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  1. #481
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    A new Type of Assassin?

    design a new assassin that does NOT look like Altair or Ezio from the Assassin's Creed games, but would still fit the style and era. Maybe requires an new weapon/contraption that we could do a crossover with Industrial Design of the Week?
    *like these unique assassins

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  3. #482
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    Quote Originally Posted by APW View Post
    design a new assassin that does NOT look like Altair or Ezio from the Assassin's Creed games, but would still fit the style and era. Maybe requires an new weapon/contraption that we could do a crossover with Industrial Design of the Week?
    *like these unique assassins
    This is a really good idea, I reckon.
    That game was actually surprisingly good online...

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  4. #483
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    John Wayne Gacy -- the Sequel.

    - Evil clown serial killer.

    -- Instead of the typical leading of children into the 'tent' to kill them, why not make a villain that convinces children that he/she is not actually evil.
    -- The clown can only be seen by the children.
    -- This clown in turn ends up being befriended by the children and ends up following the family home.
    -- In the end the child actually lets the clown into the house only for the clown to wait until the child is asleep and proceeds to murder the parents.

    Must haves:
    - Clown / circus influence.
    - The murder weapon of choice.

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  6. #484
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    Quote Originally Posted by Mat Kaminski View Post

    John Wayne Gacy -- the Sequel.

    - Evil clown serial killer.

    -- Instead of the typical leading of children into the 'tent' to kill them, why not make a villain that convinces children that he/she is not actually evil.
    -- The clown can only be seen by the children.
    -- This clown in turn ends up being befriended by the children and ends up following the family home.
    -- In the end the child actually lets the clown into the house only for the clown to wait until the child is asleep and proceeds to murder the parents.

    Must haves:
    - Clown / circus influence.
    - The murder weapon of choice.
    In the nicest way possible, that is creepy as fuck.

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  8. #485
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    Keeper of the keys

    My idea is influenced a lot by the game Darksiders, which follows War (one of the horsemen of the apocalypse) on a quest to clear his name and prove that he was called to destroy earth (even though his brothers: Strife and Death, and his sister: Fury, were not (and no one believes him)). In the game, the horsemen would be called when the seals (made by god I assume) are broken, but who looks after those seals? And who breaks them?
    Why, the Keeper of the keys of course.
    The keeper of the keys is a fallen angel, fooled into a life of evil, his wings torn from his back so long ago that not even he remembers his real name. Commanded by Lucifer himself to look after the seals and make sure they are not broken before time, the Keeper lives a life of violence and pain. Condemned, he walks the halls of hell's dungeons, assuring no lost or damned souls escape the bowels of the underworld, although, since it is also his job to get them back if they do, he sometimes leaves a key or two lying around, simply so he can break free from the monotony of his cursed life, even for a short while and a quick chase.
    To his chagrin he is at the beck and call of the horsemen, something War, Strife and Fury take for granted. Death, however, the fourth horseman, is the closest thing the Keeper has to a friend. After Death has pulled a soul from the chest of the deceased, he escorts the unfortunate spirit through the nether and across that nameless lake that is the portal to the underworld (for a fee of course), on the other side of which he hands the soul off to the Keeper, who will lock them in their fiery prison for all eternity or send them up to meet their maker.

    The task is to draw the Keeper of the keys, ready for battle - the seals have been broken, agents of heaven and hell have been called to Earth. While the horsemen reap havoc, the guardians of heaven attempt to rescue the souls that will inevitably be released as humanity burns, while demons of hell seek to drag them down into the underworld. The Keeper has vowed to give each individual soul what it deserves and make sure they end up in the correct domain, to end the free for all and restore peace to Earth (from the ashes of which, a new kingdom of man will grow).

