Sketchbook: PieMonster's sketchbook - Lots of sketches, lots! - February 24 2014 - Page 22

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  1. #631
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    kingkostas: And I wanna do as many cool paintings as you do, thanks man!
    zwarrior: Thanks!
    SamC: Thanks mate!
    PHATandy: Hahaha, that one gave me a laugh, thanks a lot man! That's my favourite of the bunch too.
    Emil_: Thanks a lot, glad you like it!
    JovianM: Here is more, although not much.

    Here's my entry for the third round of Last Teen Standing! Check out the thread for more cool artwork!

    Sorry for the small update, I might have some sketches in a couple of days, been busy with school and Last Teen Standing lately, so haven't had much time to do other stuff.

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  4. #632
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    Hey man, I like your LTS entry. I thought I`d leave a little critique of it though.

    The figure itself is really well done with fantastic lighting and rendering. I can see you clearly spent the majority of the time on him. There are only a few minor issues that I see. Design wise I find it doesn`t make too much sense. The armour would be far too heavy and bulky to actually be of any use, and the many spikes protruding serve no purpose other than coolness factor points. I have trouble seeing him being able to actually move about, and doubt he would be able to even bend his right arm (our left). The saddle shaped piece at his elbow there also should be turned more so that he could bend his arm (look at http://www.bestarmour.com/arm_harness_5.html), and modified a bit so he can bend more than 90 degrees. A cape would also be a terrible idea when fighting a dragon--carrying a giant flammable target is a no-no.

    The anatomy looks mostly okay, but the arms are a bit long. Look at where his hand and wrist are compared to his crotch. The wrist should be about level with it when down by his side like that. The other anatomy issue is his legs. One is up on a step, both his legs are straight, and his pelvis is not tilted. Basically you have made one leg significantly longer than the other. To me it looks like you tried to solve this by moving one leg forwards to compensate, but it is not enough and results in the figure being off balance and looking like he should tip over backwards.

    Okay, the background. The dragon is bothering me a little. It simply looks awkward. I have been staring at it a little while now, and think that it is lying dead on a rock, but it doesn`t read well. It looks as though it is standing and has its head on the ground for some reason. The way the wing is attached also looks strange, as though it is simply draped on top and not really functional. Also, how did it die? I see no blood, and based on the scale presented fail to see how the guy could have killed something that size with his sword.

    The castle is the biggest problem in my opinion. It provides a big blank space and a very distracting harsh line next to the dragon hunter's head. I find my eye always being led immediately to that line. It has a huge contrast in value and the fact that it is so geometric compared to the armour. Soften it a bit maybe, and add some atmospheric perspective to it. As for the giant blank wall, nobody would build a castle wall out of a single slab of stone. I would break it up with some bricks of some sort and maybe some windows. It is too distractingly empty right now.

    Hrm, that should about cover it. Naturally you can take all that with a grain of salt, but hopefully at least parts of it were somewhat helpful. Looking back at this post it looks really negative, but I am sure you will get through to the next round so don't fret.

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    "Complacency is the womb of mediocrity. " -- Jason Manley

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  6. #633
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    Wow, last teen standing? Your pen sketches belie your age, I'd love to see their looseness translate into your paintings

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  7. #634
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    I like that last painting. Some quick feedback. The axe handle seems to not completely straight and bent up top. The cape looks flat, showing no folds.

    I love the shoulder pads and helm design.

    Make a sketchbook happy, feed it a tip to improve!

    http://conceptart.org/forums/showthread.php?t=85628
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  8. #635
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    I feel ashamed I still haven't replied to all these pieces in your sketchbook. So hereby I'd like to share how awesome your growth has been and you've really been pushing shit with these pieces. Am seeing a nice neaty portfolio come together. especially in the latest one the armor is just really really rad. Loving it. And your pens are an inspiration as always. *bow*

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  9. #636
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    Andrew Sonea: Thanks a lot for the thorough crit man, really appreciate it. Gave me a few things to think about.
    tehmeh: Thanks a lot man, really glad you think so, your work is great!
    Pigeonkill: Yeah, the axe handle is sort of wonky, and I agree about the cape, didn't really think about it, thanks for the input!
    jordyskateboardy: Thank you, señor.

    Here's the latest installment in the LTS saga, please head over to the finals thread to see the other pieces.

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  11. #637
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    Wow Piemonster, that looks great! and I love the idea of it too

    It's better then the generic fiery pit of doom kind of Hell.

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  12. #638
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    Woah the hell piece is really cool! Great work

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  13. #639
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    Very ambitious piece. So sick, dude.

