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Last edited by petitemistress; September 20th, 2011 at 09:25 AM. Reason: clarifications
Great start, your vector work is quite nice, as is your animated .gif
You need some more work with shading though, i think the first thing you should try is not using gray/black for shadows. Take a peak at some of NoxIzMad's work and take a look at how he uses shadows, especially on his samurai. He doesn't add any black, but rather transitions from a yellow cream to a rose peach tone.
My work: [link]
thanks Blue! I do hate the muddyness in my shadows...
I'll work on it! thks for the example.
heres (almost) my entire cast for the game. with a lick of color to get a general sense of where im going with them, and some explanations.
detail of the Pink Haired Warrior:
I moved the HKZ paintings from the first post to here, because, well, they kept whowing up as my icon and it drove me crazy and i don't know how to fix it other wise >.<
So if you're wondering, these are what Blue was talking about:
speed painting and final human form of the Hello Kitty Zombie:
Studies for another character, The Gate Guardian, her name is Principia:
3/4er view and front
her "oil painting form", a study for a painting... i should take a pic of the canvas and post later... so many forms...
Principia and the Videogame Freak (the mini-boss... see if you can guess which charcters he's a mix of). cleaned up:
the second Gate Guardian, Principia's sis Morsue, and her pet Huit:
and finally the gun design for the Main Character:
The reason why it's semi-fish shaped is because the people in that world worship "Father Goldfish", it's their God, so they basically design a ot of their artifacts around fish/scale patterns.
...Guess that's all for now
I'm liking your character designs....almost a Zim/happy tree friends feel to them. Really like the pink haired warrior
I am really liking your Hello Kitty Zombie (human form and "cartoon"). I really like communist noodle panda. On the hello kitty girl on the right, her right eye looks maybe just a bit strange, I'm not exactly sure why it does either, but that could just be me.
wewt sketchbook...hope link works
Great style here! The cell look really works on your stuff. Your rendering could use some attention on the more realistic works. Do lots and lots of studies to supplement the design work! And.... POST MOAR!
I really like your character ideas! Communist Noodle Panda, boy with the fish in his head, emo mushroom boy...haha crazy!
Btw how its the game going to be made? Flash or something? Or its just concepts for fun?
Would like to see more pencil drawings!
Iceman0xh - thank you! funny you're the second person to mention HTF to me... must be the gore/cute combo?
Obsidian Glynn - Glynn! thk you sweetie, I'll look into that eye, but in case you see this, do you mean her right or the viewers? heck I'll look into both anyways, I have to review the whole thing!
Arbu - haha I was nicknamed that by my friends, stands for my political preference, my hair color and my... monkey qualities? nah "Munkee" was just my WOW screen name a while back...
thk you for stopping by!
MarkWinters - will do, as I am def lacking in that area! Loomis books await me. thk you
Blaz - haha thanks!! I;m glad you like them! The game is being made, yes, it's a flashgame and I couldn't be more excited about it! the only thing I hate is having to animate everything, but I'm getting the hang of it! will do on the pencil drawings issue, you're absolutely right! Thank you!
Following Blue's advice, I did this speedpaint portrait of a friend, to see how i could replace the grey in the shadows on a face... plz rip it apart!
ps: yep that was her hair at the time of the picture the study was pencil lines, the brought into pshop, upped contrast (so i wdnt rely on my pencil shadows) and started painting.
I have to agree with Blaz, it's the character designs that are really striking, here. You have some really entertaining and unique looking characters.
On your last image, I like the facial features a lot, I think the flesh tones however are lacking saturation and real color. Which is hard to capture if you're painting your friend who's sitting under a florescent light or something. But ultimately that's my main critique, add more hues, reds, oranges, greens, etc., to the face and also more depth of shading. Nice stuff! Also, thank you for critiquing my work.
Pretty Cool Stuff!! Especially the HKZ and the #10.
My Sketchbook [ACTUALLY UPDATED!]
I have 800 posts
I think this is an improvement in handling shading, over previous efforts. Careful leaving white as the color of your light source - theres a patch of white in her hair, greyish-white on the lips. Try using warmer (or cooler) versions of the color you want highlighted that are a bit brighter as well.
Oh - the glory of speed paints is that they are so....speedy. So post MOAR!!!
Itsaaaa meeee, Marrriioooo!!
I like it.. and your designs are adorable. I'm still convinced you should come to NY and major with me. Try and get rid of the use of WHITE in your pallet. It makes everything flat and washed out.
Your character designs have a whimsical quality to them and are so fun to look at. I'd like to see more of these.
Good attempt at your friend's portrait. I agree with the others' comments about the whites flattening the image. Normally I reserve these only for the brightest highlights, such as a catch light in the eyes or on the tip of the ball of the nose.
In your portrait, I see that the eyes are fully white, but in nature this is rarely the case. There's usually a thin cast shadow being thrown onto the eyeball by the upper eyelid when lit from above, plus there's light fall off as the light races around the spherical form of the eye. In other words, the eyes are typically darker than what we would expect. Depending on the direction of the light and the shape of your sitter's eyes, sometimes the eyes can even approach black - and that's perfectly OK. Check out zhanglu's digital portraits for examples of what I'm talking about with regards to reserving your whites for highlights and the different ways shadows can fall on the eyeballs.