    You can either draw him in his old armour of heaven, donned in the hope that he can redeem himself in the eyes of the heavenly order and be allowed back to walk amongst the clouds and his brethren as he once did. Or you can draw him in armour forged in demon-fire, angry at the kingdom of heaven for condemning him in the first place.
    Rules:

    - The keeper owns a weapon called 'The master key' (you see whut I dun thar?), whether its a sword, a mace, a gun or even a shield or something magical, make sure he has it in the picture.
    - He is able to hold his own in battle against some pretty ungodly creatures, so no anime wimps with glasses and very thin swords, try to stick to the ascetic of the game (pictures included below).
    - Ideally male, (I've been saying 'Him' this whole time after all) but a female keeper is acceptable, I wouldn't want to deprive you guys of feverishly drooling over a picture of an impossibly proportioned female of your own design, now would I? (is it sexist that I'm encouraging women to do the same? Do women even think the same way? Am I stupid to ask these questions? Anyway, I digress) Besides, the creators of Darksiders are certainly not above such things, as you can see. Apparently the after life was a total sausage-fest, so Vigil games and THQ decided to spice things up a little by adding two more jiggly things to look at while solving the hellforged puzzles in the second game.

    That big fucker with the sword is War, the girl is Fury, You can guess who death is, and strife has two pistols.
    The woman with white hair is Uriel, an angel sent to stop you (war) who -- well I'm not going to ruin anything for you.
    Edit: Oh, and the other big fucker (with angel wings) is just an angel.
    http://www.conceptart.org/forums/att...1&d=1326084266

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  10. #486
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    It's election time on planet Demos and the candidates are gearing up to promote their platforms! And just in time, too. Many problems plague this turbulent sphere - an influx of refugees from a neighboring interplanetary war, mining resources are drying up, and everyone is concerned that the government is riddled with corrupt deal-makers. Is there a candidate that can manage to stand out for the denizens of this troubled alien planet?

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  11. #487
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    ReMade

    The Remade are a group of bio-engineered people in the novels and stories by China Miéville set in the world of Bas-Lag. Bas-Lag itself is a mix of magic and technology, and the Remade are an example of this.

    They are usually criminals who are punished for their crimes by the addition or alteration of body parts, which may be either organic or mechanical. The Remade are extremely varied in nature, ranging from those who have had their legs or lower bodies replaced with steam powered engines, to others who have had animal and human body parts attached to them.

    The nature of the Remaking often reflects the nature of the crime: in Perdido Street Station, a man who stole a painting of a garuda (bird-man) was punished by grafts of feathers, non-functional wings, and a metal beak, to make him look like a grotesque parody of a garuda, while a man who would not give information on accomplices has his mouth 'erased'.

    Because their new body parts sometimes grant them newfound abilities, Remade may serve specialized purposes in society, often as indentured servants and slaves. In Perdido Street Station, Remades with their heads twisted around and fitted with mirror helmets are used against the slake-moths, giant insects which could not safely be looked at, while Remade prostitutes cater to every form of sexual perversion. The Remade are treated as slaves in New Crobuzon.

    Remade animals

    Animals too are sometimes Remade in Bas-Lag to suit human purposes. For example, the New Crobuzon Militia uses both Remade horses and rhinoceroses, the latter known as "nashorns" (a reference to the real Nashorn tanks), gigantic two-story creatures with drilling horns and gunnery attached to their backs. In Iron Council, a militia strike force is transported via a cathedral-sized Remade fish.


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  12. #488
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    Quote Originally Posted by Pat Thompson View Post
    The Remade are a group of bio-engineered people in the novels and stories by China Miéville set in the world of Bas-Lag. Bas-Lag itself is a mix of magic and technology, and the Remade are an example of this.

    They are usually criminals who are punished for their crimes by the addition or alteration of body parts, which may be either organic or mechanical. The Remade are extremely varied in nature, ranging from those who have had their legs or lower bodies replaced with steam powered engines, to others who have had animal and human body parts attached to them.

    The nature of the Remaking often reflects the nature of the crime: in Perdido Street Station, a man who stole a painting of a garuda (bird-man) was punished by grafts of feathers, non-functional wings, and a metal beak, to make him look like a grotesque parody of a garuda, while a man who would not give information on accomplices has his mouth 'erased'.

    Because their new body parts sometimes grant them newfound abilities, Remade may serve specialized purposes in society, often as indentured servants and slaves. In Perdido Street Station, Remades with their heads twisted around and fitted with mirror helmets are used against the slake-moths, giant insects which could not safely be looked at, while Remade prostitutes cater to every form of sexual perversion. The Remade are treated as slaves in New Crobuzon.

