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Thread: Sketchbook 2011-!!!2011 HERE we go (page 91 COLOSSAL UPDATE) :) --->

  1. #924
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    dude your getting so sick at painting
    ive been slackin on the digital painting
    keep it up man -Jamie
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  4. #925
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    Nice work here! Stronger values and finer edges would help you a lot. Gestures would be great practice for you too because your poses do seem a tad stiff. Keep it up!
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  6. #926
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    mate you're doing great

    keep up
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  8. #927
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    Don't worry, I can understand wanting to be done with a painting.

    Anyway, nice updates! The head of the guy in the blue cape looks very large and round - is he not human?

    Really love how the last 2 armored guys came out! The lighting feels very realistic, especially on the first one. For the second one, the armor (or belt?) around his waist is confusing. It curves strangely, and it's not really clear.
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  10. #928
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    Jaytea-Thank you very much !!!
    Taven-Hi mate.Well yes actually i wanted them to have some "abstract" form of heads(about the gate).About the magic i didnt even played with it anymore.Sorry mate i really feel like there is no need for this piece to be done.I see the faults + the ones you point out and i try to apply improved ways in every next work.I do a lot of works so this system works .The guys in armor were done in 10-15 minutes,so i aimed in how much accuracy i can achiece in some things,in less time.Thank you very much for your continuous support
    Lyno-Thank you mate !!!
    OmertA-Wow thanks for the encouragement mate!!!
    jackpot_anjr90-Thanks mate .Well thats bad cause i thought my poses were not stiff
    zou-Thanks comrade!!!
    Cacodaemonia-Thnx mate.Well i was thinking of putting hair but in the end i choose to make it abnormal,wearing maybe some kind of flexible material.Thank you

    Ok mates, because i feel very noob and i promised i will burn my skills, i am gonna work as harder as i can and i feel the need to step back and make some of the anatomy understanding trainings & hardcore leveling.
    Here some fast,without refs.Using the loomis system,while in some of them i made some other proportion systems .Btw i also did this fast character but ok nothing important,just a warm up

    See ya(i also worked a digital and a lot others that i didnt like them, so they will stay in the shadow)

    Thank you all for the great support!!!
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  11. #929
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    wohoo... lots of works there , more studies , and be careful i noticed that the heads with the view from under the chin , their faces are flat , it's and overall roundness , furthermore i think it wold be best if you did your studies analog , it wold be faster and more accurate , but the armor ... mmm they look very nice , that's what I'm talking about!
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  13. #930
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    yes mate,this damn view under the chin, i have to make some special research for that.
    What you mean by analog?to do all things with one shot?
    THnx mate
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  14. #931
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    Great non-ref head studies man! do some more of that.
    Nice figures too, but may i suggest some feet-studies
    My sketchbook:
    Fumble

    My brothers sketchbook:
    Braintree
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  16. #932
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    Hey KING!
    I´m loving the rendering exercises in the last page, the spider rider is very good and the knights armor design is nice!! I think the monsterspider rider could be a superb piece if you work a little more on it
    The guy with green armor works better without black background I think, try to enrich more the bg of your characters.;D
    bye!
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  18. #933
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    Fumble-Thank you mate
    Ricardo Robles-THnx mate

    sorry for being so noob guys ...
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  19. #934
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    haha xD you are funny :<
    you arent noob xD
    your update looks pretty nice man
    learning
    LOOKING FOR MENTOR
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  21. #935
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    Nice! I think it's important to go back to basics sometimes. I think your heads are still looking too wide/round. Don't forget to "shave" off the sides of the head a little: http://www.anticz.com/heads.htm
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  23. #936
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    Nice updates! Those knights on the last page are sweeet!
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