View Poll Results: A REMINDER

Voters
0. You may not vote on this poll
  • CHoW Topic Suggestions

    0 0%
  • this isn't a poll - it's a reminder

    0 0%
Page 39 of 43 FirstFirst ... 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 LastLast
Results 495 to 507 of 554

Thread: CHoW Topic Suggestions

  1. #495
    Join Date
    Nov 2011
    Location
    San Diego CA
    Posts
    47
    Thanks
    4
    Thanked 0 Times in 0 Posts
    Spetsnaz of Andromeda-What about a commander (male or female or gender neutral who knows) of a super elite branch of the Andromedan planetary military, used for intelligence, reconnaissance, combat what have you.

    Mongolian Steampunk - The boy that would be Khan seeks world domination in a steampunk Mongolia.

    Infected scientist - A meteor smashed into earth infecting it with an alien bacteria. The head of disease control is fighting against time and symptoms never seen before.
    --------------------------------------------
    CA Sketchbook/sketchblog
    Reply With Quote Reply With Quote


  2. Hide this ad by registering as a member
  3. #496
    Join Date
    Dec 2011
    Location
    Hawaii
    Posts
    22
    Thanks
    2
    Thanked 1 Time in 1 Post
    Flower fairies, jewel sprites and metal men
    Unofficial Idea Suggester
    Reply With Quote Reply With Quote

  4. #497
    Join Date
    Mar 2011
    Location
    London, england
    Posts
    885
    Thanks
    320
    Thanked 242 Times in 164 Posts
    To show that what can be done in one week, I'm suggesting a two characters week, where you have to design two characters (possibly for a game) with the same aesthetic (eg: post apocalyptic, sci-fi, medieval) who depend on each other to survive, one could not operate without the other.
    Whether these characters are like Salem and Rios in Army of Two, best mates, always in competition, or have a love-hate relationship like Monkey and Trip in Enslaved: Odyssey to the West, where Trip is forced into a situation where she has to enslave Monkey in order to get home, (no SPOILERS intended, but it's obvious from the first chapter that they'll end up liking each other).

    These two characters MUST complement each other, they can be an acrobatic, headstrong traveller and a tech-savy, but generally peaceful village-dweller (Monkey and Trip) or two friends wronged by the same enemy and out for revenge (Rios and Salem). Whatever you can think of, you can do, so long as there is an explanation of why they are together and you can see what they do and why what they do makes them essential for their and their partner's survival.

    http://www.conceptart.org/forums/att...1&d=1331574356http://www.conceptart.org/forums/att...1&d=1331574711http://www.conceptart.org/forums/att...1&d=1331575118
    http://www.conceptart.org/forums/att...1&d=1331575173
    Last edited by Barefoot; March 12th, 2012 at 01:46 PM.
    Reply With Quote Reply With Quote

  5. #498
    Join Date
    Mar 2008
    Location
    Gold Coast, Australia
    Posts
    819
    Thanks
    396
    Thanked 795 Times in 280 Posts
    I've seen Death be personified a million times. A cloak wearing Scythe carrying Skeletal figure. But I don't think I've ever seen Life itself take the form of a character.

    What would life look like? Would it be a bleak nihilistic character who's inevitable doom is utter end? Would it be a bustling vibrant happy child who celebrates it every day? How would you even personify the philosophy and the spirit of life? I want to leave the brief a little more open so people can be especially creative with this one, and think outside the box, and really play with the idea.

    I don't know what I would set as the rules, other than it must be a materialized being; try to avoid things like whisps of energy or clouds of breath. It doesn't have to be human, but it should scream 'Life' in all of your design choices.
    Last edited by Beeston; March 15th, 2012 at 03:05 AM.