    Remade animals

    Animals too are sometimes Remade in Bas-Lag to suit human purposes. For example, the New Crobuzon Militia uses both Remade horses and rhinoceroses, the latter known as "nashorns" (a reference to the real Nashorn tanks), gigantic two-story creatures with drilling horns and gunnery attached to their backs. In Iron Council, a militia strike force is transported via a cathedral-sized Remade fish.
    That seems a pretty fun idea, actually.

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  14. #489
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    For any of you who remember dungeon keeper, how about a new creature?
    Your creature can be anything but it has to have some element of battle in it.

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    character sex change.

    My ideas are:
    -Choose a pre-existing character, redesign it, but with a rule, you must give it a sex change.
    -If you are male, draw yourself female, if you are female, draw yourself male.
    -Draw yourself as a pre-existing character, what would you look like as the green lantern, soap from CoD, The Flash etc?

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    Medusa the Victim. We have her as the queen of the gorgons, but not as the unfairly cursed angel. I'd like to see her crying, maybe with her sisters hugging her.

    Last edited by GuesssWho; February 11th, 2012 at 02:26 AM.
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    scooby doo gang

    How about re imagining the scooby gang as a ruthless band of villains. Instead of solving crimes, they commit them.

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  18. #493
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    sith or jed, design one.
    or maybe draw yourself as a jedi

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  19. #494
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    Quote Originally Posted by GuesssWho View Post
    Medusa the Victim. We have her as the queen of the gorgons, but not as the unfairly cursed angel. I'd like to see her crying, maybe with her sisters hugging her.
    I like this concept. I can see her crumpled and devastated at the results of her curse. I think this may also work for an illustration of the week.

    I don't have many good ideas right now but what about a human or humanoid figure with the expression/pose/clothing based on an animal? I'm thinking more obscure concepts not just a werewolf or angel.

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  21. #495
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    Spetsnaz of Andromeda-What about a commander (male or female or gender neutral who knows) of a super elite branch of the Andromedan planetary military, used for intelligence, reconnaissance, combat what have you.

    Mongolian Steampunk - The boy that would be Khan seeks world domination in a steampunk Mongolia.

    Infected scientist - A meteor smashed into earth infecting it with an alien bacteria. The head of disease control is fighting against time and symptoms never seen before.

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  22. #496
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    Flower fairies, jewel sprites and metal men

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  23. #497
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    To show that what can be done in one week, I'm suggesting a two characters week, where you have to design two characters (possibly for a game) with the same aesthetic (eg: post apocalyptic, sci-fi, medieval) who depend on each other to survive, one could not operate without the other.
    Whether these characters are like Salem and Rios in Army of Two, best mates, always in competition, or have a love-hate relationship like Monkey and Trip in Enslaved: Odyssey to the West, where Trip is forced into a situation where she has to enslave Monkey in order to get home, (no SPOILERS intended, but it's obvious from the first chapter that they'll end up liking each other).

    These two characters MUST complement each other, they can be an acrobatic, headstrong traveller and a tech-savy, but generally peaceful village-dweller (Monkey and Trip) or two friends wronged by the same enemy and out for revenge (Rios and Salem). Whatever you can think of, you can do, so long as there is an explanation of why they are together and you can see what they do and why what they do makes them essential for their and their partner's survival.

    http://www.conceptart.org/forums/att...1&d=1331574356http://www.conceptart.org/forums/att...1&d=1331574711http://www.conceptart.org/forums/att...1&d=1331575118
    http://www.conceptart.org/forums/att...1&d=1331575173

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    Last edited by Barefoot; March 12th, 2012 at 12:46 PM.
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  24. #498
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    I've seen Death be personified a million times. A cloak wearing Scythe carrying Skeletal figure. But I don't think I've ever seen Life itself take the form of a character.

    What would life look like? Would it be a bleak nihilistic character who's inevitable doom is utter end? Would it be a bustling vibrant happy child who celebrates it every day? How would you even personify the philosophy and the spirit of life? I want to leave the brief a little more open so people can be especially creative with this one, and think outside the box, and really play with the idea.

