justice.

    eStudios - work in progess shots should likely go in this thread and then there'll be a 'Final Burning' thread (not in existance yet) for then finished pieces. Doesn't normally happen like that for IDW but if you look at the other activities they work that way. It's usually best if you keep a single main post to post all your progress works into so everything stays ordered.

    PS - and welcome onboard...

    -----------------------------------------------------------------------
    Basic idea sketches - thinking about settings and themes...

    (i) big sub and undersea installations (maybe a bit towards EOW)
    (ii) manganese nodule harvester & hot vent facility...

    Update 06/05/08 - new sketches
    (iii) Black-smoker extraction mining rigs sketches
    (iv) Black-smoker extraction rigs detail

    Attached Images Attached Images        
    Last edited by D-Holme; June 5th, 2008 at 03:58 AM.
    MY SKETCHBOOK Updated 05/08/08 - Critique and comments encouraged

    Industrial Design Weekly Enviroment of the Week
     

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  8. #6
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  9. #7
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    Hells yeah! Awesome laser jet rocket submarines, here I come!

     

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    eStudios: D-Holme is right: post any work in progress shot/images in this thread so people can react or comment on it. The final submission (all images you want to put in there gathered into on image and one post) can be put into the Final Burning thread which will be posted later on. Have fun

    Last edited by yoitisi; May 15th, 2008 at 04:50 PM.
     

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  12. #9
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    Cool , deep sea tech :-D

    a simple graphic or logo, like those military arrow ranks
    that we can include on the designs, can help a little
    to bring it all together as a whole undersea society, or military,
    you know the rebels , the empire . . . etc etc
    even if we all make different stuff.

    >>>

    May 16
    IDW - DEEP: Undersea Utopia

    May 19

    A.I. Mecha design for DEEP

    Sub MODE designed for exploration on deepsea,
    Mecha MODE used for construction inside
    Utopia undersea city, this Mecha type
    can be modded into a military weapon (wave Camo Paint)
    attaching weapons to the side panels

    IDW - DEEP: Undersea Utopia

    May 20

    One man sub suits
    both have 2 arms, but removed
    one to show the design of the main body

    IDW - DEEP: Undersea Utopia

    June 1
    IDW - DEEP: Undersea Utopia

    IDW - DEEP: Undersea Utopia

    June 2

    IDW - DEEP: Undersea Utopia

    June 3

    Basically these capsules are floating
    outside the undersea city, if somebody
    runs out of oxygen they swim and enter underneath
    and works like a little cave with a long supply of air

    The shark shape kite thingy is to keep other fishes from getting near.

    IDW - DEEP: Undersea Utopia

    June 4

    DEEP Undersea Mecha, the back fin attachment
    is used for more storage and be able to travel
    outside the city from district to district,
    this model is used for maintenance, like the
    other ones can be upgraded using a different back fin
    with more arms instead of storage space

    Also an A.I. specimen can perform most task by itself
    but can be remotely controlled for special
    repairs that require human judgement

    IDW - DEEP: Undersea Utopia

    June 10

    A.I. Mecha , design for patrol around
    the utopia deepsea city, end of fins
    can be used to attach upgrades,
    like ammo, weapons, armour, or fuel.

    IDW - DEEP: Undersea Utopia

    June 11

    So this guy, incapacitates the undersea Mechs
    basically he/she goes and stabs the machines
    giving them an electroshock, disabling them,
    i dont think they will be trashed or explode . ..
    anyway
    He has batteries in her/his waist, each one
    in a different voltage or frequency, so she/him
    can switch depending on the type and size of the mech target
    . . . . any questions regarding electricity and water ?
    . . those are . . magical electric powers :-P

    IDW - DEEP: Undersea Utopia

    June 12


    IDW - DEEP: Undersea Utopia

    June 16

    deep sea exploration suit
    back hunch serves as air supply
    and propulsion, softer material than
    metal full of nerve wires that permit
    a more organic movement to legs and arms
    even at heavy pressure depths

