i kinda liked the version with the grey pants better...face and pose are cool, his left hand looks unnatural though...
edit: btw, the axes look kinda two dimensional..maybe its just not that far refined, but well...at least make the shaft look round
Last edited by jatherip; December 2nd, 2009 at 07:11 AM.
OmertA-Thnx mate.Yep forgot shadow on the ground AlexTooth-Thnx mate.I just wanted him a little more wild ALEXANDRE da Vinci-Thnx mate jatherip-Sure it needs a lot of repairs.Thnx mate Vatsel-Thnx mate .Well dave have his own approach in somethings, and i dont use overlay that often.I use vivid light for additional darkness in the shaded spots and a lot of extremes. Lyno-Thnx lyno
ok something more.just doing random stuff here and there.Cant concentrate today.
See ya and thnx for supporting
(edit:added another wip of something speed char,full of randomness, to see if i can produce something fast that comes to my mind without a lot of thinking lol.Will go study something for uni now and close my eyes...)
Last edited by kingkostas; December 2nd, 2009 at 09:23 PM.
Alex thnx .Working from head is helping in a lot of situations and after some point makes the understanding to come fast(for example when you study something from photo or something else, you absorb the knowledge faster) Anyway in the demon i putted a bigger head cause i wanted to show him like that in his demonic plane he is a small demon,but still next to a human he seems grand .
Thnx jamie , honored
Line sketches look good. Especially the space-marine type guys.
Watch the proportions though...I think you're giving your humanoids a bit of a chicken-leg tendency (over-emphasizing the angle of the upper to the lower leg). Also sometimes your calf muscles are looking a bit thin.
Make sure your lines are really expressing the contour and solidity of your forms. Sometimes you do this well but sometimes you just leave it at a sketchy silhouette line.
This last iteration of the vampire / 'cape guy' looks pretty solid.
Thanks for showing your process, that really helps a lot.
BludHund-Thnx for the crits mate.Well a lot of times i do quick works cause in the job they want quick generation of poses and chars. So i let some of them more loose and in general i know i can make a thing full of detail but i also know i dont want to spend that much time on a non-illustration work jatherip-Thnx mate, but how exactly you mean that?For example what you think its missing?(show an example if possible) Joce-Thank you Rotor-Thnx mate
ok here some more(+experimenting).A lot busy today, and i am sorry for no videos on these updates , i'm just neither on the right mood nor in the right time
damn, nice one. i like the first version better, second looks like overlay kill... idk
maybe redesign the chest plate? it doesnt look that bad, but i think it could fit the rest of the armour better!