    I don't know what I would set as the rules, other than it must be a materialized being; try to avoid things like whisps of energy or clouds of breath. It doesn't have to be human, but it should scream 'Life' in all of your design choices.

    Last edited by Beeston; March 15th, 2012 at 02:05 AM.


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    Quote Originally Posted by Barefoot View Post
    To show that what can be done in one week, I'm suggesting a two characters week, where you have to design two characters (possibly for a game) with the same aesthetic (eg: post apocalyptic, sci-fi, medieval) who depend on each other to survive, one could not operate without the other.
    Whether these characters are like Salem and Rios in Army of Two, best mates, always in competition, or have a love-hate relationship like Monkey and Trip in Enslaved: Odyssey to the West, where Trip is forced into a situation where she has to enslave Monkey in order to get home, (no SPOILERS intended, but it's obvious from the first chapter that they'll end up liking each other).

    These two characters MUST complement each other, they can be an acrobatic, headstrong traveller and a tech-savy, but generally peaceful village-dweller (Monkey and Trip) or two friends wronged by the same enemy and out for revenge (Rios and Salem). Whatever you can think of, you can do, so long as there is an explanation of why they are together and you can see what they do and why what they do makes them essential for their and their partner's survival.

    *snipped attachments*
    I like this a lot. 2 characters that must work together somehow. COW topics do these, why not CHOW?

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  27. #500
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    Quote Originally Posted by zenarion View Post
    I like this a lot. 2 characters that must work together somehow. COW topics do these, why not CHOW?
    To be honest I would even put my "weekly means one week" crusade on the back burner to have this one interpreted by you guys

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  28. #501
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    To show that what can be done in one week, I'm suggesting a two characters week, where you have to design two characters (possibly for a game) with the same aesthetic (eg: post apocalyptic, sci-fi, medieval) who depend on each other to survive, one could not operate without the other.
    Whether these characters are like Salem and Rios in Army of Two, best mates, always in competition, or have a love-hate relationship like Monkey and Trip in Enslaved: Odyssey to the West, where Trip is forced into a situation where she has to enslave Monkey in order to get home, (no SPOILERS intended, but it's obvious from the first chapter that they'll end up liking each other).

    These two characters MUST complement each other, they can be an acrobatic, headstrong traveller and a tech-savy, but generally peaceful village-dweller (Monkey and Trip) or two friends wronged by the same enemy and out for revenge (Rios and Salem). Whatever you can think of, you can do, so long as there is an explanation of why they are together and you can see what they do and why what they do makes them essential for their and their partner's survival.
    WE could call it the "Friends with benefits" round!

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  30. #502
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    I am not sure I am eligible for suggestions because I have not participated yet, but maybe someone willl pick up on some ideas?

    I am mostly tired of characters that I see 20394759485 times on the internet, and I would love to see ChoWs that force us to deviate from the normal projections. For example:
    1. Lara Croft in a parallel universe as a Cow, or Goblin, or just a man. "She" would have the same adventures and needs similar equipment- but how would a different race pick up on this task?
    2. A famous character that must be visualized on the basis of a master's painting- echoing style, colours, composition etc. How would Turner or Manet picture "God of War", or Spyro the Dragon?

    etc. pp.

    P.S.:
    Quote Originally Posted by Barefoot View Post
    To show that what can be done in one week, I'm suggesting a two characters week, where you have to design two characters (possibly for a game) with the same aesthetic (eg: post apocalyptic, sci-fi, medieval) who depend on each other to survive, one could not operate without the other.
    Whether these characters are like Salem and Rios in Army of Two, best mates, always in competition, or have a love-hate relationship like Monkey and Trip in Enslaved: Odyssey to the West, where Trip is forced into a situation where she has to enslave Monkey in order to get home, (no SPOILERS intended, but it's obvious from the first chapter that they'll end up liking each other).