    IDW - DEEP: Undersea Utopia

    June 17

    This suit is used by pilots,
    it has a limited protection for high pressure
    but enough to survive,
    helmet is full of displays and sonar,
    most of navigation tools
    would always be on the pilots gear
    instead of the transportation vehicles

    IDW - DEEP: Undersea Utopia

    June 18

    another exploring / cannon sub for Deep
    this time added a tentacle arm
    not a precision tool,
    but brings a more versatile and strong way to do some tasks.
    small arms can extend and manage tiny and delicate samples

    IDW - DEEP: Undersea Utopia

    June 19

    IDW - DEEP: Undersea Utopia

    June 20
    So what if you are running out of oxygen
    and are far from a safe capsule or the undersea city
    well you call this rescue fishes,
    using a sound distress signal

    a group of fishes will come carrying
    a shell full of air with a straw, pull the tube
    to break the seal and release the air
    just be sure to give them a treat after they save your life :-)
    and take the harness off the fish too.

    IDW - DEEP: Undersea Utopia

    June 21

    This guys are part of the maintenance fleet
    (shown here without their helmets)
    for underwater city, they would get hooked
    by one line that carries electricity and oxygen

    then connect the tools to their body armour
    and start working, welding and sealing leaks of air

    IDW - DEEP: Undersea Utopia

    June 22

    IDW - DEEP: Undersea Utopia

    June 23

    IDW - DEEP: Undersea Utopia

    June 24

    IDW - DEEP: Undersea Utopia

    June 25

    IDW - DEEP: Undersea Utopia

    June 26

    IDW - DEEP: Undersea Utopia

    June 27

    The pilot is attached to the mecha
    by magnetic shoes to the top platform.
    This Mecha is used for exploration and construction.
    the spheres go inside of rock cracks and
    then expand and open a path.
    also used to move big objects or salvage materials/ lost ships.

    Most energy is steam based, absorbing water and boiling
    it in it's engines to generate pressure and movement

    IDW - DEEP: Undersea Utopia

    Last edited by robogabo; June 27th, 2008 at 10:31 AM.
     

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  14. #10
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    Hi Guys,
    Great idea, im totally in for this one!

     

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    Although Im not really into Industrual Design I will try to make something for the DEEP.

    Its just too exciting to miss it.

    ~B. Klarić
    ---SSG#46---
    Blaz ł MarkWinters ł petitemistressł sfa ł Shmaba
    -
     

  16. #12
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    Quote Originally Posted by robogabo View Post
    Cool , deep sea tech :-D

    a simple graphic or logo, like those military arrow ranks
    that we can include on the designs, can help a little
    to bring it all together as a whole undersea society, or military,
    you know the rebels , the empire . . . etc etc
    even if we all make different stuff.
    robo that's a great idea. if i get the time i'll try my hand at some graphics.
    i suggest everyone do the same if they want and then we can decide which one to use

     

  17. #13
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    Quote Originally Posted by GusTheRobot View Post
    robo that's a great idea. if i get the time i'll try my hand at some graphics.
    i suggest everyone do the same if they want and then we can decide which one to use
    Sure, love the idea.

    ~B. Klarić
    ---SSG#46---
    Blaz ł MarkWinters ł petitemistressł sfa ł Shmaba
    -
     

  18. #14
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    The BPT- Blowfish Public Transportation.

    I hope this is better.

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    Last edited by eStudios; May 16th, 2008 at 02:58 AM.
     

  19. #15
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    Robogabo: I misunderstood that the first time I read it, but the idea behind this collaboration of weekly activities is that people create their own world by doing multiple or all activities. Doing one is fine too. What we don't want is to force people into a setting where they have to work with two factions evil and good or anything. That is totally up to the individual to fill his/her world with. If there is people wanting to use ideas off of others, I guess its fine as long as the other agrees. However, keep in mind that the final entries will be judged on originality as well. Good to see you in here though

    Last edited by yoitisi; May 15th, 2008 at 05:02 PM.
     

  20. #16
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  21. #17
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    May 16th - Looking forward to this... images to follow : D

    May 26th - Heres my first crack.. I dont really have the time to do heaps of thumbnails... however I am working at getting a style guide happening so all my designs flow across the forums.