    Jordan Beeston
    Sketchbook Livestream Infinity Wars
    Blessed are they who see beautiful things in humble places where other people see nothing. - Camille Pissarro

    Quote Originally Posted by kev ferrara View Post
    We do transmutational yoga and eat alchemy sandwiches and ride flying unicorns of esoteric freudian solipsism while googling anthropology. Whee!
    Reply With Quote Reply With Quote

  6. #499
    Join Date
    Sep 2006
    Posts
    158
    Thanks
    7
    Thanked 39 Times in 26 Posts
    Quote Originally Posted by Barefoot View Post
    To show that what can be done in one week, I'm suggesting a two characters week, where you have to design two characters (possibly for a game) with the same aesthetic (eg: post apocalyptic, sci-fi, medieval) who depend on each other to survive, one could not operate without the other.
    Whether these characters are like Salem and Rios in Army of Two, best mates, always in competition, or have a love-hate relationship like Monkey and Trip in Enslaved: Odyssey to the West, where Trip is forced into a situation where she has to enslave Monkey in order to get home, (no SPOILERS intended, but it's obvious from the first chapter that they'll end up liking each other).

    These two characters MUST complement each other, they can be an acrobatic, headstrong traveller and a tech-savy, but generally peaceful village-dweller (Monkey and Trip) or two friends wronged by the same enemy and out for revenge (Rios and Salem). Whatever you can think of, you can do, so long as there is an explanation of why they are together and you can see what they do and why what they do makes them essential for their and their partner's survival.

    *snipped attachments*
    I like this a lot. 2 characters that must work together somehow. COW topics do these, why not CHOW?
    Reply With Quote Reply With Quote

  7. The Following User Says Thank You to zenarion For This Useful Post:


  8. #500
    Join Date
    Mar 2011
    Location
    London, england
    Posts
    885
    Thanks
    320
    Thanked 242 Times in 164 Posts
    Quote Originally Posted by zenarion View Post
    I like this a lot. 2 characters that must work together somehow. COW topics do these, why not CHOW?
    To be honest I would even put my "weekly means one week" crusade on the back burner to have this one interpreted by you guys
    Reply With Quote Reply With Quote

  9. #501
    Join Date
    Apr 2010
    Location
    KS, US
    Posts
    176
    Thanks
    24
    Thanked 62 Times in 47 Posts
    To show that what can be done in one week, I'm suggesting a two characters week, where you have to design two characters (possibly for a game) with the same aesthetic (eg: post apocalyptic, sci-fi, medieval) who depend on each other to survive, one could not operate without the other.
    Whether these characters are like Salem and Rios in Army of Two, best mates, always in competition, or have a love-hate relationship like Monkey and Trip in Enslaved: Odyssey to the West, where Trip is forced into a situation where she has to enslave Monkey in order to get home, (no SPOILERS intended, but it's obvious from the first chapter that they'll end up liking each other).

    These two characters MUST complement each other, they can be an acrobatic, headstrong traveller and a tech-savy, but generally peaceful village-dweller (Monkey and Trip) or two friends wronged by the same enemy and out for revenge (Rios and Salem). Whatever you can think of, you can do, so long as there is an explanation of why they are together and you can see what they do and why what they do makes them essential for their and their partner's survival.
    WE could call it the "Friends with benefits" round!
    Reply With Quote Reply With Quote

  10. The Following User Says Thank You to APW For This Useful Post:


  11. #502
    Join Date
    Jul 2008
    Location
    UK
    Posts
    967
    Thanks
    656
    Thanked 481 Times in 315 Posts
    I am not sure I am eligible for suggestions because I have not participated yet, but maybe someone willl pick up on some ideas?

    I am mostly tired of characters that I see 20394759485 times on the internet, and I would love to see ChoWs that force us to deviate from the normal projections. For example:
    1. Lara Croft in a parallel universe as a Cow, or Goblin, or just a man. "She" would have the same adventures and needs similar equipment- but how would a different race pick up on this task?
    2. A famous character that must be visualized on the basis of a master's painting- echoing style, colours, composition etc. How would Turner or Manet picture "God of War", or Spyro the Dragon?

    etc. pp.

    P.S.:
    Quote Originally Posted by Barefoot View Post
    To show that what can be done in one week, I'm suggesting a two characters week, where you have to design two characters (possibly for a game) with the same aesthetic (eg: post apocalyptic, sci-fi, medieval) who depend on each other to survive, one could not operate without the other.
    Whether these characters are like Salem and Rios in Army of Two, best mates, always in competition, or have a love-hate relationship like Monkey and Trip in Enslaved: Odyssey to the West, where Trip is forced into a situation where she has to enslave Monkey in order to get home, (no SPOILERS intended, but it's obvious from the first chapter that they'll end up liking each other).