    These two characters MUST complement each other, they can be an acrobatic, headstrong traveller and a tech-savy, but generally peaceful village-dweller (Monkey and Trip) or two friends wronged by the same enemy and out for revenge (Rios and Salem). Whatever you can think of, you can do, so long as there is an explanation of why they are together and you can see what they do and why what they do makes them essential for their and their partner's survival.



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  32. #503
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    I am not sure I am eligible for suggestions because I have not participated yet, but maybe someone willl pick up on some ideas?

    I am mostly tired of characters that I see 20394759485 times on the internet, and I would love to see ChoWs that force us to deviate from the normal projections. For example:
    1. Lara Croft in a parallel universe as a Cow, or Goblin, or just a man. "She" would have the same adventures and needs similar equipment- but how would a different race pick up on this task?
    2. A famous character that must be visualized on the basis of a master's painting- echoing style, colours, composition etc. How would Turner or Manet picture "God of War", or Spyro the Dragon?
    I see what you're saying with this, but drawing a character in the style of Salvador Dali (for example) would just be a pain in the arse and you'd effectively just be adding extra hoops to jump through (not that we have to jump through hoops ATM). Just because you're into art doesn't mean you have to be into art. In that you can really enjoy making art, but you don't necessarily have to like going round galleries or like other people's art. I for one find the old masters' work tedious in the extreme, I can appreciate their skill, but when all their famous works were commissioned by the church, you can see why a modern day atheist gets bored of old women in flowy dresses with a tit out and the baby jesus with a sixpack.
    Damian Hurst is a tosser, Tracy Emin's an idiot, and it just seems to me that the only reason they pickle sharks and put their grotty, semen-covered beds on display is that they found actual artistic skill a bit hard to master.
    Don't even get me started on surrealism either.

    I think a redesign of the classic shooter game character would be a fun one, seeing as we haven't had anything shooty or soldier-y for a while.
    so you'd have to design one of these:
    - An Assault
    - A Heavy trooper
    - A Medic
    - A Sniper
    - An Engineer

    You know, the usual default classes you get in a shooter game.

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  33. #504
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    Quote Originally Posted by Barefoot View Post
    I see what you're saying with this, but drawing a character in the style of Salvador Dali (for example) would just be a pain in the arse and you'd effectively just be adding extra hoops to jump through (not that we have to jump through hoops ATM). Just because you're into art doesn't mean you have to be into art. In that you can really enjoy making art, but you don't necessarily have to like going round galleries or like other people's art. I for one find the old masters' work tedious in the extreme, I can appreciate their skill, but when all their famous works were commissioned by the church, you can see why a modern day atheist gets bored of old women in flowy dresses with a tit out and the baby jesus with a sixpack.
    Damian Hurst is a tosser, Tracy Emin's an idiot, and it just seems to me that the only reason they pickle sharks and put their grotty, semen-covered beds on display is that they found actual artistic skill a bit hard to master.
    Don't even get me started on surrealism either.

    I think a redesign of the classic shooter game character would be a fun one, seeing as we haven't had anything shooty or soldier-y for a while.
    so you'd have to design one of these:
    - An Assault
    - A Heavy trooper
    - A Medic
    - A Sniper
    - An Engineer

    You know, the usual default classes you get in a shooter game.
    I think the reason they haven't done those in a while is because.. well, they're everywhere. They're generic, they're boring, they've been done a million times, and then re-imagined a million times again. Even though I don't actively participate I'm pretty sure the purpose is to get people using their imaginations, and designing characters that have been done to death doesn't serve that purpose well.

    Turner was a Romantic Landscape painter, Manet an impressionist. Neither of those painters (to my knowledge) did the same religious themes that you are quick to dismiss any historical relevance or merit at the same scale as Caravaggio or Michaelangelo. In fact, Manet even went so far to stick a middle finger to Venus of Urbino with his painting of Olympia. Whether that was his intent is not for me to say, but it was certainly the perceived effect.

    Salvador Dali, nor any of the older masters who painted specifically religious subject matter were mentioned. What Lord Louis was talking about was the compositions, the gamut masks, the design choices and the subject matter. Damien *Hirst* and Tracey Emin can't paint to save their lives, I don't understand how you managed to come up with them as a potential inclusion in LL's suggestion at all. To me that whole post is a horrid display of willful ignorance.