If you want to dig deep into portrait drawing, there's a really good book out there by William Maughan called The Artist's Complete Guide to Drawing the Head. It really changed how I see the world.
sketcheth - thank you for the tip; more colors and saturation when painting flesh, thank you again for stopping by! ^^
chuck18mp - glad I could produce something to your liking ^^
Shmaba - I actually do that, I should do it more often... thank you for thetip, and I'm working on another facial study right now incorporating verything I've been told so far, will post soon!
MarkWinters - lose the white, got it! I'll keep that in mind, thank you Mark!
REAU - and I yours!
Blaz - alright, I'llbe sure not to avoid contrast from now on! thank you ^^
Murder Tramp - yep, it's you my little muse! I lovethat pic so much I could draw it 50 times and not get bored O_O no more white, got it again
sfa - Invaluable advice, thanks so much, Sfa! I'll be sure to look for that book and keep in mind everything you've said, thanks again! ^^
flamable - Thank you!!
Alright, since the vote on thegirls' TD is over, I can now post my piece. I think it's definitely an improvement over previous efforts, as it took longer than anything else. ever. but obviously it's still flawed; any advice would be good, as I'm gonna rework it for my portfolio, I'll start by removing the white out of the palette as many of you have said... Feel free to tear it apart
I like the wistful and melancholic mood in your Moon piece. Great job.
I would try to introduce more straights into the design, like for example, around the areas where bone should be close to the surface (cheek, forehead, shoulder, &c). Often too many curves in a piece make it look formless; you'll want to add some straights to give it a sense of structure and solidity. I get that feeling most from the horns on her head; I would like to see that in the rest of the character, especially the face.
My first impression was that I liked it. Good approach & effective mood setting.
Here are a few suggestions to think about for next time:
The first bit of trouble is that the image is washed out, due to the use of white for lighting, especially on white antlers and whitish hair. If you convert the image to grayscale you can see a lot of info gets lost. A quick value study before getting started should help you see trouble areas ahead of time and desaturating your painting every once in a while as you go along will help as well. Try to maintain a full value range for a nice and dynamic image.
The eyes kinda creep me out a bit. You have a really strong shadow on the eyes. Often you'll find a highlight here instead of a shadow where tears pool. Google some eye close-ups and you'll often see it. The way you have it rendered kinda looks like the bottom eye lids are pulled away from the eye, casting a shadow.
Lastly, The bright white image in the background, framing the face might be better served on the opposite side of her head. The face is lit from our left and would pop better if the background was a little darker, and the right side of her would pop if there was some light in the background. The way it is now her face gets lost, lending to that washed-out look.
Sorry to blather, but you seemed to have spent some time on this so I wanted to spend some extra time on my comment!
I'm in your sketchbook, making comments. I already gave you a pointer or two on msn, so i'll just say this:
fun stuff, roc on
Wow, awesome character designs!!
Definitely agree with the Invader Zim/Happy Tree Friends mixture.
First thing I thought when I clicked your link.. "Ahh yeah!!" Haha.
So is it going be a side-scrolling hack n' slash?
sorry its been so long guys, i really have no excuse, will try and update regularly from now on!
Blaz - moar edge control, got it!
sfa - great advice, thank you! you are right about my curves, i do it involuntarily but ill try to control it from now on.
MarkWinters - you are awesome. your crits areall spot on thank you very much! i noticed my value problem, as it's been pointed out a lot, so I'm taking Davi's advice on this and working in black and white from now on until my grasp of value is strong enough to move into color!
As for the eyes, i noticed what you meant so I've done some studies (in this post) of eyes to better understand their shape and general shading... thx again
Slash - Tequila slammers.
DARAF - thank you!
Tex - coming from you that fills me with pride im so glad you liked my project!
Nintendo_zombie - thanks! it's a side scrolling shooter so far, didnt have the time to give it all the details and gore, BUT!
For those who are interested, please check out my game and character books (with the backstories of al the characters on this page and their final render as a flash book! ) on this page: www.wixelstudios.com/Alba
Please tell me what you think!
Now, finally, for my update:
eye studies: most are from life
fat person study for an animation short at work:
Reine, my mentor, from life; she looks so old and ugly in this she almost killed me
life drawings, times vary from 15 mins to an hour, Reine, PAt, Habib, studies and/or just quick sketches:
moar to come soon!
from what I saw, the game looked fun to play. I can't wait to do that stuff at my school.
the studies are nice. especially the eyes, they creep me out
Keep an eye on your body proportions though, they measure only 5 heads high while an average adult is 7 to 7.5 heads high. I'm not sure if you're aware of that stuff. If your not then I suggest looking at Andrew Loomis's book "Figure Drawing for all it's worth." It's a good book for wrapping your brain around the fundamentals of anatomy and will tell you more about working with the human body than I can in a single post... You can read it on this site.
Last edited by Shmaba; July 27th, 2008 at 02:50 AM.