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Killin it bapsi! keep up the hard work its awsome to see how much your progressing
have a good one
sketchbook updated October 6th
too good, luv that last cow illos!
Emil_, Odayga, ryanoir, Mawh, snootchy, Forrest_I, Raminafshari, ismo, Aardvarkphil, Loathsome, HydroFoiL, LaPrinii, cgaddict, Arteater, Mat Kaminski, Badass, Potbelly, OmertA, Metal Fingers, Mattgamer, t i m Thanks a lot guise, I'll do my best. ;o;
JellevdVegt For sure, man. I just really enjoy my necked figures, always room to improve that. xD I've been trying to focus on applying my figure drawing to things like character or creature design. As well as other things like industrial design. I promise to post more of my struggling in those fields.
Ryanoir Oh, you.
Krato U2 BROTHER. As for the cow comment, I meant errors that doing a bit of thumbnail or plain old ideation type planning could help, like composition, or the actual environment this design's placed in.
Kidd Pleased to meet you too! Looking forward to pchatting with you again sometime in the future.
Brashen That sounds like a good MO. I"ll try doing that from now on.
too busy playing fable 3 right now.
one of my all time game serieseseses ever bro
from workshop, cafeteria life sketches, and some shotgun studies
old ones from life, one a lopsided eyesocket sp
k later guys. i'll try to produce quality next time ;o;
Slick studies, man. Keep it up!
Amateur Artist. Professional Asshole.
Lookit the Pretty!
Rule #1 of depicting soldiers: KEEP THE DAMN FINGER OFF THE DAMN TRIGGER.
The lighting looks quite realistic, even though it's made of weird shades (purple-gold-blue, that isn't common). A bit rough but it looks reely fine. Any reference used for the lighting/backlighting/reflexions ?
thanks--i didn't use any ref for the materials, though it's a good idea for me to when i do my next color experiment. i'm really happy with how her face turned out, it's almost like a thin coat of glitter nail polish was applied ot her cheek, something i'd like to do deliberately in a future design once i figure out how the fuck i did that. D<
i agree--her body especially could use a little more refinement for me to be okay with it but i'll probably just leave it be and move on to my next piece.
I've always had a thing for weirdly long necks ;D
And I think I love you forever for that Bret gif.
Dana's HUNGRY LIKE A WOLF sketch blog
i don't always like to post my fucking around on paper but today i've just been so thrilled with texture that i have to post these terrible scans to show you guys ;_;
NO SERIOUSLY GUYS DO YOU SEE THE LITTLE CRACKLING AND GOUACHE CRATERS?! ;_;
IT'S SO BEAUTIFUL.
i wanna make a comeback to trad so bad. but it seems like. iono. time consuming, so generally not a good idea for concept work? pixar blows that statement out of the water with their beautiful pastel pieces for their animations, and disney with all of that gouache goodness but i have trouble seeing that kind of stuff anywhere else.
yo! love your sketches, nice sense of hatching, really like the digital doodles stuff too, keep on posting!
s i m o n
Dope as hell!
Talent and Creativity are yours to use and keep
[S K E T C H B O O K]
Àplats of red rimmed in thin black lines, drowned in a big white space... that's beautiful, you're welcome to do more of these !
Last edited by Jingo; October 29th, 2010 at 04:26 AM.
Very nice stuff. And a bit freaky too. Which is good.
When I think about guys who do traditional concept art (well, the only one I can think of at the top of my head is Yoshitaka Amano...) are people who have an established traditional style allready. Maybe if you get into a company and make a name for yourself and then threaten to eat all their lunch boxes if they don't let you do traditional concepts... I dunno ^^
Bouroune , AARGH!, Odayga, Mawh, tehmeh, Mattgamer thanks
tobbA looks like it might have to go that way. ~_~
i can't seem sketch with ease unless i'm in pchat. how the hell does that even work wtf
added some ca brown cos the blinding white bg kinda hurts