    I like LordLouis' suggestion for this very reason because it encourages people to think outside the box of and do some research into art history and see how they would apply it to their favorite characters. Though admittedly that would be a topic to do for I.O.W, because the C.H.O.W is more relevant to character design. Nonetheless I personally would love to see Link or Geralt of Rivia depicted in an Art Nouveau piece, for example. You're thinking about rehashed ideas that are pulled straight from Team Fortress/COD/Darksiders. You're trying to turn this activity into a fan art thread for your favorite video games and excluding anything else. Stop it.

    Last edited by Beeston; April 12th, 2012 at 03:34 PM.


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  34. #505
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    Quote Originally Posted by Beeston View Post
    I think the reason they haven't done those in a while is because.. well, they're everywhere. They're generic, they're boring, they've been done a million times, and then re-imagined a million times again.* Even though I don't actively participate I'm pretty sure the purpose is to get people using their imaginations, and designing characters that have been done to death doesn't serve that purpose well.

    Turner was a Romantic Landscape painter, Manet an impressionist. Neither of those painters (to my knowledge) did the same religious themes that you are quick to dismiss** any historical relevance or merit at the same scale as Caravaggio or Michaelangelo. In fact, Manet even went so far to stick a middle finger to Venus of Urbino with his painting of Olympia. Whether that was his intent is not for me to say, but it was certainly the perceived effect.

    Salvador Dali, nor any of the older masters who painted specifically religious subject matter were mentioned. What Lord Louis was talking about was the compositions, the gamut masks, the design choices and the subject matter.*** Damien *Hirst* and Tracey Emin can't paint to save their lives, I don't understand how you managed to come up with them as a potential inclusion in LL's suggestion at all. To me that whole post is a horrid display of willful ignorance.****

    I like LordLouis' suggestion for this very reason because it encourages people to think outside the box of and do some research into art history and see how they would apply it to their favorite characters. Though admittedly that would be a topic to do for I.O.W, because the C.H.O.W is more relevant to character design. Nonetheless I personally would love to see Link or Geralt of Rivia depicted in an Art Nouveau piece, for example. You're thinking about rehashed ideas that are pulled straight from Team Fortress/COD/Darksiders. You're trying to turn this activity into a fan art thread for your favorite video games and excluding anything else. Stop it.*****
    *This is a site for concept art, the clue's in the name. Think though, link as imagined by Manet is no fun to draw, because Chow about what you think, not what you think other people think. I don't want to see forty people's thoughts on what Manet might imagine, because then you get forty pieces of work that are practically the same with only one thing to separate them: the skill of the artist, which means the same people will win over and over, it wont be about design any more.
    **quick to dismiss? No, I've spent a great deal of time thinking about why I don't like them. I've spent a long time having to research them for various art projects in school, and even longer in art galleries since I was very young.
    *** Incorporating tiny things like that into your designs is what people do at the moment, as far as I can see, LL is calling for more drastic rule changes that would force us to work like other artists, and to be honest, fuck that. I want to work like me, not like Michelangelo.
    **** Of course I wasn't implying that people would start posting modern art, and frankly this is a pain in the arse to explain.
    I was moving the discussion on, that's what forums are for: discussions, I'm giving my opinion about two 'artists' who have been in the pubic eye in the last couple of years, and around for even longer.
    ***** I'm not excluding everything, I'm giving my opinion on what I think'd work and what wouldn't. And you don't get to say "stop it", btw, what I suggest is not up to you, I have no problem with the rest of your arguments, because they are just that, arguments. I don't know where you were trying to go with that.
    I like video games, a lot of people do. The ratio of people who like video games to people who don't is probably greater on this site than if you look at a cross section of the general public in the real world.
    You seem not to realise that a 'Manet's link' round would get much fewer imaginative results than a "generic" and "boring" 'shooter character' round.
    My favourite rounds are things like: 'redesign link if he were dropped into another game, think about what game and what he would need to survive.'
    I suggested the shooter one because it was simple and actually hasn't been done on this site before. To be honest, its generic, but deliberately so, and it certainly isn't boring.