    These two characters MUST complement each other, they can be an acrobatic, headstrong traveller and a tech-savy, but generally peaceful village-dweller (Monkey and Trip) or two friends wronged by the same enemy and out for revenge (Rios and Salem). Whatever you can think of, you can do, so long as there is an explanation of why they are together and you can see what they do and why what they do makes them essential for their and their partner's survival.

    CHoW Topic Suggestions
    Reply With Quote Reply With Quote

  12. The Following User Says Thank You to LordLouis For This Useful Post:


  13. #503
    Join Date
    Mar 2011
    Location
    London, england
    Posts
    885
    Thanks
    320
    Thanked 242 Times in 164 Posts
    I am not sure I am eligible for suggestions because I have not participated yet, but maybe someone willl pick up on some ideas?

    I am mostly tired of characters that I see 20394759485 times on the internet, and I would love to see ChoWs that force us to deviate from the normal projections. For example:
    1. Lara Croft in a parallel universe as a Cow, or Goblin, or just a man. "She" would have the same adventures and needs similar equipment- but how would a different race pick up on this task?
    2. A famous character that must be visualized on the basis of a master's painting- echoing style, colours, composition etc. How would Turner or Manet picture "God of War", or Spyro the Dragon?
    I see what you're saying with this, but drawing a character in the style of Salvador Dali (for example) would just be a pain in the arse and you'd effectively just be adding extra hoops to jump through (not that we have to jump through hoops ATM). Just because you're into art doesn't mean you have to be into art. In that you can really enjoy making art, but you don't necessarily have to like going round galleries or like other people's art. I for one find the old masters' work tedious in the extreme, I can appreciate their skill, but when all their famous works were commissioned by the church, you can see why a modern day atheist gets bored of old women in flowy dresses with a tit out and the baby jesus with a sixpack.
    Damian Hurst is a tosser, Tracy Emin's an idiot, and it just seems to me that the only reason they pickle sharks and put their grotty, semen-covered beds on display is that they found actual artistic skill a bit hard to master.
    Don't even get me started on surrealism either.

    I think a redesign of the classic shooter game character would be a fun one, seeing as we haven't had anything shooty or soldier-y for a while.
    so you'd have to design one of these:
    - An Assault
    - A Heavy trooper
    - A Medic
    - A Sniper
    - An Engineer

    You know, the usual default classes you get in a shooter game.
    Reply With Quote Reply With Quote

  14. #504
    Join Date
    Mar 2008
    Location
    Gold Coast, Australia
    Posts
    819
    Thanks
    396
    Thanked 795 Times in 280 Posts
    Quote Originally Posted by Barefoot View Post
    I see what you're saying with this, but drawing a character in the style of Salvador Dali (for example) would just be a pain in the arse and you'd effectively just be adding extra hoops to jump through (not that we have to jump through hoops ATM). Just because you're into art doesn't mean you have to be into art. In that you can really enjoy making art, but you don't necessarily have to like going round galleries or like other people's art. I for one find the old masters' work tedious in the extreme, I can appreciate their skill, but when all their famous works were commissioned by the church, you can see why a modern day atheist gets bored of old women in flowy dresses with a tit out and the baby jesus with a sixpack.
    Damian Hurst is a tosser, Tracy Emin's an idiot, and it just seems to me that the only reason they pickle sharks and put their grotty, semen-covered beds on display is that they found actual artistic skill a bit hard to master.
    Don't even get me started on surrealism either.

    I think a redesign of the classic shooter game character would be a fun one, seeing as we haven't had anything shooty or soldier-y for a while.
    so you'd have to design one of these:
    - An Assault
    - A Heavy trooper
    - A Medic
    - A Sniper
    - An Engineer

    You know, the usual default classes you get in a shooter game.
    I think the reason they haven't done those in a while is because.. well, they're everywhere. They're generic, they're boring, they've been done a million times, and then re-imagined a million times again. Even though I don't actively participate I'm pretty sure the purpose is to get people using their imaginations, and designing characters that have been done to death doesn't serve that purpose well.

