IDW #68: Timber Harvester

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    Icon IDW #68: Timber Harvester

    IDW #68: Timber Harvester

    Topic: Timber Harvester

    Background: Forget environmental friendliness (although it does help in cases) or the care about rainforests, this machine solely exists to cut down trees and harvest the lumber for processing.

    It should be able to cut down the tree, remove all the branches and either load it on a truck bed or cut it into convienent pieces so it can be transported easily.

    Brief:
    1. Design and draw a Timber Harvester!
    2. It must be able to cut down the trees and process them up to a certain point, so that it can be transported.
    2. That's it... now draw!

    Deadline: Saturday April 26

     


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  3. #2
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    it sounds easier to say than to do, but i think i might be in, in at least some capacity

     

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    i'll try to be in if time allows it ....and try not to cry as i design this evil spirited machine

    when people stop critiquing its because they stopped caring
     

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    Great topic! Here's my entry so far.

    IDW #68: Timber Harvester

    IDW #68: Timber Harvester

    Last edited by vantrum; April 22nd, 2008 at 06:51 PM.
    Drawing is fun.

    www.mattkohr.com
     

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    Really like that Vantrum. Looks like its looking for the trees

     

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    Hey, Vantrum - nice design! Reminds me of a bee collecting nectar, on an industrial-sized scale.

     

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    Arrow More competition

    My entire industrial design visualization class at San Jose State will be joining this week's event. We are all ID students who just started digital painting two weeks ago. I am extremely impressed with the level of talent shown by the previous IDW winners and am excited to join in the deforestation efforts!

     

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    Vantrum: I like what you've got going there Only thing not so clear is how it actually cuts down trees and strips them.

    caartist: That'd be cool Hope to see you all in here.

     

  10. #9
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    thought this was funny :-D

    http://www.yankodesign.com/index.php...ear-cut-robot/

    good design website yo, should check up on it every few days.

    Do not, ever, under any circumstances, not have fun.


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    I'm part of the ID class from SJSU. I really need to work on enviroments...
    IDW #68: Timber Harvester

     

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    where's sjsu yo? saint johns?

    Do not, ever, under any circumstances, not have fun.


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    SJSU = San Jose State University, we're in the Bay Area of California.

     

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    Struggling to get back on track after some time out of the office and the invariable busy patch which follows.

    Hopefully I'll get to put something together tonight and tomorrow.



    -------------------------------------------------------


    Organic Machine – the shadows seem a little odd bellow the machine, they look like they're going into a single point rather than coming out from the lightsource. If you want to bring the machine more into the environment some interaction between the two might help, maybe physical or less distinct (like shadows from the trees falling across the machine). Not sure how you want to take the design/rendition but there are likely a couple of other pointers I'd give if you want them.

    Last edited by D-Holme; April 25th, 2008 at 12:38 PM.
    MY SKETCHBOOK Updated 05/08/08 - Critique and comments encouraged

    Industrial Design Weekly Enviroment of the Week
     

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    Vantrum, maybe something to keep the wood in the container, If the harvester were to tilt forward (intentionally or not) the wood would pile straight out. really nice work though.


    organic machine,
    Given that you're an ID student, you really need to put function first. First thing that catches my eye is the fact that those feet are just going to sink straight into the ground.

    Also, I don't really see how it works. I see its got some sort of gripping arm sprouting from somewhere, an some circular saws underneath... You've gone for a sort of scorpionesque form, so maybe look at how a scorpion would grip and cut/crush things. What do you think?

     

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    Arg, I wish I wasn't busy this weekend so I could get it fixed before the contest is over... I'll do them anyway.

    Nutkin: ooh okay, good idea. I'll try it out.

    D-holme: Point out everything, I need to learn.

    Thanks guys.

     

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    IDW #68: Timber Harvester
    I'm one of the SJSU students as well.

    Last edited by cavallino; April 25th, 2008 at 08:37 PM.
     

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    IDW #68: Timber Harvester[IMG]
    IDW #68: Timber Harvester
    IDW #68: Timber Harvester[/IMG]
    IDW #68: Timber Harvester
    IDW #68: Timber Harvester
    IDW #68: Timber Harvester
    This is my Timber Harvester.... the storage for wood is behind the machine which is the large green bag. It can change into different blades easily from the front blade storage.

    Last edited by danny2008; April 26th, 2008 at 01:39 PM.
     

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    hehe, i am another sjsu student. and this is my bug machine.
    IDW #68: Timber Harvester

     

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    So many walking types, not surprising I guess for the environment (and what I went for too).

    I saw this at a trade show years ago, which shows some of the practicalities of the design:
    IDW #68: Timber Harvester

    MY SKETCHBOOK Updated 05/08/08 - Critique and comments encouraged

    Industrial Design Weekly Enviroment of the Week
     

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    Here's my timber harvester:

    IDW #68: Timber Harvester

    i'm not so great at drawing figures, but thought i'd give a try on this one to emphasize the scale.