    The idea behind these ships is that they are designed based on exsiting sea creatures. This way they blend into their suroundings.

    More to follow! ... hopefully : D

    Attached Images Attached Images    
    Last edited by coldrum; May 26th, 2008 at 02:36 AM.
     

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    eStudios: Please keep all updates in one single post in this thtread. I expect the activities forums will be soon flooded with entries, if everyone used up ten posts to show every minor update this thing is going to blow up in our faces You can edit your first post by clicking the 'edit' button on the bottom right of the post (next to the 'quote' and 'thanks' buttons). Also, keep in mind that this contest is not about creating one single completely rendered artwork but more about the idea generation, your thoughts on your designs, variations and solutions you find to certain problems that you expect will occur in the Deep sea.

     

  24. #19
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    Quote Originally Posted by yoitisi View Post
    eStudios: Please keep all updates in one single post in this thtread. I expect the activities forums will be soon flooded with entries, if everyone used up ten posts to show every minor update this thing is going to blow up in our faces You can edit your first post by clicking the 'edit' button on the bottom right of the post (next to the 'quote' and 'thanks' buttons). Also, keep in mind that this contest is not about creating one single completely rendered artwork but more about the idea generation, your thoughts on your designs, variations and solutions you find to certain problems that you expect will occur in the Deep sea.
    Okay, sorry. I've never done one of these before. I will certainly do that. Thanks.

     

  25. #20
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    I haven't really been involved with any industrial designs of the week before, but DEEP just sounds too epic to miss- I'm on board. Good luck everybody, can't wait to see how all this turns out.

     

  26. #21
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    i'm going to continue updating this post with new progress
    if it gets to be too long let me know and i'll split it up.

    may16: brainstorming transportation (mostly fast, mostly influenced by squids)
    Name:  deep1.jpg
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    may18: thumbnails, thumbnails, thumbnails
    Name:  deep5.jpg
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    Last edited by Mark Bot; June 4th, 2008 at 06:52 PM.
     

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  28. #22
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    This is going to be a amazing activity. Glad my semester finally ended yesterday. I'm going to be all over this one. Images to follow.

     

  29. #23
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    techs & mechs for underwater utopia. so nice it`ll be great. good luck guys. i may join the challenge too

     

  30. #24
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    Weaponry and such goes in this cat, correct?

    ---- -
    sehertu mannu narāṭu ina pānāt šagapīru ningishzidda
    abrahadabra
     

  31. #25
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    Quote Originally Posted by Naomi Ningishzidda View Post
    Weaponry and such goes in this cat, correct?
    yes i believe that is correct.

     

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  33. #26
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    Quote Originally Posted by Naomi Ningishzidda View Post
    Weaponry and such goes in this cat, correct?
    Indeed

     

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  35. #27
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    I should have something to post in here soon, yoi...

    I'm just being a slacker.

    I have a question, though. I'm designing a deep-sea suit, so... if I pull it into pieces to show how it works, that goes here, right? And if there's a human in it, it goes into CHOW?

     

  36. #28
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    Deastwen: Yep, if you want to explain the workings of the suit and all IDW is the place to be. That said, there's nothing against posting the human + suit in here as well, only I think it's better to keep that in CHOW.

     

  37. #29
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    eeewww... IDW

    j/k

    Well, my stuff is going to be having characters, equipment, environments and critters all over it, so I'll be doing a lot of cross posting. Kind of like cross dressing, but different

    it'll make sense as it's posted (i hope)

    ~Oreg


    Character of the Week :: A weekly character exploration activity.
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    Other Weekly Activities: COW | EOW | IDW | POW
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    FOLLOW ME. i blog stuff.
     

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  39. #30
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    @yoitisi : hey man , this is my first time making an industrial design , please tell me if im off track ...

    i have a list of things i want to make ... first its pain , paint paint and then its present and write a bit ...
    cant believe i have my final semester exams slowing me down ...
    here is my first speedy ...
    oxygen supply pipeline node
    IDW - DEEP: Undersea Utopia
    i think its pretty clear what it is ??
    cheers !!

     

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