    Turner was a Romantic Landscape painter, Manet an impressionist. Neither of those painters (to my knowledge) did the same religious themes that you are quick to dismiss any historical relevance or merit at the same scale as Caravaggio or Michaelangelo. In fact, Manet even went so far to stick a middle finger to Venus of Urbino with his painting of Olympia. Whether that was his intent is not for me to say, but it was certainly the perceived effect.

    Salvador Dali, nor any of the older masters who painted specifically religious subject matter were mentioned. What Lord Louis was talking about was the compositions, the gamut masks, the design choices and the subject matter. Damien *Hirst* and Tracey Emin can't paint to save their lives, I don't understand how you managed to come up with them as a potential inclusion in LL's suggestion at all. To me that whole post is a horrid display of willful ignorance.

    I like LordLouis' suggestion for this very reason because it encourages people to think outside the box of and do some research into art history and see how they would apply it to their favorite characters. Though admittedly that would be a topic to do for I.O.W, because the C.H.O.W is more relevant to character design. Nonetheless I personally would love to see Link or Geralt of Rivia depicted in an Art Nouveau piece, for example. You're thinking about rehashed ideas that are pulled straight from Team Fortress/COD/Darksiders. You're trying to turn this activity into a fan art thread for your favorite video games and excluding anything else. Stop it.
    Last edited by Beeston; April 12th, 2012 at 03:34 PM.


    Jordan Beeston
    Sketchbook Livestream Infinity Wars
    Blessed are they who see beautiful things in humble places where other people see nothing. - Camille Pissarro

    Quote Originally Posted by kev ferrara View Post
    We do transmutational yoga and eat alchemy sandwiches and ride flying unicorns of esoteric freudian solipsism while googling anthropology. Whee!
    Reply With Quote Reply With Quote

  15. #505
    Join Date
    Mar 2011
    Location
    London, england
    Posts
    885
    Thanks
    320
    Thanked 242 Times in 164 Posts
    Quote Originally Posted by Beeston View Post
    I think the reason they haven't done those in a while is because.. well, they're everywhere. They're generic, they're boring, they've been done a million times, and then re-imagined a million times again.* Even though I don't actively participate I'm pretty sure the purpose is to get people using their imaginations, and designing characters that have been done to death doesn't serve that purpose well.

    Turner was a Romantic Landscape painter, Manet an impressionist. Neither of those painters (to my knowledge) did the same religious themes that you are quick to dismiss** any historical relevance or merit at the same scale as Caravaggio or Michaelangelo. In fact, Manet even went so far to stick a middle finger to Venus of Urbino with his painting of Olympia. Whether that was his intent is not for me to say, but it was certainly the perceived effect.

    Salvador Dali, nor any of the older masters who painted specifically religious subject matter were mentioned. What Lord Louis was talking about was the compositions, the gamut masks, the design choices and the subject matter.*** Damien *Hirst* and Tracey Emin can't paint to save their lives, I don't understand how you managed to come up with them as a potential inclusion in LL's suggestion at all. To me that whole post is a horrid display of willful ignorance.****