    Haro dar folks
     

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    Tree Reaper

    Late night and last minute project!
    5:00am in the morning!
    Anyways, also from SJSU as well, I am! Pleasure to meet you all, it is!
    I derived the design from the Indian Katar and the Gundam 00 model Exia's sword.
    When I thought about how to approach the problem I figured instead of doing a gigantic forest-eating machine I decided to make it a little more personal so I made a tree harvester hand-held!
    The harvester has four blade lengths to cut the width of the tree and/or wood. it can go from 6 in to 6 ft.
    The blade is also equipped with 3 heat settings for it to cut the trees, lvl1 for soft woods, lvl2 for hard woods, lvl3 for "forest fire". The heat is only concentrated on the edge of the blade so the blade not only gains more surface area but allows it to cut through it very smoothly.
    Once the blade is retracted the pincers can extend and process the tree.
    comments?!
    [IMG]IDW #68: Timber Harvester[/IMG]

     

  23. #22
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    Great topic!
    "Tree Hugger" machine cuts and trims the trees then barks and peels the trunks.
    I've no time to refine it, sorry.

    IDW #68: Timber Harvester


    P.S. Just seen Kemp Remillard's videos if it wasn't obvious...

     

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    vantrum & revenebo: fantastic design, illustration and presentation

    Organic Machine: there are some basic perspective issues going on with the legs that should have been mapped out before the illustration. Also besides the cutting of the timber, i don't get where it either stores or actually harvests the wood.

    cavallino: decent design, i think the perspective on the object is alittle bland. When using a texture like you did, try to think about scale; The rocks on the ground are very large so the machine looks like a toy. Also try to incorporate the texture more with the rest of the piece. Adding a photo realistic texture into a stylized rendering looks very out of place.

    danny2008: i have a very hard time following the design. I believe its because the render looks almost "glowly". Some of the best rendered industrial pieces are often very simple flat surfaces. Try thinking a bit more basic if full illustration is tough for you.

    Liebeszauber: as with other entries, im not sure where this design is actually storing any of the lumber it cuts down. It is a concept but its not a functional concept in any sort. It also doesn't have scale because the way you presented the background looks like a poster on a wall. the legs are just stick figure legs, which doesn't show any mechanics of how it could possibly work.

    Projekthokuzr: The design to me is a bit too posh, krome metal on a machine that isnt going to be seen by anyone other than middle class lumber jacks in a forest. It's also a bit too simplistic, it doesnt look like a modern vehicle i've seen and lacks believability....plus it looks like a toaster.

    windstormstrike: as with others, theres no actual harvesting of the lumber. You have basically a ninja that runs around and causes tree destruction.... while i have to admit i actually like the design for what it is, but it doesn't truly fit the topic. The presentation of your design also is very lacking. The colors seem 1970's blueprint. I think you put a bit too much time into designing the figure in this piece also. It draws away from the design and sells "ANIME!", which a lot of clients will be instantly discouraged from the seriousness of the concept.

    I'm a harsh critic, but I could have been harsher. Stick with the basics, stay clean, sharp, think more on the topics given and do your best to present the concepts as focused as possible.

     

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  26. #24
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    Organic Machine - Davi already mentioned the perspective/size issues with the legs. I also thought that the design could be brought out better with some mechanical details. At the moment it's very much just large blocks a suggestion of mechanism or workings whould help show off the function of different parts (even with legs which are fairly simple they could benefit from signs of how they are jointed/motivated).

    Other people have already had a lot covered.

    Revenebo - going off the figure shown in the 3D view the scale against the tree looks well out (even against a redwood or similar), the figure looks too small. The ortho view looks better but from past rounds I think the 3D view is too pure 3D for Yoitisi to take it to poll. It could use a bit of a paintover and the sub-division on the planer faces really need to be taken out as they just shout 3D (and serve no purpose to the visualization).

    MY SKETCHBOOK Updated 05/08/08 - Critique and comments encouraged

    Industrial Design Weekly Enviroment of the Week
     

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  28. #25
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    D-Holme You're right about it all. The image isn't finished, I'll try to work on it more but I fear I have no time before the deadline (i.e. today). It's not a problem if it doesn't go to the poll, I posted it beacuse I thought the concept could be interesting.

    davi Thank you!

    vantrum Sooo good...

     

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    Here is my entry. It can also drag timber truck with its hand, so accually truck can be just a platform with wheels.
    IDW #68: Timber Harvester

    Last edited by Jim_Hatama; April 26th, 2008 at 12:25 PM.
     

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    davi thANKs for ur comment... please take a look other upload that i did..
    will those picture show my design a little bit clear?

     

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    To Davi,
    Thank you for the critique!
    I can explain the color, the background was supposed to be a smoother and softer moss green, but photobucket.com couldn't take the color so that's why it's a bright-neon moss-green, oops...
    To tell you the truth, the anime figure only took me two hours, the actual machine took me two days. But I do see that the figure does consume a lot of space and drives away from the product. Ah, well...I've been drawin' like that for a very long time and I find it hard getting rid of the habit.
    Thanks again for pointing out my errors!

     

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    Here is another one from SJSU!

    IDW #68: Timber Harvester

     

  33. #30
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    Still some 16 to 20 hours to go on this round everyone

    I'll try to leave some comments tomorrow if I get up on time.

     

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