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  14. #640
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    Stuff is looking good man! I think some of the edges on the rim lighting on the characters could be a bit sharper here and there in the hell piece, I'd also consider painting those sharp rocks around the portal lasso'd so they hold some real sharp points. On the figure above this, I think you could continue to push those stairs and background a bit. The dragon especially, really block in those shapes in its head and turn the form, also those scales just feel a bit arbitrary, design them well, I know you can. cheers ma.

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  15. #641
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    I like the glow and perspective the hell piece. My only thought is maybe have one of the people looking back at the viewer with raw anger or despair.

    Make a sketchbook happy, feed it a tip to improve!

    http://conceptart.org/forums/showthread.php?t=85628
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  16. #642
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    Wow! Your LTS Hell piece is awesome!

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  17. #643
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    Dude piemonster your LTS peice is fuckin badass man!
    Keep up the hardwork
    best wishes and looking forward to seeing more
    -Jamie

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  18. #644
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    the LTS and hell pieces look great! good armor design and rendering.
    In the warrior one, i would check the belt zone, maybe it needs more hip surface. And in the hell one, my only crit would be push the highlights a bit more, we have a strong lightsource here.
    keep doing great, cheers

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  19. #645
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    You've got some really great sketches, but in the finished illos (especially that last one) the overdose of rendering and light effects coupled with some iffy composition blows it for me a little. You're great at getting the details, now work some more on the whole. And please don't mind me sounding like a grumpy teacher

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  20. #646
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    Forrest I: Thanks, glad you think so!
    Holland: Thanks a lot, really admire your environment work!
    Jovian M: Thanks man!
    Metal Fingers: Yeah, definitely could've done more of the stuff you suggest, completely forgot about the lasso tool, and you're right about the rim lights and also about the dragon hunter piece, thanks for the input!
    Pigeonkill: Yeah, I thought of something along those lines, never got around to it though, thanks for the crit.
    Oblivia Enna: Thanks!
    OmertA: Thanks, glad you think so - your piece was really cool too, I'll try!
    Ricardo Robles: Yeah, good points, thanks!
    walnut: Don't worry man, I really appreciate the input, and you're right - I need to work some more on the finished pieces. I usually only do sketchy stuff unless it's for challenges like this, but my pieces aren't really up to par with my sketches. Thanks for stopping by!


    Here are some sketches, just realized I haven't uploaded any for a while - done over the past couple of weeks.

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  22. #647
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    very nice SB pages mate! Thanks for sharing them, and thanks for dropping by my book!

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  23. #648
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    More eye candy, for my eyes. Weeeeeeee

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  24. #649
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    Post 646 - good pencils, especially girl. You've done quite progress since the beggining. However there's still additional work needed on your rendering skills. Keep practicing mate and I wish you luck.

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  25. #650
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  26. #651
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    Those thumbs are epic!

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  27. #652
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    oou great thumbnailing bro!
    i love your pencils too, your arms are cool

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  28. #653
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    YESYESYES! I love this update. This inspired me to grab my sketchbook and rock some paper. I can clearly see improvement as in you are getting more confident with whatever you do. As well as more intersting design and your always interesting poses. This one goes into my category of favourite Bendik poses. Can't wait till in a few years you release the Bendik Sketchbook and I'll be the first to buy your loving sketches.

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  29. #654
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    Your sketches make me want to cry man. SOOOOOO GOOOOD! Yeah, next level crazy stuff here. I am blown away.

    First, a couple questions: When you do the lines on some of these it looks kind of like a contour line where you do the whole thing in one go. Do you lay down construction lines first, or just go for it? I tried a couple studies in pen with no planning and just lines like you do, and they turned out worse than stuff I was doing a couple years ago. How do you keep the form and proportions and everything?

    And how do you go about the armour designs? A lot of them seem really original and almost organic...are there certain artists you are looking at, or certain things you think of, or certain cultures with that influence you?

    Um, yeah, so I'm not too much of a fanboy for now I guess I'll leave one little suggestion--you should work on gesture more. A lot of your poses are fairly basic (just standing there) and repetitive. Try more dynamic and different poses (maybe here: http://www.scott-eaton.com/category/bodies-in-motion).

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  31. #655
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    Loving the sketches as always. I'd like you to give your characters some more expressions, though.

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  32. #656
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  33. #657
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    That LTS piece is a major level up! The use of complementary colours make its pop real nice All I'd say is everything past the people at the front should be flipped for compositional purposes, as we read the image from bottom left, to top right. But thats just something to bare in mind next time keep it up, ur awsum :3

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  34. #658
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    tasty updates man!
    Looking better and better!

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  35. #659
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    nice sketches, you have a pretty crazy mind! keep it up

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  36. #660
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    please more pencil.. and can you add big size? your line is so impressive.

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