    I like LordLouis' suggestion for this very reason because it encourages people to think outside the box of and do some research into art history and see how they would apply it to their favorite characters. Though admittedly that would be a topic to do for I.O.W, because the C.H.O.W is more relevant to character design. Nonetheless I personally would love to see Link or Geralt of Rivia depicted in an Art Nouveau piece, for example. You're thinking about rehashed ideas that are pulled straight from Team Fortress/COD/Darksiders. You're trying to turn this activity into a fan art thread for your favorite video games and excluding anything else. Stop it.*****
    *This is a site for concept art, the clue's in the name. Think though, link as imagined by Manet is no fun to draw, because Chow about what you think, not what you think other people think. I don't want to see forty people's thoughts on what Manet might imagine, because then you get forty pieces of work that are practically the same with only one thing to separate them: the skill of the artist, which means the same people will win over and over, it wont be about design any more.
    **quick to dismiss? No, I've spent a great deal of time thinking about why I don't like them. I've spent a long time having to research them for various art projects in school, and even longer in art galleries since I was very young.
    *** Incorporating tiny things like that into your designs is what people do at the moment, as far as I can see, LL is calling for more drastic rule changes that would force us to work like other artists, and to be honest, fuck that. I want to work like me, not like Michelangelo.
    **** Of course I wasn't implying that people would start posting modern art, and frankly this is a pain in the arse to explain.
    I was moving the discussion on, that's what forums are for: discussions, I'm giving my opinion about two 'artists' who have been in the pubic eye in the last couple of years, and around for even longer.
    ***** I'm not excluding everything, I'm giving my opinion on what I think'd work and what wouldn't. And you don't get to say "stop it", btw, what I suggest is not up to you, I have no problem with the rest of your arguments, because they are just that, arguments. I don't know where you were trying to go with that.
    I like video games, a lot of people do. The ratio of people who like video games to people who don't is probably greater on this site than if you look at a cross section of the general public in the real world.
    You seem not to realise that a 'Manet's link' round would get much fewer imaginative results than a "generic" and "boring" 'shooter character' round.
    My favourite rounds are things like: 'redesign link if he were dropped into another game, think about what game and what he would need to survive.'
    I suggested the shooter one because it was simple and actually hasn't been done on this site before. To be honest, its generic, but deliberately so, and it certainly isn't boring.

    You have your preferences, I have mine, however I am not telling you to stop expressing yours, no matter how wrong I think you are. Its fucking common courtesy pal, you should still feel inclined to exercise it even though you are on the internet. So please, drop the haughty attitude so we can have a proper fucking conversation.
    Last edited by Barefoot; April 14th, 2012 at 05:27 PM.
    Reply With Quote Reply With Quote

  16. #506
    Join Date
    Mar 2008
    Location
    Gold Coast, Australia
    Posts
    819
    Thanks
    396
    Thanked 795 Times in 280 Posts
    Quote Originally Posted by Barefoot View Post
    You have your preferences, I have mine, however I am not telling you to stop expressing yours, no matter how wrong I think you are.
    Quote Originally Posted by Barefoot View Post
    Things people need to stop doing

    Stop telling me to watch Game of thrones.
    Stop saying 'awkward' whenever there is silence for more than three seconds, its not always awkward.
    Please stop using memes, not just in real life, it makes me want to hurt you.
    'hell is other people', have you guys had any encounters recently that make you agree with that?
    Lol what? XD


    Jordan Beeston
    Sketchbook Livestream Infinity Wars
    Blessed are they who see beautiful things in humble places where other people see nothing. - Camille Pissarro

    Quote Originally Posted by kev ferrara View Post
    We do transmutational yoga and eat alchemy sandwiches and ride flying unicorns of esoteric freudian solipsism while googling anthropology. Whee!
    Reply With Quote Reply With Quote

  17. #507
    Join Date
    Mar 2011
    Location
    London, england
    Posts
    885
    Thanks
    320
    Thanked 242 Times in 164 Posts
    Quote Originally Posted by Beeston View Post
    Lol what? XD
    There's a big difference between telling people to stop doing stuff that effects you directly and telling people to stop expressing their opinions, especially on a forum like this where the original opinion is not directed at anyone.

    Not liking people to keep repeating the same jokes at you over and over vs wanting people to agree with you or shut up.
    what do you think is worse?

    EDIT:
    I notice you ignored every other point I made and went directly for the one you thought you could zing me with.
    Reply With Quote Reply With Quote

Page 39 of 43 FirstFirst ... 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 LastLast

Similar Threads

  1. Topic Suggestions Thread
    By donalfall in forum Panels of the Week
    Replies: 6
    Last Post: July 18th, 2013, 11:24 AM

Members who have read this thread: 76

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
  • 424,149 Artists
  • 3,599,276 Artist Posts
  • 32,941 Sketchbooks
  • 54 New Art Jobs
Art Workshop Discount Inside

Developed Actively by vBSocial.com
SpringOfSea's Sketchbook