    You have your preferences, I have mine, however I am not telling you to stop expressing yours, no matter how wrong I think you are. Its fucking common courtesy pal, you should still feel inclined to exercise it even though you are on the internet. So please, drop the haughty attitude so we can have a proper fucking conversation.

    Last edited by Barefoot; April 14th, 2012 at 05:27 PM.
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    Quote Originally Posted by Barefoot View Post
    You have your preferences, I have mine, however I am not telling you to stop expressing yours, no matter how wrong I think you are.
    Quote Originally Posted by Barefoot View Post
    Things people need to stop doing

    Stop telling me to watch Game of thrones.
    Stop saying 'awkward' whenever there is silence for more than three seconds, its not always awkward.
    Please stop using memes, not just in real life, it makes me want to hurt you.
    'hell is other people', have you guys had any encounters recently that make you agree with that?
    Lol what? XD



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  36. #507
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    Quote Originally Posted by Beeston View Post
    Lol what? XD
    There's a big difference between telling people to stop doing stuff that effects you directly and telling people to stop expressing their opinions, especially on a forum like this where the original opinion is not directed at anyone.

    Not liking people to keep repeating the same jokes at you over and over vs wanting people to agree with you or shut up.
    what do you think is worse?

    EDIT:
    I notice you ignored every other point I made and went directly for the one you thought you could zing me with.

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    Quote Originally Posted by Barefoot View Post
    There's a big difference between telling people to stop doing stuff that effects you directly and telling people to stop expressing their opinions, especially on a forum like this where the original opinion is not directed at anyone.

    Not liking people to keep repeating the same jokes at you over and over vs wanting people to agree with you or shut up.
    what do you think is worse?
    It's sort of a melding of both I think. Even in the C.H.O.W thread, if someone gets a lot of weight for their opinions then it may end up affecting you directly because you'll end up painting what they suggest. You don't want to paint Manet, and I don't want to design generic soldier classes (Even though I don't even participate in CHOW.) I just don't like the way you just destroyed LL's post. There's nothing wrong with expressing your opinions but there's no need to be so aggressive about it.

    And I DID say:
    Though admittedly that would be a topic to do for I.O.W, because the C.H.O.W is more relevant to character design.
    Quote Originally Posted by Barefoot View Post
    I notice you ignored every other point I made and went directly for the one you thought you could zing me with.
    That's what you do on the internet! And admittedly I couldn't be arsed to get into a massive thread argument about relatively trivial crap but we seem to be going that way anyway. On all other counts, you win, out of attrition to carry on the discussion which I don't feel inclined to do.

    Quote Originally Posted by Barefoot View Post
    Its fucking common courtesy pal, you should still feel inclined to exercise it even though you are on the internet. So please, drop the haughty attitude so we can have a proper fucking conversation.
    Slightly off topic but you do seem like a rather angry person. Be less angry



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    Just saw a history channel special on the Warrior Queen Boudica and am all inspired. It would make a much more specific brief.

    She was the leader of the Iceni tribe in Roman occupied Britain and led an uprising after she was flogged and her daughters raped. Her armies took several cities and burnt down London.

    Here is a description of her by the Roman historian Cassius Dio "she was 'possessed of greater intelligence than often belongs to women', that she was tall, had hair described as reddish-brown or tawny hanging below her waist, a harsh voice and a piercing glare, and habitually wore a large golden necklace (perhaps a torc), a many-coloured tunic, and a thick cloak fastened by a brooch.

    http://www.bbc.co.uk/history/histori...boudicca.shtml

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    Figure I'll contribute a few quick ideas:

    The Tiny Mechanic - The little person inside electronic devices that makes them work. For some reason I assumed this was how things worked when I was little. :>

    King Kai - The overseer of the universe. S/he lives on his/her own little planet on the edge of existence and uses sensory powers to watch over every corner of the universe. Yes I am stealing this from Dragonball.

    The Old Swamp Hermit - An estranged veteran of war, left to die in the depths of the murky swamp. Against all odds he made it is home and mastered it. He now uses his environment to his advantage, setting traps and camouflaging himself.

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